Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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How is DD compared to Dark Souls?
I've seen a lots of comparison made to DS, and I've seen the youtube videos.

It seems like a much faster, much more colorful version of Dark Souls. How is the combat? Is it still block/roll oriented? Are enemies more/less forgiving? Is it filled with traps designed to kill players the first time around?
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31-45 / 50 のコメントを表示
nobody home の投稿を引用:
I will address both of you here: The grind in DS is mainly from it currency system which also doubles as the experience system. In DS, souls are used to buy: items, spells, gear, improve gear, and repair gear. However, souls are also used as experience points to increase stats. How do gain souls? You kill stuff. The major flaw in DS economy is souls are used to much, which is why in every other RPG -- the only other games I can think has a single resource system is Devil May Cry 1-3 -- there are at least two resources a currency resource and an stat point/ ability point resource (XP is largely just a numerical or visual indicateor to the next level up).

I found the single resource economy to be at best an annoyance at worst a grind wall (DS is the latter form). The humanity mechanic didn't help matters, this mechanic buffs some of you stats and allows for co-op (and invasions...I don't like those).
The souls you get on the way are by far enough to get through the game. As long as you don't lose your souls all the time, you don't have to grind at all to have enough souls to level and upgrade your gear. You don't even have to level, SL1 is quite doable, as long as you use your brain and know the enemies. Almost every attack in DS is telegraphed like hell. You can see them coming from a mile. Only point you really have to grind, is if you want to upgrade a ton of gear (which you ain't gonna use anyways) or if you don't play thoughtful and have to overpower your stats to do progress. Any decent player can get through DS without having to grind a single time.
Tahl 2015年12月18日 16時43分 
Dark souls is like a demo for Dragons Dogma with lots of extra chores and a lot less to do.


Realistically there not as alike as people let on.
Yes there both dark styled fantasy RPGs with widely recognised combat mechanics but aside from a general discripption there nothing alike.

Combat us much more veried, large scale and interactive. You can grapple enemies allowing you to climb large ones and pick up/throw smaller ones. Some can be grappled literally allowing teamates to hit them while you hold. Or vice versa.

All things are based on a single stamina bar. That includes magic. A welcome simplicity.
Magic is large and varied, ranging from huge scale elemental AoEs to spells used to light up paths. Many spells also serve many purposes. Like the 'Flare' type ability on the magic archer. Normally its perfect for lighting up dark areas(A large game mechanic is darkness) but it also stuns/burns some enemy types. Like undead.

Elements and footing matter for more then just pitfalls. Water can increase the dmg of lightning as oil to fire.

Enemies vary from little goblins to unforgiving cockatrice who spray petrifying dubuffs like its going out of style.

Areas are a bit lacking. There nice but there are few. Mostly either dark gritty dungeons or grassy moors. With a few(well designed) cities to explore.

Loot is pretty good. Although Id say games like DarkSouls do this better, with boss soul based weapons, DD has a larg veriaty and for all classes. Although you are locked to using your classes weapons you can(after unlocking them) switch between classes pretty easily. The games weighs the system down enough that your choices matter but its free enough not to force a restart on bad build.



Now, game has great character creation. Your not gonna likely be spending 50hours scalpting that perfect cheek but its got lots of body related options. Many of which have direct impact on gameplay.
Weight, hight, muscle,etc all effect your carry weight, movement speed and in some rare cases where your character can go in the game world.
IMPORTANT: ALL of which can be completely changed for free at the main menu! Built an ugly looking ♥♥♥♥♥♥♥♥? Change em. Done. No cost. No pain, no fuss.
Both you and your main pawn(personal follower) can be created and recreated at your whim from an easy to use character creator on the main menu.
You can also visit shops ingame to change hair style and.... maybe just hair. For a modest ingame fee. If immersion is that important.



