Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Crusader Dec 15, 2021 @ 7:47pm
Assassin sword skills question
So I’ve been playing the game as assassin with sword and shield only because it’s a good challenge. Just beat the story, about to do grigori again on hard for the easy dragon forge and the xp before bbi.

I’ve been kind of underwhelmed by the sword skills. (I’ve had this issue for a while but this playthrough showed me why)

What setup do you guys use for the sword? I kind of want a change up. I’m currently using:

Full moon slash
Dire gouge
Antler toss

I feel like swapping out toss for something else that does as good damage but I can’t find anything. Gambit is trash against big enemies, windmill is awkward to aim and stops randomly also the start up feels too slow, powder blast I do plan on using on dark bishop to silence him but other than that I feel like it’s useless except for mimics which I never get caught by anymore after 20 playthroughs anyway. Clairvoyance again is terrible against big enemies because the pull out attack doesn’t work. If it did I’d probably use it.

Any recommendations to swap antler toss out for? Maybe I’m missing something and some of these skills are actually really good? They sure don’t seem that way after dragon’s maw on fighter.

And no I’m not willing to swap full moon, I like the iframes on it. And gouge does too much damage to be swapped out. If I swap something it will be toss.
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Showing 1-15 of 25 comments
Action Man Dec 15, 2021 @ 7:54pm 
I use Blink Strike sometimes - good way to get in (and sometimes out of) a fight.
Cat Dec 15, 2021 @ 11:20pm 
Sword skills on assassin *is* underwhelming, daggers are far better, but if you are stubborn like me, you will keep using a sword cause they are cooler looking. Dire gouge is essentially what I used the most, climb a monster, find the weakspot, gouge them to death, I do also prefer using blink strike, mostly for the same reason the other person said, it's a good opener and can run down fleeing enemies or knock them over in the case of wolves and their later far more annoying counterparts.
zadymek Dec 16, 2021 @ 2:30am 
If you do the sword and board then Antler is the 101 and you've set yourself well.

I'd really give Powder Blast a try though. It's not just flying targets and "mimics". You can plant it and blow up stuff that comes at you, run around and then light the fuse to interrupt anyone standing on it, "drop" the charge from the ledge or blow up multiple targets at once. Massive knockdown power btw.

Full moon slash? If you really rely on this for damage, and with shield, then no wonder your skills feel underwhelming. If you plan on debilitating things, like with fire or ice you may give Gambit a try. Only if you want more mobility while dishing out a lot of blows use Great Windmill.

BTW Daggers are for tingling enemies, swords pack a punch. But Ass ass isn't the broken vocation so efficiency means picking the right tool for the job not sticking with just two. I use sword and board only when forced into CQB. Like in Catacombs, against Chimera, Drake, Eliminator or Living Armor. Apart from such cases I go with sword and bow.
Guh~hey~hey~♫ Dec 16, 2021 @ 5:11am 
sword and board assassin is a tank set-up, so yeah it kinda feels underwhelming if you try to assume a dps role in your party or go solo.

For sword as an assassin I usually go with:
- Full moonslash or Antler toss: Antler toss gives better dps and is more efficient, but Full moon slash has the advantage of being the sword instant reset (it can be activated while staggered) along with being an iframe.

- Powder barrage: It's the third tier of Powder charge/blast (with BBi skill ring), it has a bigger AOE (you can use it to knock flying ennemies off the sky), more damages, and more importantly is faster to set-up.
Below the third tier this skill is too slow to be worth using imo.

- Great windmill: very good skill to quickly dps a knocked down or staggered ennemy, allow you to move around while performing it and can be cancelled quickly by pressing jump.

For the shield:
- Swift castle: sword's dodge roll
- Flight response: counter by grabbing your ennemy face/weak spot mid air and wacking it with an heavy attack (or simply get in his back).
- Showdown: crackdown would be nice, but there's no assassin band with both Powder barrage and crackdown. If you got an immunity to lowered defense or a sorcerer pawn with void spell in your party, you don teven have to cop with the debuff of that skill turning it simply into a +20% damage buff.

About dire gouge:
it's not versatil enough imo... I mean, taking the most versatil vocation in the game and giving it the less versatil skill, feels off....
It can only be used while climbing ennemies, it cant be cancelled mid animation (basically while you perform it you're at the mercy of your ennemies untill the animation end).

