Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Phrasmotic Jan 24, 2016 @ 8:32am
Mystic Knights and shield skills.
Just wondering how others are playing their mystic knights. I've generally avoided shield skills as I haven;t felt a need to use them yet, although I do kind of feel like I'm missing one of the biggest points to playing a mystic knight. With Abyssal Anguish and a Trance skill I can never seem to justify the time it takes to charge a shield skill as well. Which shield skills are worth carrying around and when would they be useful?
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Showing 1-15 of 31 comments
The Tempted Man Jan 24, 2016 @ 8:40am 
Mystic Knight... is frustrating. You can use all 5 archmagicks, or 4, because dark sucks ass and theres no a single person who will claim otherwise, which is funny cuz people rarely agree on smth. The idea is simple: Lay down a ruinous sigil, enchant yourself, then place great cannon, then spam LMB. Repeat, and repeat, and repeat. For most part it's fun, but the buffs even on lv 3, last max 3 mins. So you will have to recast the buff, the sigil and then the cannon, which lasts about 30 seconds. And dont even get me started on how long it takes to cast them, you are a sitting duck until you place these things. Even with the augments from sorcerer tree and wyrmkings ring. It's well worth it, since you can aim at the weakness of an enemy which is always cool and useful. Until you meet an opponent who runs away, then you will tear your hair off :D, because in all his might, he has nothing to counter ranged enemies, so in this regard mystic archer is better. But there is something magickal about swatting those floating orbs, that makes you wanna keep playing.
Phrasmotic Jan 24, 2016 @ 8:42am 
Originally posted by ϟMangekyō Sharinganϟ:
Mystic Knight... is frustrating. You can use all 5 archmagicks, or 4, because dark sucks ass and theres no a single person who will claim otherwise, which is funny cuz people rarely agree on smth. The idea is simple: Lay down a ruinous sigil, enchant yourself, then place great cannon, then spam LMB. Repeat, and repeat, and repeat. For most part it's fun, but the buffs even on lv 3, last max 3 mins. So you will have to recast the buff, the sigil and then the cannon, which lasts about 30 seconds. And dont even get me started on how long it takes to cast them, you are a sitting duck until you place these things. Even with the augments from sorcerer tree and wyrmkings ring. It's well worth it, since you can aim at the weakness of an enemy which is always cool and useful. Until you meet an opponent who runs away, then you will tear your hair off :D, because in all his might, he has nothing to counter ranged enemies, so in this regard mystic archer is better. But there is something magickal about swatting those floating orbs, that makes you wanna keep playing.

I know all this stuff, but thanks for the input. I'm wondering more about skills like Ripostes, Holy Wall, etc. ones that affect your shield. Which ones are useful and when should they be used over say, Abyssal Anguish or a Trance?
Last edited by Phrasmotic; Jan 24, 2016 @ 8:42am
★Brosef Jan 24, 2016 @ 8:46am 
Place down 2 or 3 Great Cannons beside each other then spam Full Moon Slash, the barrage of magic blasts is insane.
Last edited by ★Brosef; Jan 24, 2016 @ 8:47am
Phrasmotic Jan 24, 2016 @ 8:47am 
Originally posted by Ω Sir Jecht:
Place down 2 or 3 Ruinous Sigil beside each other then spam Full Moon Slash, the barrage of magic blasts is insane.

I think you mean Great Cannons, but thanks anyway :) I;m specifically asking about skills that affect your shield e.g. Riposte and Holy Fortress.
mr1029384756 Jan 24, 2016 @ 8:51am 
Ripostes work best if you can achieve a "Perfect Block," pressing the block button at the exact moment before an attack lands. When not enhanced with magic, your shield will stagger the enemy with no stamina lost -- when enhanced with magic, the effect will be enhanced further with an element, inflicting okay damage but a very high chance of elemental debilitation (aka burning, frozen, paralyzed, etc.).

One of the best magical shield enchantments can even heal your party when perfectly blocking an attack or even casting numerous orbs of holy light to smite a vast swath of enemies.

Trances are more powerful than any buff a mage/sorcerer can cast, but the problem is they don't last near as long, even with enhancements to duration. And any of those enhancements do not work with Abyssal Anguish, at all.

Ultimately, if you need to play a tank, you have all the best to do so. I'd recommend one riposte effect, likely Holy, and stick with it. Only 2 attacks in the game CANNOT be perfectly blocked, so if you can pull it off on the fly (without the Fighter augment that improves the time-frame to do it, I should add), you'll be fine.
The shield sometimes feels more like a staff that can you use to block sometimes. I really like this class, but my main grip is that it's spells take a lot of time to cast. The great cannon spell is quite nice though and with some practice, I'm also enjoying riposte quite a bit.
Phrasmotic Jan 24, 2016 @ 8:54am 
Originally posted by mr1029384756:
Ripostes work best if you can achieve a "Perfect Block," pressing the block button at the exact moment before an attack lands. When not enhanced with magic, your shield will stagger the enemy with no stamina lost -- when enhanced with magic, the effect will be enhanced further with an element, inflicting okay damage but a very high chance of elemental debilitation (aka burning, frozen, paralyzed, etc.).

