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If it helps at all, I've seen people use Ranger pawnsm but unequipping daggers, designating their role in combat as powerful longbow archers to support you.
All-in-all, the Warrior will end up doing more damage, have more health, and won't waste stamina blocking. The trade-off is the limited skill slots, the general uselessness of the skills in general, and the lower Stamina. You can make a burley pawn with maxed muscularity and size, but it looks weird and isn't really role-playing-esque, in my opinion.
The Fighter, on the other hand, will gain enough Stamina to stay grappeled for a bit longer, will have no problem drawing the enemies to it, and will be able to stagger the ones that are numerous. Things like Blink Strike and Full Moon Slash are almost musts pre-BBI. The Fighter will end up being faster than the Warrior, allowing you to switch off between enemies easier.
Also, I don't recomend Mage or Sorceror. Yes, they're nice and handy to have in general, but you're going to be going at it with just two characters. The Mage won't be able to channel very well at all. That's really the main problem. You'll have the elemental damage advantage, sure, but you're going to be picking up that sack of meat every 15 seconds when the wind blows slightly north and knocks him over.