And dont be fooled, dire gouge feels like it gives huge damages because you can more accurately focus your DPS on an ennemy weakspot, and mostly when you attack an ennemy who give a bonus to climbing damages first (not all does give the climbing damage bonus).
But any other DPS skill accurately aimed at the weak spots will do the same, it's just that you need to knock the ennemy down first to be able to reach it with melee attacks.
And I'd add that climbing an ennemy who's standing and swinging around is usually the worse idea... What improve DPS the most is to knock ennemmies down first while special skills usable during climbing have a very weak KD power compared to other skills designed to stack KD effect or even simple core skills heavy hits (basically thousand kiss or dire gouge trade knockdown power for DPS, but you still wanna KD the ennemies before using them for maximum damage and efficiency).

Though when the conditions are met, I recognize why some would find it desirable, but there's already not enough weapon skill slots and so many more versatil skills to be used.....

Also as I said above, sword and board assassin is a tank, and climbing isnt the best thing to do for a tank most of the time... The only vocation that is optimized for climbing is strider, if climbing is what float your boat, why not just play strider.


Clairevoyance could be nice, but for a sword and bow set-up... with sword and board it's redundant with too many things (full moonslash and all your shield counters).
Last edited by Guh~hey~hey~♫; Dec 16, 2021 @ 5:13am
Cat Dec 16, 2021 @ 11:20am 
Since this topic drew in some more people, what's your take on sword and bow for assassin? I'll have to give antler toss a chance to see how it feels, never used it much. I forgot about the powder keg the assassin has (mostly cause of how slow it is to set up) but if I ever get a ring for it, I'll give the upgraded version a chance.

I've used great windmill before, will try adding it as well.

Sorry for hijacking the topic like this, but I've been replaying the game recently and gravitating towards assassin again.
Guh~hey~hey~♫ Dec 16, 2021 @ 1:44pm 
With sword and bow you dont need antler toss... it's a sniper set-up, what you need is utlity and survivability skills for your sword while antler toss is a dps melee skills. You dont fight at melee as a sniper and you fight with your bow not your sword.

Since what we call sword and bow is rather force hatchet and bow... defnitely full moonslash instead of antler toss. This will be your main way of avoiding damages.

Then for the rest, either powder barrage (fast and safe force hatchet charging but require a skill ring), windmill slash (fast force hatchet charging, not as safe as powder barrage though) or clairevoyance which gives you another mean to avoid physical damages (very important with the force hatchet equipped).

Now there's a slight problem with powder barrage: it require a skill ring while eagle sight, the assassin's main mean to snipe, also require a skill ring.
No ring give both at the same time so you either have to equip 2 skill rings (and lose all bonuses you could get from another type of ring), or give up on either eagle sight (limit yourself to lycean sight which is less powerfull and less efficient) or on powder barrage (powder blast is way slower to set up).

Usually I give up on eagle sight and limit myself to lycean sight because powder barrage shift from good with the skill ring to uselessly slow without it, while it's really the best way to charge the force hatchet imo (and it has a few other interesting usage).
Last edited by Guh~hey~hey~♫; Dec 16, 2021 @ 1:45pm
zadymek Dec 16, 2021 @ 2:31pm 
Originally posted by Sunricer:
Since this topic drew in some more people, what's your take on sword and bow for assassin?
I use sword + bow as a utilitarian combo. In this setup I always "waste" one slot for i-frame skill just in case, but generally it's a hit and run build so I use skills that fit this tactics:

- my i-frames come from Clairvoyance. Never was a fan of FMS. Clairvoyance allows me to parry the enemy blow and quickly return to action. Also great against anything smaller than Ogre, provided it's alone.

- my bow necessity skill is Mighty Bend. This is what I use to combat enemy blocks and hit weak spots. Also allows exploiting temporary enemy vulnerability created by stagger to turn it into a knockdown. Plus you don't have to struggle with aim assist ;)

- and knockdown is the opening allowing sword skills to start doing their job. Dire gouge for climbing, core skills for ground attacks. Rarely I swap Gouge to something like Windmil or Gambit if I need a flurry of blows - that is if I mind swapping to daggers, which normaly I don't.