One of the best magical shield enchantments can even heal your party when perfectly blocking an attack or even casting numerous orbs of holy light to smite a vast swath of enemies.

Trances are more powerful than any buff a mage/sorcerer can cast, but the problem is they don't last near as long, even with enhancements to duration. And any of those enhancements do not work with Abyssal Anguish, at all.

Ultimately, if you need to play a tank, you have all the best to do so. I'd recommend one riposte effect, likely Holy, and stick with it. Only 2 attacks in the game CANNOT be perfectly blocked, so if you can pull it off on the fly (without the Fighter augment that improves the time-frame to do it, I should add), you'll be fine.

Abyssal Anguish works with trances doesn;t it? It doesn;t replace the enchantment.

http://dragonsdogma.wikia.com/wiki/Abyssal_Anguish
Last edited by Phrasmotic; Jan 24, 2016 @ 8:56am
willsimplybe Jan 24, 2016 @ 8:56am 
I actually have played a more physical focused Mystic Knight! Just because Magic Cannons are good, doesn't mean that's all there is to the class. I find fighting a giant monster and perfect blocking them to get the elemental parry off immensely satisfying. And when they've fallen down, Hitting them with stone grove/Forest/Jungle is the best kind of explosion.

Mystic Knight can really be played in a lot of different ways. You can focus on the Magical with Cannons, Holy Furor, and sigils, focus on the melee with abyssal anguish, the parry skills, and stone forest, or mix them all together. I think it's a class with a lot more variety than people give it credit for. It does have long cast times for being in the thick of a fight though, so you want that wyrmking ring and whatever casting augments you can find.
Last edited by willsimplybe; Jan 24, 2016 @ 8:57am
mr1029384756 Jan 24, 2016 @ 8:56am 
Originally posted by Phrasmotic:
Originally posted by mr1029384756:
Ripostes work best if you can achieve a "Perfect Block," pressing the block button at the exact moment before an attack lands. When not enhanced with magic, your shield will stagger the enemy with no stamina lost -- when enhanced with magic, the effect will be enhanced further with an element, inflicting okay damage but a very high chance of elemental debilitation (aka burning, frozen, paralyzed, etc.).

One of the best magical shield enchantments can even heal your party when perfectly blocking an attack or even casting numerous orbs of holy light to smite a vast swath of enemies.

Trances are more powerful than any buff a mage/sorcerer can cast, but the problem is they don't last near as long, even with enhancements to duration. And any of those enhancements do not work with Abyssal Anguish, at all.

Ultimately, if you need to play a tank, you have all the best to do so. I'd recommend one riposte effect, likely Holy, and stick with it. Only 2 attacks in the game CANNOT be perfectly blocked, so if you can pull it off on the fly (without the Fighter augment that improves the time-frame to do it, I should add), you'll be fine.

Abyssal Anguish works with trances doesn;t it? It doesn;t replace the enchantment.

Yes, you are correct, which is why it is standard for most Mystic Knight builds, because it allows a mage pawn to double-buff your weapon and making Great Cannon that much more powerful.
Phrasmotic Jan 24, 2016 @ 8:57am 
Originally posted by willsimplybe:
I actually have played a more physical focused Mystic Knight! Just because Magic Cannons are good, doesn't mean that's all there is to the class. I find fighting a giant monster and perfect blocking them to get the elemental parry off immensely satisfying. And when they've fallen down, Hitting them with stone grove/Forest/Jungle is the best kind of explosion.

Mystic Knight can really be played in a lot of different ways. You can focus on the Magical with Cannons, Holy Furor, and sigils, focus on the melee with abyssal anguish, the parry skills, and stone forest, or mix them all together. I think it's a class with a lot more variety than people give it credit for. It does have long cast times for being in the thick of a fight though.

Yeah, I;ve been playing mostly physical myself and generally only use cannons for airborne enemies and bosses due to charge time, but I still haven;t found a situation where I;d rather block instead of using one of my weapon skills.
mr1029384756 Jan 24, 2016 @ 8:59am 
Originally posted by Phrasmotic:
Originally posted by willsimplybe:
I actually have played a more physical focused Mystic Knight! Just because Magic Cannons are good, doesn't mean that's all there is to the class. I find fighting a giant monster and perfect blocking them to get the elemental parry off immensely satisfying. And when they've fallen down, Hitting them with stone grove/Forest/Jungle is the best kind of explosion.

Mystic Knight can really be played in a lot of different ways. You can focus on the Magical with Cannons, Holy Furor, and sigils, focus on the melee with abyssal anguish, the parry skills, and stone forest, or mix them all together. I think it's a class with a lot more variety than people give it credit for. It does have long cast times for being in the thick of a fight though.

