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Every class in this game is perfectly playable, just some will have an easier time than others. Oh and warrior isn't highest physical dps, that'd be ranger and assassin by an almost absurd margin.
If melee dps is your style, stick with assassin, the skills unique to assassin are amazingly good. The fact that you still have a bow gives fantastic versatility for those situations melee becomes useless (unreachable metal golem medals, flying dragonkin, wingtip ur dragon hearts etc.).
- You have no ability to prolong your jump. This makes traversing some areas a pain, and some chests/items are inaccessable in some locations, Bitterblack Isle makes this a constant feature, you'll have fun obtaining the 30 of 30 Macabre Statues as a Warrior, though doable.
- You're limited in Skill-choices, only down to 3. It can make encounters bland with such a limited variety in skills, though as some have pointed out, you'll be jump-attacking for 90% of your fights, and have no ranged options for those out of swinging range.
- You'll be needing an enchanted weapon, if you wish to tackle physical-immue foes, such as the Living Armor.
- Being a Warrior, your weapons and armor weigh a lot, be prepared to make a weight-handling character, or suffer with stamina drain and less mobility when simply walking about in your gear.
- Some enemies will become a hassle to fight, such as Liches.
- I wouldn't recommend playing Warrior in Hard Mode, staggering/knockback is nearly non-existant for a large majority of foes, so you'll be eating a lot of damage that otherwise would have been stopped with a timed swing.
It's up to you if you wish to play as a Warrior, they have decent Strength and Health stats when leveled, and can be enjoyable to play.
I play warrior and I don't believe in having to do jump attacks on grounded enemies to be the only thing to do. I do like jumping into an enemies face to alpha strike them with my heavy attack from the air but after that I just plan and counter attacks.
I'm under the impression people just do not know how to handle the warrior without gimping themselves to jump attacks only or relying too heavily on Exodus Slash.
I don't mind if I'm in the minority. I am still reaping the rewards of playing this class. I only recruit support pawns for giving me extended buffs and some heals when needed.
I don't recommend playing warrior if you can't pace the enemy or if you face-tank too much.
Warrior can tank well but you're not a Mystic Knight/Fighter - you should be kiting groups away and positioning yourself to take out tons of lesser mobs asap.
As a warrior I have little worry about larger foes. I kite, look for opennings and punish asap.
I've been using Warrior on Hard Mode as soon as I got to Gran Soren. Stagger/Knock down is not a big deal until you get to higher level enemies but even then, guess what, just get yourself a Rusted Great Sword (level to 3 star rating). When you can get Barbed Nails, slap on Impact Passive and go to town with Corona Slash/Pummel or jumping heavy/light attacks to the heads of enemies.
But...
Whatever you do - IF THE PERSON HAS NEVER PLAYED MONSTER HUNTER/DARK SOULS or has not spent a lot of time with the warrior and making different types of builds with it to see how many different builds you can make viable, IGNORE THEM!
I know how this goes down often and there are too many people in many games that will always forgo actually trying to make a certain class shine simply because they don't want to sit there and think of ways to make it work.
So my advice to you:
If you want to cheese the game, go with any other class and enjoy effortlessly slaying things.
If you want to feel rewarded for each battle, play the warrior vocation.
I've even played a bit of solo with my warrior when I needed to climb through of BBl content as a challenge, it was fun and thrilling to fight Elder Ogres. Because they use the same strat as regular ogres. When it comes to the living Armor I can just exodus slash them and punish them to hell.
Garms were fun.
The Coxs were fun to fight (felt like fighting Rathalos/Rathian, a creature from monster hunter)
Undead Dragons were mean but fun to fight solo.
Most of the stuff in BBl solo was doable as a warrior.
The reference to Dark/Demon Soul and Monster Hunter is to reveal experience from playing games that punish you for great mistakes and lack of patience and positioning.
If you can't even play the Vocation and kick ass, its on you.
I even pointed out how to manage hard mode with warrior and what I faced in BBl with it for some solo play. All you have are insults and emotion. I placed experience and know-how into this conversation.
As I said anything is trash if the user is trash.
If you're stuck in Bronze Ranking in league of legends and complain that everyone else is doing bad but you're negative k/d and have crappy creep score then its apparent that you don't know what to do.
When running dual apex rajang or dual apex deviljho (monster hunter reference) if you fall its on you. Not the weapon class, the player.
I read your previous post and still don't see how you proved me wrong from my own experience. I'm leaving the blame on your lack of ability to be the cause of your inconsistent success with the warrior vocation.
A maxed char won't do any damage, if not played well...
Actually if no one has played the vocation long enough and has gone through content with various ideas/strategems then yes, don't listen to them.
Favorite Vocation? No its not my favorite vocation but it is one I do like playing with.
You've been more emotional about this topic than I and I have only seen you throw insults at myself and others for what? Voicing experience with the vocation that you may not even have great experience with!
But you continue to be insulting instead of laying down hard facts that aren't wrapped in only min/maxing strategems. That's crazy. But I'm not surprised since there are people like you in many games that complain if something is not OP right out the gate.
lol why are you so angry at me for calling out anyone who has never played previous games that consist of managing performance/punishment?
DDDA is not DaS/MH by any stretch (DDDA is easier), but I do understand that experience with those two games do translate into this because of the similarities they share. This is much more action-y than the more tactical combat of DaS/MH.
I think Vile has it right, it doesn't matter what you think of the vocation. If you don't have a good grasp on how it works, then you won't be good at it. So get better, or play another vocation and let your pawns handle it.
I suck at playing mage and sorc in this, my main pawn shows me how it's done most of the time. So I let my pawn handle the magic, and I handle the bows and daggers.
I disagree with pretty much everything you said, and I am certainly not a casual. I have completed all of the most difficult challenges in this game, without pawns, using a Fighter and a Warrior (and have the videos to prove it http://www.youtube.com/user/Rubikant ). The Fighter was actually in many ways one of the easiest vocations to overcome challenges with, due to their high defense and amazing exclusive skills like Dragon's Maw, Perfect Defense, Sheltered Assault, Cymbal Onslaught, Heavenward Lash... Fighter feels much more effective than an Assassin to me except when cheesing fights by sniping from afar.
Warrior is actually one of the best vocations for going up against stuff that's normally too tough to beat with other vocations due to Strength-boosting attacks like Lash allowing the Warrior to deal damage on enemies that other vocations can't touch due to the "damage threshold" system this game uses for defense. An Assassin would have a much harder time dealing with going to BBI right from level 10 compared to a Warrior due to the inability to damage anything effectively without spending a lot more time farming for XP.
If you feel like you have to have a ranged attack for everything than I personally think you are missing out on a lot of the fun of the game. I mean, this is a combat action RPG, with some of the best combat ever seen in the genre of open-world 3D 3rd-person RPG's, why would you waste it by just standing back and plinking away at things with a bow, or worrying about min-maxing stats when most everything can be beaten with SKILL instead of stats?
And how can you say any vocation is "objectively" better than another in a game without any versus multiplayer? Objectively in what fashion? There's no way to pit them against each other so what are you basing your objectivity on exactly?
Yeah roll dodge is a Dagger Core Skill you can buy at the Inn, it is executed by holding the dagger skill modifier button and pressing Jump.