- Powder Blast is for softening big enemy before it gets up after knockdown (for a bow) or even securing chain knockdowns. Also good for dispersing lesser foes, both by detonation and "uncoling" the fuse.

-third bow skill slot usually occupies Lyncean Sight, to close the gap in effciency created by Mighty Bend's limited range. Other skills may be used in its place just I don't see any alternative.

-now bow may be used in many ways, including to inflict debilitations. For torpor I use respective bow ofc, for special arrow I have Fivefold.
Crusader Dec 16, 2021 @ 4:30pm 
Originally posted by Action Man:
I use Blink Strike sometimes - good way to get in (and sometimes out of) a fight.
I would but I find that it's useless if you're using a shield and you have swift castle.

Originally posted by zadymek:
If you do the sword and board then Antler is the 101 and you've set yourself well.

I'd really give Powder Blast a try though. It's not just flying targets and "mimics". You can plant it and blow up stuff that comes at you, run around and then light the fuse to interrupt anyone standing on it, "drop" the charge from the ledge or blow up multiple targets at once. Massive knockdown power btw.

Full moon slash? If you really rely on this for damage, and with shield, then no wonder your skills feel underwhelming. If you plan on debilitating things, like with fire or ice you may give Gambit a try. Only if you want more mobility while dishing out a lot of blows use Great Windmill.


BTW Daggers are for tingling enemies, swords pack a punch. But Ass ass isn't the broken vocation so efficiency means picking the right tool for the job not sticking with just two. I use sword and board only when forced into CQB. Like in Catacombs, against Chimera, Drake, Eliminator or Living Armor. Apart from such cases I go with sword and bow.

Didn't know gambit was good for debilitating, neat but I don't think I need torpor to survive. I might give it a shot and see if it works well and get a rusted sword or something. That said I had better success debilitating with powder blast on enemies that don't move much.

I don't really rely on full moon for damage, I like it for iframes. As I said I mostly use gouge. Full moon still does ok damage and hits several enemies where as antler usually hits 1 or 2

And antler isn't as good as you think it is, I use it because it looks cool but on fighter I found that a lot of the time I would either iframe with full moon or use dragon's maw instead of antler. It's decent, a bit more damage than full moon but it has no iframes. The problem I'm having with sin is that every other sword skill besides gouge sucks (out of the unique ones anyway antler and full moon are still good) and gouge is weaker kisses (if you don't believe me look it up). The same kind of goes for the bow skills. I just took mighty bend, fivefold and lyncaen shot when i was using bow with sin in a previous playthrough. Sin just doesn't have any good offensive strong skills instead it has a bunch of good defensive ones which is kind of lame. I like the shield skills more than fighter overall that said masterful kill is too strong on the daggers as it is.
Daggers are not for tingling damage at all
Brain splitter on strider is ridiculous damage and aside from force hatchet + bow fivefold spam i don't think anything assassin has can top it. AND brain splitter makes you immune to fall damage so you can fall off ledges with it without worrying about fall damage which is really convenient sometimes in bbi or in the general world
and I have tried powder blast in a previous playthrough and found that by the time I set a bomb down I get hit or the enemy refuses to come towards me and spams ranged attacks. So no I do think its only for mimics and dark bishop unless if you really want to use it. personally i think it takes way too long to setup for the damage that it does. On most bosses, it's very hard to hit weak points such as cyclops eyes. I think it's good for bishop though since you can silence him with it very easily with a golden sword.

Originally posted by Guh~hey~hey~♫:
With sword and bow you dont need antler toss... it's a sniper set-up, what you need is utlity and survivability skills for your sword while antler toss is a dps melee skills. You dont fight at melee as a sniper and you fight with your bow not your sword.
read my post, I said I use sword and shield. I'm restricting myself from using the bow because it's too strong and I want more of a challenge

Originally posted by Sunricer:
Since this topic drew in some more people, what's your take on sword and bow for assassin? I'll have to give antler toss a chance to see how it feels, never used it much. I forgot about the powder keg the assassin has (mostly cause of how slow it is to set up) but if I ever get a ring for it, I'll give the upgraded version a chance.

I've used great windmill before, will try adding it as well.

