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I'd really give Powder Blast a try though. It's not just flying targets and "mimics". You can plant it and blow up stuff that comes at you, run around and then light the fuse to interrupt anyone standing on it, "drop" the charge from the ledge or blow up multiple targets at once. Massive knockdown power btw.
Full moon slash? If you really rely on this for damage, and with shield, then no wonder your skills feel underwhelming. If you plan on debilitating things, like with fire or ice you may give Gambit a try. Only if you want more mobility while dishing out a lot of blows use Great Windmill.
BTW Daggers are for tingling enemies, swords pack a punch. But Ass ass isn't the broken vocation so efficiency means picking the right tool for the job not sticking with just two. I use sword and board only when forced into CQB. Like in Catacombs, against Chimera, Drake, Eliminator or Living Armor. Apart from such cases I go with sword and bow.
For sword as an assassin I usually go with:
- Full moonslash or Antler toss: Antler toss gives better dps and is more efficient, but Full moon slash has the advantage of being the sword instant reset (it can be activated while staggered) along with being an iframe.
- Powder barrage: It's the third tier of Powder charge/blast (with BBi skill ring), it has a bigger AOE (you can use it to knock flying ennemies off the sky), more damages, and more importantly is faster to set-up.
Below the third tier this skill is too slow to be worth using imo.
- Great windmill: very good skill to quickly dps a knocked down or staggered ennemy, allow you to move around while performing it and can be cancelled quickly by pressing jump.
For the shield:
- Swift castle: sword's dodge roll
- Flight response: counter by grabbing your ennemy face/weak spot mid air and wacking it with an heavy attack (or simply get in his back).
- Showdown: crackdown would be nice, but there's no assassin band with both Powder barrage and crackdown. If you got an immunity to lowered defense or a sorcerer pawn with void spell in your party, you don teven have to cop with the debuff of that skill turning it simply into a +20% damage buff.
About dire gouge:
it's not versatil enough imo... I mean, taking the most versatil vocation in the game and giving it the less versatil skill, feels off....
It can only be used while climbing ennemies, it cant be cancelled mid animation (basically while you perform it you're at the mercy of your ennemies untill the animation end).
And dont be fooled, dire gouge feels like it gives huge damages because you can more accurately focus your DPS on an ennemy weakspot, and mostly when you attack an ennemy who give a bonus to climbing damages first (not all does give the climbing damage bonus).
But any other DPS skill accurately aimed at the weak spots will do the same, it's just that you need to knock the ennemy down first to be able to reach it with melee attacks.
And I'd add that climbing an ennemy who's standing and swinging around is usually the worse idea... What improve DPS the most is to knock ennemmies down first while special skills usable during climbing have a very weak KD power compared to other skills designed to stack KD effect or even simple core skills heavy hits (basically thousand kiss or dire gouge trade knockdown power for DPS, but you still wanna KD the ennemies before using them for maximum damage and efficiency).
Though when the conditions are met, I recognize why some would find it desirable, but there's already not enough weapon skill slots and so many more versatil skills to be used.....
Also as I said above, sword and board assassin is a tank, and climbing isnt the best thing to do for a tank most of the time... The only vocation that is optimized for climbing is strider, if climbing is what float your boat, why not just play strider.
Clairevoyance could be nice, but for a sword and bow set-up... with sword and board it's redundant with too many things (full moonslash and all your shield counters).
I've used great windmill before, will try adding it as well.
Sorry for hijacking the topic like this, but I've been replaying the game recently and gravitating towards assassin again.
Since what we call sword and bow is rather force hatchet and bow... defnitely full moonslash instead of antler toss. This will be your main way of avoiding damages.
Then for the rest, either powder barrage (fast and safe force hatchet charging but require a skill ring), windmill slash (fast force hatchet charging, not as safe as powder barrage though) or clairevoyance which gives you another mean to avoid physical damages (very important with the force hatchet equipped).
Now there's a slight problem with powder barrage: it require a skill ring while eagle sight, the assassin's main mean to snipe, also require a skill ring.
No ring give both at the same time so you either have to equip 2 skill rings (and lose all bonuses you could get from another type of ring), or give up on either eagle sight (limit yourself to lycean sight which is less powerfull and less efficient) or on powder barrage (powder blast is way slower to set up).
Usually I give up on eagle sight and limit myself to lycean sight because powder barrage shift from good with the skill ring to uselessly slow without it, while it's really the best way to charge the force hatchet imo (and it has a few other interesting usage).
- my i-frames come from Clairvoyance. Never was a fan of FMS. Clairvoyance allows me to parry the enemy blow and quickly return to action. Also great against anything smaller than Ogre, provided it's alone.