If you wanna compare it to dark souls Ill say this.
The fights are more involved.
The game doesnt always mark everything with a gient ♥♥♥♥♥♥♥ arrow and hold your hand through every fight.
Howwever its much more forgiving. Often allowing you to flee if you deem a challenge to great. Death penalties are minor. Actually you just load a save...

All in all its not DS. Its just not. Better in many ways. More lacking in some. Different in most.
最近の変更はTahlが行いました; 2015年12月18日 16時48分
Dakoo187 2015年12月18日 16時49分 
I have no doubts that DS is a good game but ive never been interested in it
SuccyB 2015年12月18日 19時45分 
DD isn't an overrated clunky piece of s**t unlike Dark Souls.
最近の変更はSuccyBが行いました; 2015年12月18日 19時46分
Jemolk 2015年12月18日 20時36分 
Liandr¡ の投稿を引用:
ALL of which can be completely changed for free at the main menu! Built an ugly looking ♥♥♥♥♥♥♥♥? Change em. Done. No cost. No pain, no fuss.
Both you and your main pawn(personal follower) can be created and recreated at your whim from an easy to use character creator on the main menu.
Actually, you have to buy a scroll ionce you have killed the dragon (not really spoilers, you know this much of the story from the prologue) with Rift Crystals to redo your character like this, but it's worth it. Once you buy the Secret of Metamorphosis, you can do this whenever, and especially if you've been doing things on Bitterblack Isle, the cost is minimal. You get it from Johnathan in the Encampment.
最近の変更はJemolkが行いました; 2015年12月18日 20時40分
yea its a fun end game with potions and tweaks and stuff. DS i suppose to be cluncky escpecially in dark souls 3. To a point DD is suppose to be cluncky, It help give a diffrence to each class.
最近の変更はgrimwoldが行いました; 2015年12月19日 4時00分
nobody home の投稿を引用:
DS combat is base around blocking and striking when you have the oppurtunity
DS doesn't really have special moves but from what I remeber of the magic system it was limit to two equip spells at a time, but you could change you spell equip freely
DS has the invasion mechanic or the broken cooperative mechanic(as the coop was broken when I played it, the invasion made fed up with the game.
DS save at campfires
Striking, blocking, rolling, backstabbing.
Not sure what you could count as special moves, but different items have movesets and different combos when dual weilding. Attunenemt stat is responsible for amount of spells you can equip.
DS2 invasions and summons worked perfectly, DS1's were crippled by GFWL.
Savepoints are all around the game and you can quit it at any time and return to the same place when you start again.
最近の変更はDfactorが行いました; 2015年12月19日 4時13分
Dragan's Dogma has more replay value and you can essentially play the game forever if you choose to.

Honestly, i don't think you'll want to spoil the experience by asking too many questions, this game has a lot of unexpected surprises.

EDIT: Oh, and it has a lot of choice and consequence elements, and the very game world itself can change depending on your choices. .... i'm already saying too much...
最近の変更はNeoyoshiが行いました; 2015年12月19日 5時19分
i actually agree the blind approach works a lot better with the learning curve. I picked up the hint book for the game just to get a better understanding of loot drops,stats ,upgrades and end game.
It didnt really help with the actuall game itself. What i really wanted to know was a run down on pawn stances like scather,brawler,explorer. There a lot of systems going on and really its just best not to know about them till your well into the game.
Hermit 2015年12月19日 9時28分 
PrinceOfJudah (Chris) の投稿を引用:
DD is actually playable.
and you can jump xD
Tahl 2015年12月19日 10時13分 
Jemolk の投稿を引用:
Liandr¡ の投稿を引用:
ALL of which can be completely changed for free at the main menu! Built an ugly looking ♥♥♥♥♥♥♥♥? Change em. Done. No cost. No pain, no fuss.
Both you and your main pawn(personal follower) can be created and recreated at your whim from an easy to use character creator on the main menu.
Actually, you have to buy a scroll ionce you have killed the dragon (not really spoilers, you know this much of the story from the prologue) with Rift Crystals to redo your character like this, but it's worth it. Once you buy the Secret of Metamorphosis, you can do this whenever, and especially if you've been doing things on Bitterblack Isle, the cost is minimal. You get it from Johnathan in the Encampment.
HAHAHHAHAHAHAHAHAHAHAHAHAH! ♥♥♥♥!! Been playing so long I dont remember that at all! Even after you mentioned it. Ill believe you... there is a wiki page but I have no memory of that. ^_^
:spg2devil:
最近の変更はTahlが行いました; 2015年12月19日 10時13分
Vastly more fun, imho. It approaches the RPG genre with the attitude of 90s devs (you will die, no, we don't feel sorry for you, get better) with excellent graphics on an approximate par with Skyrim (maybe not quite, but close). The dragon battles are amazing, the ogre battles are amazing, the game is amazing. I own the PS3 and XBOX versions and have just now pre-ordered this version. It's an amazing game.
I really liked both games. There are quite a lot of opinions on this topic already, but there's a few things I wanted to touch on.

