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I have a ranger pawn myself, but didn't like how she would seem to use her daggers more often than her bows. I made her a challenger/mitigator. So I removed her daggers. I also tried to design her to look as cool as possible.
1) Has great gamble
2) Doesn't have GG
3) Has a 3rd tier skill and is therefore useless
I prefer rangers with GG as they have perfect aiming and can do insane damage, especially to dragons and cyclopes. It's just preference, really.
As for daggers, I may be better to give them just hundred kisses and nothing else as the other attacks are useless.
Well thank you! I was wondering why it was so hard to get a pawn with all four of those abilities! The hunt is over, finally.
I agree mostly most of the time you would want your pawn to dish out the most damage and finish it off instead of dancing around
Her spira and deadly shot are great but I received report from Friends that they are hardly any better then tenfold even with the the upgrade version with the ranger band which I had
So dagger
1. Thousand kiss
2. Dazzle kinda helps for lower level player but end (farming daimon mode) game does not matter anymore
Bow
1. Tenfold and tenfold only
You don't want her to do anything else but tenfold
Siggan says don't equip any daggers and inclinations should be challenger/mitigator
GrayHound says only have great gamble and hundred kisses for daggers
GamerJH says thousand kisses and ten-fold arrow only.
Personally, I like having dazzle on my ranger as it helps lock down enemies and prevent damage from coming in. Also helps lock them down as I close the distance to perform melee.
Striders are better with Daggers.
Fighters are better for overall utility.
Mages are better for keeping everyone topped up, and fighting with buffs.
Sorcerers are better for finishing off large enemies, and keep everyone de-petrified.
Rangers lack in the dagger department, and since longbows suffer a damage penalty at close range and even Pioneer primary pawns can't hang back far enough to make any real use of their bow, except in only marginal circumstances, they're functionally worthless.
A Strider pawn with Thousand Kisses, Brainsplitter and Hailstorm Volley will take anything on short and midrange without much fuss involved at all.
If I did look for a Ranger pawn for whatever reason, I'd make sure they had Challenger/Pioneer as their inclinations (with Scather as a Tertiary hopefully) and had no daggers equipped at all, but with a Gold Rarefied Rusted Bow so they could Torpor enemies with their rapid hits.
Rangers can have an interesting function with Great Gamble if they decide to use it, since they can be eerily accurate with it.
Honestly the only real use I can see for a Ranger is giving it Great Gamble, giving it 50 Mushroom Potages so it is forced to drink them constantly to stay in the fight, and acting as your personal stamina battery for the whole party, randomly recovering the groups stamina while they do all the REAL work killing monsters.
In my case, my pawn is there for crowd control, being a Utilitarian, synergizing with other pawns. /I'm/ the cannon.
I've tried loading out my last playthrough's ranger pawn with GG, and she never ever used it. Perhaps I need to load myself up with it as well, and demonstrate it to my pawn repeatedly to get the AI to start using it?
Yes dazzle works wonder it's a good thing she does not spam dazzle on bosses because it does not work on them
It's mostly for people that are still exploring new area and challenge with non-op builds to help out the fight....but in most case at my stage of the game I basically killed everything before she could dazzle anything or even dazzled but does not matter anyway
If I'm playing a strider/assassin/ranger myself, I want a caster or two and a tank.
Only if I'm trying to tank would I want an archer. In that case, I'd want a dagger/kiss spam climber type. I've never noticed pawns making good use of bows to target weakspots half as effectively as they use damage spells.
That's what you think and what most people think here, but not on my report thou
Most people I have interviewed has been saying they have too Long of a cast time and not very effective in most fights either they stand there and take a hit and die or get Knock out of cast
Let me add another one. I've rented a few Ranger pawns with challenger/mitigator. They tend to have trouble deciding what to do against anything more dangerous than a harpy. The last one I rented, with no daggers, no dagger skills, and only tenfold was nearly useless. It would still try to climb onto most enemies and try to punch them to death when it wasn't just running around uselessly trying to get into position before rubberbanding back close to where I happened to have been fighting. Maybe it's designed as a pawn for someone who is more range focused, but if so, it's an example as to how pawns can be very different for different people.
For me, I like a pawn that can behave autonomously without me having to babysit their behavior or constantly keep reviving/saving them. For melee types, this means being able to distract one drake while I work on another. For rangers and sorc, this means waiting for the right moment to strike. For Mage, this means keeping the party healed and enchanted without constantly being killed.
As I tend to play more close quarters and do a fair amount of climbing, the best Ranger pawns I've seen have been Scather/Pioneer. Yes, this means that they will occasionally use their daggers or dagger skills to assist the party, But if the skills they have access to are more support than damage, like dazzle or toss&trigger, this bit of cqc they do usually helps stun and break the defenses of what is being fought. It may not be optimal, but it's what I've found works well for myself.