Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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best and strongest class?
i have 85 hours in this game and i only played as a strider, now this class got boring for me, i want to try something else
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Showing 1-15 of 53 comments
zadymek Feb 12, 2021 @ 8:24am 
There's no such thing as the best and strongest. It's all about context

Strider is a dagger, climbing and exploration specialist.
Ranger a bow specialist.
Magick Archer is best if you want to cheese from afar with magick damage.

Mystic Knight is best when it comes to utility save for physical damage.
Assassin is best when it comes to utility save for magick damage.

Mage is a supporter.
Sorcerer offensive magick specialist.

Fighter the best survivalist.
Warrior the ulitmate tank.

Since you grew up as a Strieder you can basically pick any Vocation and be decent to semi-decent with it.
Senki Feb 12, 2021 @ 8:30am 
everyone is more or less equal other than fighter and warrior, they are weaker in pretty much every way than others.

Mage is better as a pawn, sorcerer deals more damage and does more for an arisen.
Last edited by Senki; Feb 12, 2021 @ 8:31am
KarmaTheAlligator Feb 12, 2021 @ 8:42am 
Best class is entirely subjective. Personally I really love the Magick Archer, but if you want to try something completely opposite to Strider, Mystic Knight would be a good fit.
sal ¯\_(ツ)_/¯ Feb 12, 2021 @ 8:56am 
Part of the fun is trying all the classes.
They are all viable and very strong if played correctly.
gammav Feb 12, 2021 @ 9:07am 
Strider is actually strongest both melee and range attack.
zadymek Feb 12, 2021 @ 10:00am 
Originally posted by Krell:
Maybe shield buffs, but they take so long to cast. It might be better to get AA up, maybe double GC with fullmoon.
Unironically saying that the fastest MK skills take too long to cast... while shilling GC :|
zadymek Feb 12, 2021 @ 10:10am 
Originally posted by Krell:
While AA or GC will do more damage, based on your actions; not the enemies.
Why not use both?
Protagoras Feb 12, 2021 @ 10:20am 
Originally posted by zadymek:
Originally posted by Krell:
While AA or GC will do more damage, based on your actions; not the enemies.
Why not use both?
Because, you will do more damage by using fullmoon. There is no reason to block, just iframe with AA and GC orb.

Noob.
zadymek Feb 12, 2021 @ 10:32am 
Originally posted by Krell:
Originally posted by zadymek:
Why not use both?
Because, you will do more damage by using fullmoon. There is no reason to block, just iframe with AA and GC orb.

Noob.
Are you aware that "fullmoon" i-frames last only during the first slash?
Also, if you can deal additional damage, and knockdown, while blocking, cause you will be blocking at times, why not do it?
zadymek Feb 12, 2021 @ 10:46am 
Originally posted by Krell:
Dark buff+GC, then open the chest.

Edit -- I'd let a pawn open the chest.
Hmm, so you waste your time on casting GC and Dark enchantment instead using AA and being done with it?
zadymek Feb 12, 2021 @ 11:11am 
Originally posted by Krell:
Yes, because it's faster getting the first level of dark then GC, than waiting for the two bars of AA + the animation to finish.
Hmm, so in your universe casting Dark Enchanter (4,6s) and Great Cannon (4,2s) is somehow faster than casting Abyssal Anguish (8,7s).
Also, why not Dark Anguish?
Protagoras Feb 12, 2021 @ 11:49am 
Originally posted by zadymek:
Hmm, so in your universe casting Dark Enchanter (4,6s) and Great Cannon (4,2s) is somehow faster than casting Abyssal Anguish (8,7s).
Also, why not Dark Anguish?
Yes, it's faster because both Dark and GC allow your party to do damage. While AA is a personal buff.
Last edited by Protagoras; Feb 12, 2021 @ 11:51am
zadymek Feb 12, 2021 @ 12:00pm 
Originally posted by Krell:
Yes, it's faster because both Dark and GC allow your party to do damage. While AA is a personal buff.
Yes, I'm sure Dark enchanted Magick Bolt and Dark crit once in a while are a big deal in comparison to multiplying your attack rate ;)

BTW Did you try Frigors? Y know, for disarming the Maneater chest.
Originally posted by Krell:
Originally posted by zadymek:
Unironically saying that the fastest MK skills take too long to cast... while shilling GC :|
I'm talking about damage, shield buffs rely on the enemy attacking you.

While AA or GC will do more damage, based on your actions; not the enemies.

MA's TTK is double MK's even when the enemy is nice and polite and comes to let you knock them on their ass with perfect blocks. Not even a question. Without logistical boosting the MA is king, with logistical boosting the Ranger is king.
Guh~hey~hey~♫ Feb 12, 2021 @ 1:58pm 
Imho, in order of strength:
1 - strider. it has no arch nemesis, the most broken damage bonus and skills, and can use special arrows. Extremely good soloer. Strongest vocation. Hardest ennemy living armor.

2 - magic archer. It has arch nemesis, but it's also one of the most boring vocation to play, because it's too OP. Good soloer too. Hardest ennemy metal golem.

3/4 - ranger/assassin. Has lot of arch nemesis (everything immune to physical damages) but very fun to play. As some very OP skills too, but require some set-up to make proper use of them so it doesnt get boring. Have access to special arrows. Very good soloer untill you encounter wraith and living armors... hardest ennemies, wraith and living armor for ranger, only wraith for assassin (masterfull kill with heavens key make short work of living armors).

3/4 - mystik knight. One of the most fun vocation to play after strider and has access to some very broken skills. The only ennemies that give it a hard time are (for me) garms and hydras (because hard to counter), but it doesnt really have any arch nemesis. Very good soloer.

5 - sorcerer. Same problem as magic archer, it's OP, prone to cheese and so it gets boring quickly. Can be used as a soloer, with some cheese, but you need at least another sorcerer to properly use nuke spells (spell synch), so it's a bad soloer.

6 - Mage. No OP at all, so it doesnt suffer the boring effect of sorcerer and is actually kinda fun to play because it require a lot of knowledge, strategy and tactic to be efficient. Really shine in parties, not designed to solo at all.

notes:
Having access to all elements give vocations a real advantage, more than trough just swapping enchanted weapons. Having access to HFB autonomously is also a big criteria. Thus why mage end up on my "strongest vocations list".

Vocations that can solo easily have an advantage because you can equip them with autonomy and become absolutely OP, more than you could be with a full party.

Vocations that can use special arrows automatically end up in the top 3.

The 3/4 thingy means that I put them equally, without the special arrows I'd put mystik knight third and ranger/assassin fourth.
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Date Posted: Feb 12, 2021 @ 8:08am
Posts: 53