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翻訳の問題を報告
Realistically there not as alike as people let on.
Yes there both dark styled fantasy RPGs with widely recognised combat mechanics but aside from a general discripption there nothing alike.
Combat us much more veried, large scale and interactive. You can grapple enemies allowing you to climb large ones and pick up/throw smaller ones. Some can be grappled literally allowing teamates to hit them while you hold. Or vice versa.
All things are based on a single stamina bar. That includes magic. A welcome simplicity.
Magic is large and varied, ranging from huge scale elemental AoEs to spells used to light up paths. Many spells also serve many purposes. Like the 'Flare' type ability on the magic archer. Normally its perfect for lighting up dark areas(A large game mechanic is darkness) but it also stuns/burns some enemy types. Like undead.
Elements and footing matter for more then just pitfalls. Water can increase the dmg of lightning as oil to fire.
Enemies vary from little goblins to unforgiving cockatrice who spray petrifying dubuffs like its going out of style.
Areas are a bit lacking. There nice but there are few. Mostly either dark gritty dungeons or grassy moors. With a few(well designed) cities to explore.
Loot is pretty good. Although Id say games like DarkSouls do this better, with boss soul based weapons, DD has a larg veriaty and for all classes. Although you are locked to using your classes weapons you can(after unlocking them) switch between classes pretty easily. The games weighs the system down enough that your choices matter but its free enough not to force a restart on bad build.
Now, game has great character creation. Your not gonna likely be spending 50hours scalpting that perfect cheek but its got lots of body related options. Many of which have direct impact on gameplay.
Weight, hight, muscle,etc all effect your carry weight, movement speed and in some rare cases where your character can go in the game world.
IMPORTANT: ALL of which can be completely changed for free at the main menu! Built an ugly looking ♥♥♥♥♥♥♥♥? Change em. Done. No cost. No pain, no fuss.
Both you and your main pawn(personal follower) can be created and recreated at your whim from an easy to use character creator on the main menu.
You can also visit shops ingame to change hair style and.... maybe just hair. For a modest ingame fee. If immersion is that important.
If you wanna compare it to dark souls Ill say this.
The fights are more involved.
The game doesnt always mark everything with a gient ♥♥♥♥♥♥♥ arrow and hold your hand through every fight.
Howwever its much more forgiving. Often allowing you to flee if you deem a challenge to great. Death penalties are minor. Actually you just load a save...
All in all its not DS. Its just not. Better in many ways. More lacking in some. Different in most.
Not sure what you could count as special moves, but different items have movesets and different combos when dual weilding. Attunenemt stat is responsible for amount of spells you can equip.
DS2 invasions and summons worked perfectly, DS1's were crippled by GFWL.
Savepoints are all around the game and you can quit it at any time and return to the same place when you start again.
Honestly, i don't think you'll want to spoil the experience by asking too many questions, this game has a lot of unexpected surprises.
EDIT: Oh, and it has a lot of choice and consequence elements, and the very game world itself can change depending on your choices. .... i'm already saying too much...
It didnt really help with the actuall game itself. What i really wanted to know was a run down on pawn stances like scather,brawler,explorer. There a lot of systems going on and really its just best not to know about them till your well into the game.
The combat in Dark Souls is stricter - fights require a fair degree of practice and finesse. Dragon's Dogma is more forgiving, and generally allows you more freedom in how you want to go about the fight. Fighting (and possibly clambering) over the larger creatures is really cool.
Dragon's Dogma's open world feels freer and less linear than Dark Souls' world. However, Dark Souls is stylisticly far more varied between areas and I'd argue has a bolder sense of style throughout. With that, Dark Souls is consistently bleak and oppressive, whereas Dragon's Dogma plays with the contrast more. Walking through town at noon feels a million miles away from the feeling you get stumbling facefirst into a chimera in the dead of night.
I really like the vibe of DD. I like having the companions and the language they employ, even despite their sparse personality. Some of the spells and creatures are startling (I found the chimeras and their behavior especially upsetting, and the first time I experienced bolide I thought the world was ending).
Dark Souls multiplayer is really novel - I don't think I've ever encountered another experience quite like it, where everyone plays their own game but they can intersect. I always got a curious buzz from being invaded or summoned. Dragon's Dogma doesn't really have multiplayer... it does have a social element which is kinda neat, but you don't play directly with other players and its impact on your game is fairly subtle. It's a nice touch, and I liked it, but it's nothing like Dark Souls, and I daresay a lot of players won't be blown away by it.
The story and world of Dark Souls isn't explicitly explained and it's largely down to you to piece together, which is awesome. Maybe the same can be said of Dragon's Dogma, but to a much lesser degree. That's not a bad thing, just a different thing, and I was quite taken by both the journey and the ending of DD.
I'm not convinced by either franchise's use of apostrophes.
Just one more thing... this isn't a comparison, more just a warning... after the introduction in DD, when one starts playing the game proper, my initial feeling was that it felt stale... a bit tired and uninspired. It improves immensely after an hour or two, and continues to get better throughout, but I can understand someone having reservations after only playing for a short while. If you do pick it up, try and give it a fair shot.
tl;dr: both are great and are high up on my list of console-playing highlights.
And in Dragons Dogma you can be hit by a giant tree sized club and not die.
Furthermore, on PC, the controls have actually been made by people, rather than by a drunken monkey in the middle of an epilepsy seizure.
Both games can or cannot be punishing, depending on your approach and difficulty level. Like many other users said, the games seem similar but that's really just because of the "generic fantasy" settings and "arcade RPG-ish approach". In truth, they are quite different games and personally, I prefer DDDA (also because the DDDA fanbase doesn't include such unsavoury, fanatic zealots as DS's does).