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I know all this stuff, but thanks for the input. I'm wondering more about skills like Ripostes, Holy Wall, etc. ones that affect your shield. Which ones are useful and when should they be used over say, Abyssal Anguish or a Trance?
I think you mean Great Cannons, but thanks anyway :) I;m specifically asking about skills that affect your shield e.g. Riposte and Holy Fortress.
One of the best magical shield enchantments can even heal your party when perfectly blocking an attack or even casting numerous orbs of holy light to smite a vast swath of enemies.
Trances are more powerful than any buff a mage/sorcerer can cast, but the problem is they don't last near as long, even with enhancements to duration. And any of those enhancements do not work with Abyssal Anguish, at all.
Ultimately, if you need to play a tank, you have all the best to do so. I'd recommend one riposte effect, likely Holy, and stick with it. Only 2 attacks in the game CANNOT be perfectly blocked, so if you can pull it off on the fly (without the Fighter augment that improves the time-frame to do it, I should add), you'll be fine.
Abyssal Anguish works with trances doesn;t it? It doesn;t replace the enchantment.
http://dragonsdogma.wikia.com/wiki/Abyssal_Anguish
Mystic Knight can really be played in a lot of different ways. You can focus on the Magical with Cannons, Holy Furor, and sigils, focus on the melee with abyssal anguish, the parry skills, and stone forest, or mix them all together. I think it's a class with a lot more variety than people give it credit for. It does have long cast times for being in the thick of a fight though, so you want that wyrmking ring and whatever casting augments you can find.
Yes, you are correct, which is why it is standard for most Mystic Knight builds, because it allows a mage pawn to double-buff your weapon and making Great Cannon that much more powerful.
Yeah, I;ve been playing mostly physical myself and generally only use cannons for airborne enemies and bosses due to charge time, but I still haven;t found a situation where I;d rather block instead of using one of my weapon skills.
The only problem with blocking versus dodging or attacking is that, like the Fighter, your shield is only effective to attacks from the front. You are wide open on your flanks and rear, which means you will hate Striders and Ranger enemies. Also, unless you get a perfect block, you are wasting stamina better used elsewhere.
But that's my opinion, anyway.
Dark inflicts Torpur though. Its actually fantastic.
That's one I;ve thought of using myself, but weaker enemies generally die by the time I;m done charging my buffs. Is it useful vs bosses? I can imagine holy fortress being useful in boss battles, maybe I'll carry that one around.
It's just a different kind of playstyle, Getting a perfect parry will force a stagger on whatever tried to hit you, letting you knock them off balance easier too. Along with the satisfying camera angles for the magic parries. Mystic Knight is the class with the most options for playing defensively focused in the game, and considering you can counter ranged and magic attacks. Also, if you really want to get exploitative, Perfect parries while standing in front of a magic cannon launch enormous amounts of magic shots.
That sounds more useful, triggering it against ranged enemies with magic cannon. Maybe I;ll try it with ruinous sigil and great cannon some time, but I find that build to be a bit too stationary for my liking. Thanks for the tip.