- my bow necessity skill is Mighty Bend. This is what I use to combat enemy blocks and hit weak spots. Also allows exploiting temporary enemy vulnerability created by stagger to turn it into a knockdown. Plus you don't have to struggle with aim assist ;)
- and knockdown is the opening allowing sword skills to start doing their job. Dire gouge for climbing, core skills for ground attacks. Rarely I swap Gouge to something like Windmil or Gambit if I need a flurry of blows - that is if I mind swapping to daggers, which normaly I don't.
- Powder Blast is for softening big enemy before it gets up after knockdown (for a bow) or even securing chain knockdowns. Also good for dispersing lesser foes, both by detonation and "uncoling" the fuse.
-third bow skill slot usually occupies Lyncean Sight, to close the gap in effciency created by Mighty Bend's limited range. Other skills may be used in its place just I don't see any alternative.
-now bow may be used in many ways, including to inflict debilitations. For torpor I use respective bow ofc, for special arrow I have Fivefold.
Didn't know gambit was good for debilitating, neat but I don't think I need torpor to survive. I might give it a shot and see if it works well and get a rusted sword or something. That said I had better success debilitating with powder blast on enemies that don't move much.
I don't really rely on full moon for damage, I like it for iframes. As I said I mostly use gouge. Full moon still does ok damage and hits several enemies where as antler usually hits 1 or 2
And antler isn't as good as you think it is, I use it because it looks cool but on fighter I found that a lot of the time I would either iframe with full moon or use dragon's maw instead of antler. It's decent, a bit more damage than full moon but it has no iframes. The problem I'm having with sin is that every other sword skill besides gouge sucks (out of the unique ones anyway antler and full moon are still good) and gouge is weaker kisses (if you don't believe me look it up). The same kind of goes for the bow skills. I just took mighty bend, fivefold and lyncaen shot when i was using bow with sin in a previous playthrough. Sin just doesn't have any good offensive strong skills instead it has a bunch of good defensive ones which is kind of lame. I like the shield skills more than fighter overall that said masterful kill is too strong on the daggers as it is.
Daggers are not for tingling damage at all
Brain splitter on strider is ridiculous damage and aside from force hatchet + bow fivefold spam i don't think anything assassin has can top it. AND brain splitter makes you immune to fall damage so you can fall off ledges with it without worrying about fall damage which is really convenient sometimes in bbi or in the general world
and I have tried powder blast in a previous playthrough and found that by the time I set a bomb down I get hit or the enemy refuses to come towards me and spams ranged attacks. So no I do think its only for mimics and dark bishop unless if you really want to use it. personally i think it takes way too long to setup for the damage that it does. On most bosses, it's very hard to hit weak points such as cyclops eyes. I think it's good for bishop though since you can silence him with it very easily with a golden sword.
read my post, I said I use sword and shield. I'm restricting myself from using the bow because it's too strong and I want more of a challenge
It's fine
I never personally played sword and bow but from what I saw online sword and bow is probably the most efficient combo for assassin with force hatchet and a good bow assuming you never get hit. Stack force hatchet 20 times, buff bow damage, iframe through everything with full moon while shooting fivefolds at the enemy. I think it's kind of bad if you ever get hit though so I never tried it because force hatchet really punishes you. Plus I think fivefold spam is really boring on its own
Sword and shield has been fun but limited as hell.
Thanks for the comments everyone, I guess I'll keep using toss, rip
Knockdown works based on a build up, after enough damage to a the legs or a weak points you get a knock down usually
also I don't think knocking down a condemned gore cyclops is that hard, dragon's maw can easily do it so can antler toss and arc on warrior
2. Daggers do are for TICKLING (I used wrong word, sorry) enemies. And nothing shows that better than Splitter. Hell, the very principlie of splitter is to NOT knock down the target so it would take as many slashes as possible, at least untill you hit the ground. The same applies to every dagger skill except maybe Trigger: lots of slashes hardly any s/k power.
If you want the enemy to feel your blows you use the sword. That's what I meant.
Also sword skills have decent base damage which you naturally won't notice if you use only unbalanced end game stuff.
3. Assassin is not meant to top anything, he suppose to be decent at everything, and have most tools available. You have a bunch of decent skills to choose from and they cover all your needs. No need to be OP when you have everything covered.
That's the idea.
So by using just sword and board you are limiting you vocation's capability.
BTW I wouldn't rely on this gimmick Splitter has. It's by no means simple invulnerability to fall damage. One has to start the skill while still on the ground and the skill itself has to propel one over the edge.
Read others posts, I was answering to Sunricer.