Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Does magick effect melee weapons?
I'm playing as a ranger and I got a set of scalding razors(daggers) which I upgraded all the way. Then I got another set of daggers crimson teeth that had higher strength, so I upgraaded them all the way. So what I'm trying to figure out is which set has a better dps? crimson teeth has str-531 mag-186 and scalding razor has str-447 mag-429
Last edited by Tuna Boat Captain 2000; Jan 24, 2016 @ 8:29am
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Showing 1-14 of 14 comments
Phrasmotic Jan 24, 2016 @ 8:25am 
As a ranger strength would be better as none of your skills use the magic stat as far as I know. It would only affect the strength of enchants placed upon you.
Yes if weapon is enchanted.
HowlingintheDark Jan 24, 2016 @ 8:29am 
mag-186 this your char mag.a. gain via lv. lt has no effect unless youre use mag.spells , weapons with mag.a. or weapon buffs. SO razors with str-531 mag-186 (186 dont use unless you hawe wep.buff) only hawe 531 dmg , razors with str-447 mag-429 will be (447+429=876)
Last edited by HowlingintheDark; Jan 24, 2016 @ 8:32am
Originally posted by kung fuhrer:
mag-186 this your char mag.a. gain via lv. lt has no effect unless youre use mag.spells , weapons with mag.a. or weapon buffs. SO razors with str-531 only hawe 531 dmg , razors with str-447 will be (447+429=876)

Well ya I was kind of wandering that myself if it was addding both numbers together and the set of daggers with the biggest number wins? But then I guess it would depend on what I was fighting if they have mag def or not?
Last edited by Tuna Boat Captain 2000; Jan 24, 2016 @ 8:34am
Phrasmotic Jan 24, 2016 @ 8:34am 
Originally posted by handsomebwonderfull:
Originally posted by kung fuhrer:
mag-186 this your char mag.a. gain via lv. lt has no effect unless youre use mag.spells , weapons with mag.a. or weapon buffs. SO razors with str-531 only hawe 531 dmg , razors with str-447 will be (447+429=876)

Well ya I was kind of wandering thar myself if it was addding both numbers together and the set of daggers with the biggest number wins?

I dont think they;re additive, the stats do different things, although I;m not entirely sure of how it;s calculated.
Last edited by Phrasmotic; Jan 24, 2016 @ 8:34am
mr1029384756 Jan 24, 2016 @ 8:35am 
Originally posted by kung fuhrer:
mag-186 this your char mag.a. gain via lv. lt has no effect unless youre use mag.spells , weapons with mag.a. or weapon buffs. SO razors with str-531 mag-0 only hawe 531 dmg , razors with str-447 mag-429 will be (447+429=876)

For an enemy with 100% weakness to the element the weapon is enchanted with, latent or due to spells. See, enchanted weapons are funny in that if you enchant them further with a pact or invocation (not necessary to enchant with the same element), the enchantment changes to THAT element for the duration of the effect.

Example: Eden's Warden is a fire shortsword. If you cast Thunder affinity on it, it then becomes a thunder shortsword, with either its latent magic damage boost (with your own magic stat added) being calculated or that of the one who casted the effect on you (their magic stat + their weapon's magic stat).
Another thing magic enhancing augments like Acuity and Attunement increase the effectiveness of magic imbued weapons.
Michael Jan 24, 2016 @ 8:38am 
If a weapon has a magic element, then yes the magick stat does affect that weapon. In that specific example, I would say you are better off going with the balanced damage. In general, you want to use a str weapon if you have been leveling as a str class to punch through enemy damage thresholds.
mr1029384756 Jan 24, 2016 @ 8:42am 
Originally posted by Michael:
If a weapon has a magic element, then yes the magick stat does affect that weapon. In that specific example, I would say you are better off going with the balanced damage. In general, you want to use a str weapon if you have been leveling as a str class to punch through enemy damage thresholds.

Because once you do that, all magic damage afterwards equates to a 1:1 ratio for damage. Once you hit that physical damage breakpoint, every point of magical damage disregards ALL magical resistances.
Phrasmotic Jan 24, 2016 @ 8:45am 
Originally posted by mr1029384756:
Originally posted by Michael:
If a weapon has a magic element, then yes the magick stat does affect that weapon. In that specific example, I would say you are better off going with the balanced damage. In general, you want to use a str weapon if you have been leveling as a str class to punch through enemy damage thresholds.

Because once you do that, all magic damage afterwards equates to a 1:1 ratio for damage. Once you hit that physical damage breakpoint, every point of magical damage disregards ALL magical resistances.

