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You can also perfect parry your allies' magical/projectile attacks, too.
Most enemies are weak to Dark, especially human bandits, lol.
https://www.youtube.com/watch?v=EMxaToPP-2g
That does look pretty fun.
Torpur is defo useful. Things get a lot easier against bosses moving at you with half speed. It's why pawns with rusted weapons are highly sought after (or at least they were in console and will be when more people on PC realise this).
They slow down. So for creatures with high agility or flight capability, such as Dragonkin or Gryphons, Torpor makes them a lot easy to setup a strategy or attack weakspots.
This is why you alway carry a rank-3 Rusted Weapon, because the inflict both poison + torpor.
I find myself preferring the sword most of the time, buffing it with a shield skill and then uppercutting everything into the air. Now and then, when I want to cast some fireballs or lighting, I tediously switch to the staff via the equipment menu. Is that intended that way?
I kinda miss my dark souls knight, who ran around with a zweihander, but could shoot some soul arrows whenever the situation called for it. Going through menus to change equipment really interrupts the gameplay flow.
So having both at once, im able to take out 2 hearts of an ur dragon nearly at the same time smacking it, which is nice.
Other then that, some wall skill cause sometimes it helps.