Sorry for hijacking the topic like this, but I've been replaying the game recently and gravitating towards assassin again.
It's fine
I never personally played sword and bow but from what I saw online sword and bow is probably the most efficient combo for assassin with force hatchet and a good bow assuming you never get hit. Stack force hatchet 20 times, buff bow damage, iframe through everything with full moon while shooting fivefolds at the enemy. I think it's kind of bad if you ever get hit though so I never tried it because force hatchet really punishes you. Plus I think fivefold spam is really boring on its own
Sword and shield has been fun but limited as hell.

Thanks for the comments everyone, I guess I'll keep using toss, rip
Last edited by Crusader; Dec 16, 2021 @ 4:34pm
Crusader Dec 16, 2021 @ 4:37pm 
Will try out gambit with a rusted sword / golden sword to see if it's any good at debilitating. Always thought it was a cool animation I just hate the damage of it on bosses.
gammav Dec 16, 2021 @ 4:47pm 
Don't underestimate Burst strike. It able to knockdown Condemned Gorecyclops
Crusader Dec 16, 2021 @ 5:10pm 
Originally posted by gammav:
Don't underestimate Burst strike. It able to knockdown Condemned Gorecyclops
after how many hits though
Knockdown works based on a build up, after enough damage to a the legs or a weak points you get a knock down usually
also I don't think knocking down a condemned gore cyclops is that hard, dragon's maw can easily do it so can antler toss and arc on warrior
gammav Dec 16, 2021 @ 5:23pm 
Dragon maw is waste of stamina compared to burst strike. Antler toss/arc sometimes can't hit the actual foot cuz armored variant(forgotten hall mainly) exist. Im talking about the on the knees knockdown not just fall on the ground. On the knees knockdown phase is the most important opening cuz you can deal lot damage after staggered the eye.
Crusader Dec 16, 2021 @ 6:00pm 
Originally posted by gammav:
Dragon maw is waste of stamina compared to burst strike. Antler toss/arc sometimes can't hit the actual foot cuz armored variant(forgotten hall mainly) exist. Im talking about the on the knees knockdown not just fall on the ground. On the knees knockdown phase is the most important opening cuz you can deal lot damage after staggered the eye.
No? because dragon's maw does way more damage? and it has iframes where as you can be hit during burst strike?
Last edited by Crusader; Dec 16, 2021 @ 6:00pm
zadymek Dec 16, 2021 @ 7:21pm 
Originally posted by Crusader:
Daggers are not for tingling damage at all
Brain splitter on strider is ridiculous damage and aside from force hatchet + bow fivefold spam i don't think anything assassin has can top it. AND brain splitter makes you immune to fall damage so you can fall off ledges with it without worrying about fall damage which is really convenient sometimes in bbi or in the general world
1. We are talking about Assassin arsenal, OK? OK.

2. Daggers do are for TICKLING (I used wrong word, sorry) enemies. And nothing shows that better than Splitter. Hell, the very principlie of splitter is to NOT knock down the target so it would take as many slashes as possible, at least untill you hit the ground. The same applies to every dagger skill except maybe Trigger: lots of slashes hardly any s/k power.

If you want the enemy to feel your blows you use the sword. That's what I meant.
Also sword skills have decent base damage which you naturally won't notice if you use only unbalanced end game stuff.

3. Assassin is not meant to top anything, he suppose to be decent at everything, and have most tools available. You have a bunch of decent skills to choose from and they cover all your needs. No need to be OP when you have everything covered.
That's the idea.
So by using just sword and board you are limiting you vocation's capability.

BTW I wouldn't rely on this gimmick Splitter has. It's by no means simple invulnerability to fall damage. One has to start the skill while still on the ground and the skill itself has to propel one over the edge.
Guh~hey~hey~♫ Dec 17, 2021 @ 10:40am 
Originally posted by Crusader:
Originally posted by Guh~hey~hey~♫:
With sword and bow you dont need antler toss... it's a sniper set-up, what you need is utlity and survivability skills for your sword while antler toss is a dps melee skills. You dont fight at melee as a sniper and you fight with your bow not your sword.
read my post, I said I use sword and shield. I'm restricting myself from using the bow because it's too strong and I want more of a challenge

Read others posts, I was answering to Sunricer.
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Date Posted: Dec 15, 2021 @ 7:47pm
Posts: 25