Yeah, I;ve been playing mostly physical myself and generally only use cannons for airborne enemies and bosses due to charge time, but I still haven;t found a situation where I;d rather block instead of using one of my weapon skills.

The only problem with blocking versus dodging or attacking is that, like the Fighter, your shield is only effective to attacks from the front. You are wide open on your flanks and rear, which means you will hate Striders and Ranger enemies. Also, unless you get a perfect block, you are wasting stamina better used elsewhere.

But that's my opinion, anyway.
Zamio Jan 24, 2016 @ 9:00am 
Originally posted by ϟMangekyō Sharinganϟ:
Mystic Knight... is frustrating. You can use all 5 archmagicks, or 4, because dark sucks ass and theres no a single person who will claim otherwise, which is funny cuz people rarely agree on smth. The idea is simple: Lay down a ruinous sigil, enchant yourself, then place great cannon, then spam LMB. Repeat, and repeat, and repeat. For most part it's fun, but the buffs even on lv 3, last max 3 mins. So you will have to recast the buff, the sigil and then the cannon, which lasts about 30 seconds. And dont even get me started on how long it takes to cast them, you are a sitting duck until you place these things. Even with the augments from sorcerer tree and wyrmkings ring. It's well worth it, since you can aim at the weakness of an enemy which is always cool and useful. Until you meet an opponent who runs away, then you will tear your hair off :D, because in all his might, he has nothing to counter ranged enemies, so in this regard mystic archer is better. But there is something magickal about swatting those floating orbs, that makes you wanna keep playing.

Dark inflicts Torpur though. Its actually fantastic.
Phrasmotic Jan 24, 2016 @ 9:01am 
Originally posted by Zamio:
Originally posted by ϟMangekyō Sharinganϟ:
Mystic Knight... is frustrating. You can use all 5 archmagicks, or 4, because dark sucks ass and theres no a single person who will claim otherwise, which is funny cuz people rarely agree on smth. The idea is simple: Lay down a ruinous sigil, enchant yourself, then place great cannon, then spam LMB. Repeat, and repeat, and repeat. For most part it's fun, but the buffs even on lv 3, last max 3 mins. So you will have to recast the buff, the sigil and then the cannon, which lasts about 30 seconds. And dont even get me started on how long it takes to cast them, you are a sitting duck until you place these things. Even with the augments from sorcerer tree and wyrmkings ring. It's well worth it, since you can aim at the weakness of an enemy which is always cool and useful. Until you meet an opponent who runs away, then you will tear your hair off :D, because in all his might, he has nothing to counter ranged enemies, so in this regard mystic archer is better. But there is something magickal about swatting those floating orbs, that makes you wanna keep playing.

Dark inflicts Torpur though. Its actually fantastic.

That's one I;ve thought of using myself, but weaker enemies generally die by the time I;m done charging my buffs. Is it useful vs bosses? I can imagine holy fortress being useful in boss battles, maybe I'll carry that one around.
willsimplybe Jan 24, 2016 @ 9:02am 
Originally posted by Phrasmotic:

Yeah, I;ve been playing mostly physical myself and generally only use cannons for airborne enemies and bosses due to charge time, but I still haven;t found a situation where I;d rather block instead of using one of my weapon skills.

It's just a different kind of playstyle, Getting a perfect parry will force a stagger on whatever tried to hit you, letting you knock them off balance easier too. Along with the satisfying camera angles for the magic parries. Mystic Knight is the class with the most options for playing defensively focused in the game, and considering you can counter ranged and magic attacks. Also, if you really want to get exploitative, Perfect parries while standing in front of a magic cannon launch enormous amounts of magic shots.
Phrasmotic Jan 24, 2016 @ 9:03am 
Originally posted by willsimplybe:
Originally posted by Phrasmotic:

Yeah, I;ve been playing mostly physical myself and generally only use cannons for airborne enemies and bosses due to charge time, but I still haven;t found a situation where I;d rather block instead of using one of my weapon skills.

It's just a different kind of playstyle, Getting a perfect parry will force a stagger on whatever tried to hit you, letting you knock them off balance easier too. Along with the satisfying camera angles for the magic parries. Mystic Knight is the class with the most options for playing defensively focused in the game, and considering you can counter ranged and magic attacks. Also, if you really want to get exploitative, Perfect parries while standing in front of a magic cannon launch enormous amounts of magic shots.

That sounds more useful, triggering it against ranged enemies with magic cannon. Maybe I;ll try it with ruinous sigil and great cannon some time, but I find that build to be a bit too stationary for my liking. Thanks for the tip.
Last edited by Phrasmotic; Jan 24, 2016 @ 9:04am
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Date Posted: Jan 24, 2016 @ 8:32am
Posts: 31