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Strider is a dagger, climbing and exploration specialist.
Ranger a bow specialist.
Magick Archer is best if you want to cheese from afar with magick damage.
Mystic Knight is best when it comes to utility save for physical damage.
Assassin is best when it comes to utility save for magick damage.
Mage is a supporter.
Sorcerer offensive magick specialist.
Fighter the best survivalist.
Warrior the ulitmate tank.
Since you grew up as a Strieder you can basically pick any Vocation and be decent to semi-decent with it.
Mage is better as a pawn, sorcerer deals more damage and does more for an arisen.
They are all viable and very strong if played correctly.
Noob.
Also, if you can deal additional damage, and knockdown, while blocking, cause you will be blocking at times, why not do it?
Also, why not Dark Anguish?
BTW Did you try Frigors? Y know, for disarming the Maneater chest.
MA's TTK is double MK's even when the enemy is nice and polite and comes to let you knock them on their ass with perfect blocks. Not even a question. Without logistical boosting the MA is king, with logistical boosting the Ranger is king.
1 - strider. it has no arch nemesis, the most broken damage bonus and skills, and can use special arrows. Extremely good soloer. Strongest vocation. Hardest ennemy living armor.
2 - magic archer. It has arch nemesis, but it's also one of the most boring vocation to play, because it's too OP. Good soloer too. Hardest ennemy metal golem.
3/4 - ranger/assassin. Has lot of arch nemesis (everything immune to physical damages) but very fun to play. As some very OP skills too, but require some set-up to make proper use of them so it doesnt get boring. Have access to special arrows. Very good soloer untill you encounter wraith and living armors... hardest ennemies, wraith and living armor for ranger, only wraith for assassin (masterfull kill with heavens key make short work of living armors).
3/4 - mystik knight. One of the most fun vocation to play after strider and has access to some very broken skills. The only ennemies that give it a hard time are (for me) garms and hydras (because hard to counter), but it doesnt really have any arch nemesis. Very good soloer.
5 - sorcerer. Same problem as magic archer, it's OP, prone to cheese and so it gets boring quickly. Can be used as a soloer, with some cheese, but you need at least another sorcerer to properly use nuke spells (spell synch), so it's a bad soloer.
6 - Mage. No OP at all, so it doesnt suffer the boring effect of sorcerer and is actually kinda fun to play because it require a lot of knowledge, strategy and tactic to be efficient. Really shine in parties, not designed to solo at all.
notes:
Having access to all elements give vocations a real advantage, more than trough just swapping enchanted weapons. Having access to HFB autonomously is also a big criteria. Thus why mage end up on my "strongest vocations list".
Vocations that can solo easily have an advantage because you can equip them with autonomy and become absolutely OP, more than you could be with a full party.
Vocations that can use special arrows automatically end up in the top 3.
The 3/4 thingy means that I put them equally, without the special arrows I'd put mystik knight third and ranger/assassin fourth.