I;ve heard this before and it;s kinda confusing. Does this mean a stronger strength weapon may do more magic (enchanted) damage if it breaks the physical damage threshold over a split strength/magic weapon that wouldn't, or would it be about the same?
Last edited by Phrasmotic; Jan 24, 2016 @ 8:46am
I'm confused...I wish there was an obvious road to pick lol I've been fighting stuff with both sets and it's tough to tell which set is better.
mr1029384756 Jan 24, 2016 @ 8:55am 
Originally posted by Phrasmotic:
Originally posted by mr1029384756:

Because once you do that, all magic damage afterwards equates to a 1:1 ratio for damage. Once you hit that physical damage breakpoint, every point of magical damage disregards ALL magical resistances.

I;ve heard this before and it;s kinda confusing. Does this mean a stronger strength weapon may do more magic (enchanted) damage if it breaks the physical damage threshold over a split strength/magic weapon that wouldn't, or would it be about the same?

All enemies have (relatively) low magical resistances, unless they specifically do not take damage from it like the Golem. However, enemy physical resistances are usually very high, again relatively, and so that is the hurdle you have to surmount. Usually, this is necessary only for the most damage resistant enemies, like dragonkin and the like.

From the wiki:

For attacks on weakly-defended or poorly-resistant enemies, an increase in either physical or magickal attack causes the related damage to increase roughly linearly with the stat's value.

For highly resistant enemies, such as a Drake, the monster's defense may almost completely block weaker attacks, and only the strongest attack cause significant damage.

For example, a low level warrior may do triple damage on an Ox using Blink Strike than with the light attack of Onslaught, but when attacking a drake, the low attack power of Onslaught may be too low to cause more than a few HP of damage, whilst the more powerful strike of the Blink Strike attack will do noticeable damage. Because the defence of a dragon is much greater than an ox both attacks will be relatively less, but the ratio of damage will be much higher, with the stronger attack doing 10x damage or more relative to the light attack.

For heavily-armored foes it may be necessary to rely upon the heaviest attacks to "break" the defense of the foe.

Certain skills have much greater attack strength and are certain to break any damage barrier, e.g., Warrior's Arc of Deliverance, or Ranger's Deathly Arrow.

In addition to using strong attacks in preference to lighter faster attacks, there are other tactics to break a strong enemy's defenses: increasing strength (or magic attack) is one way to break a strong defense, either by use of attack boosters such as Demon's Periapt, or augments (jumping attacks with Eminence), inflicting status effects or debilitations such as curse or sleep are also very effective at weakening defense.
Archmortal Jan 24, 2016 @ 9:18am 
Yes, your Magick Stat affects melee weapons, but only if the melee weapon is enchanted, or comes with its own permanent enchantment (you can cast enchaments on top of it which will change the element).

A given elemental buff that you cast manually will increase the total magic of you have (base stat + any on the weapon if it has any + other gear bonuses, then augment modifiers).
Boon is 10%, Affinity is 20%, Pact is 30% (the Mystic Knight equivalents are roughly the same).

So a weapon without any magic damage of its own won't get a big boost, but it will still get the bonus of your natural magic stat + 10/20/30% and use that element for enemy weaknesses/resistances. A weapon with its own permanent enchantment will end up with even more magick damage, but those are typically weaker with physical damage. In Bitterblack Isle it tends to be better to use a pure physical weapon and have it enchanted manually (exept with Heaven's Key daggers, which are generally better for BBI than other daggers up until you get Framae Blades).

So here's what actually causes the difference between Physical/Permanently Enchanted weapons. Enemies have a Damage Threshold, which when broken causes damage to count 1 for 1. If you don't break that threshold, damage is reduced. Physical Damage and Magick Damage are counted separately and calculated against the enemy's Physical Defense and Magick/Elemental defense/resistance separately, then added together. For Gransys, elemental weapons usually come out slightly stronger because enemies almost always have a big weakness, and somewhat low magic defense. In Bitterblack Isle, enemies have much more magic defense, so it becomes better to rely on physical weapons there (except the Heaven's Key thing I mentioned).
Last edited by Archmortal; Jan 24, 2016 @ 9:23am
ok, so from what I gather the general consensus is that I should go with the scalding razors str-447 mag-429.

The thing is, I'm kinda all over the place...I'm lvl 49 and on my 4th vocation, my last one being a mystic knight, so I do have gear that bolsters my magick.

Thanks very much for the replies guy! I wish I could say that I have everything all sorted out now but I can't. What I can say though is that for this one dilemma I feel pretty confident I'm using the right weapon!

Thanks again.
Last edited by Tuna Boat Captain 2000; Jan 24, 2016 @ 10:04am
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Date Posted: Jan 24, 2016 @ 8:19am
Posts: 14