The combat in Dark Souls is stricter - fights require a fair degree of practice and finesse. Dragon's Dogma is more forgiving, and generally allows you more freedom in how you want to go about the fight. Fighting (and possibly clambering) over the larger creatures is really cool.

Dragon's Dogma's open world feels freer and less linear than Dark Souls' world. However, Dark Souls is stylisticly far more varied between areas and I'd argue has a bolder sense of style throughout. With that, Dark Souls is consistently bleak and oppressive, whereas Dragon's Dogma plays with the contrast more. Walking through town at noon feels a million miles away from the feeling you get stumbling facefirst into a chimera in the dead of night.

I really like the vibe of DD. I like having the companions and the language they employ, even despite their sparse personality. Some of the spells and creatures are startling (I found the chimeras and their behavior especially upsetting, and the first time I experienced bolide I thought the world was ending).

Dark Souls multiplayer is really novel - I don't think I've ever encountered another experience quite like it, where everyone plays their own game but they can intersect. I always got a curious buzz from being invaded or summoned. Dragon's Dogma doesn't really have multiplayer... it does have a social element which is kinda neat, but you don't play directly with other players and its impact on your game is fairly subtle. It's a nice touch, and I liked it, but it's nothing like Dark Souls, and I daresay a lot of players won't be blown away by it.

The story and world of Dark Souls isn't explicitly explained and it's largely down to you to piece together, which is awesome. Maybe the same can be said of Dragon's Dogma, but to a much lesser degree. That's not a bad thing, just a different thing, and I was quite taken by both the journey and the ending of DD.

I'm not convinced by either franchise's use of apostrophes.

Just one more thing... this isn't a comparison, more just a warning... after the introduction in DD, when one starts playing the game proper, my initial feeling was that it felt stale... a bit tired and uninspired. It improves immensely after an hour or two, and continues to get better throughout, but I can understand someone having reservations after only playing for a short while. If you do pick it up, try and give it a fair shot.

tl;dr: both are great and are high up on my list of console-playing highlights.
Vader 2015年12月19日 20時31分 
Only comparison is that you fight giant monsters..

And in Dragons Dogma you can be hit by a giant tree sized club and not die.
最近の変更はVaderが行いました; 2015年12月19日 20時32分
Baer 2016年8月17日 3時55分 
Haters gonna hate, but DDDA is actually playable and fun, and doesn't have you spend 90% of your game time dodge-rolling.

Furthermore, on PC, the controls have actually been made by people, rather than by a drunken monkey in the middle of an epilepsy seizure.

Both games can or cannot be punishing, depending on your approach and difficulty level. Like many other users said, the games seem similar but that's really just because of the "generic fantasy" settings and "arcade RPG-ish approach". In truth, they are quite different games and personally, I prefer DDDA (also because the DDDA fanbase doesn't include such unsavoury, fanatic zealots as DS's does).
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投稿日: 2015年12月18日 5時02分
投稿数: 50