Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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<CKY> Smith Jan 23, 2016 @ 5:49am
Resonant ENB mod makes the game look stunning.
Last edited by <CKY> Smith; Jan 23, 2016 @ 5:50am
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Enthropy Jan 23, 2016 @ 6:13am 
Resonant does horrible things with light. It manages to burn out light areas and turn darkness into total black. Too much contrast.
I am using Envision (you can find it on Nexus too) and I like it more. But it is subjective. It is good to try all available ENB presets and choose based on your taste.
<CKY> Smith Jan 23, 2016 @ 6:30am 
Originally posted by Enthropy:
Resonant does horrible things with light. It manages to burn out light areas and turn darkness into total black. Too much contrast.
I am using Envision (you can find it on Nexus too) and I like it more. But it is subjective. It is good to try all available ENB presets and choose based on your taste.

I tried envision but didn't like the DOF stuff... and it seemed to hit performance more.
Enthropy Jan 23, 2016 @ 6:32am 
Originally posted by Skilluck:
Originally posted by Enthropy:
Resonant does horrible things with light. It manages to burn out light areas and turn darkness into total black. Too much contrast.
I am using Envision (you can find it on Nexus too) and I like it more. But it is subjective. It is good to try all available ENB presets and choose based on your taste.

I tried envision but didn't like the DOF stuff... and it seemed to hit performance more.


I hated it too. So i have simply turned it off (enbseries.ini)
Kai Jan 23, 2016 @ 6:32am 
It kills FPS for some reason. Might be because the game is so CPU oriented the ENB almost doubles the cpu usage.
<CKY> Smith Jan 23, 2016 @ 6:38am 
Originally posted by Enthropy:
Originally posted by Skilluck:

I tried envision but didn't like the DOF stuff... and it seemed to hit performance more.


I hated it too. So i have simply turned it off (enbseries.ini)

I might give it another go now that i know it can be turned off, do you have a screenshot or 2 to share? =p
Enthropy Jan 23, 2016 @ 6:40am 
Originally posted by Kai:
It kills FPS for some reason. Might be because the game is so CPU oriented the ENB almost doubles the cpu usage.

Depends on your rig. For some people, it works fine.
<CKY> Smith Jan 23, 2016 @ 6:59am 
Originally posted by Enthropy:
Originally posted by Kai:
It kills FPS for some reason. Might be because the game is so CPU oriented the ENB almost doubles the cpu usage.

Depends on your rig. For some people, it works fine.

Have a semi decent rig, but guess 970 isn't good enough to maintain a 60+ fps

ENB seems kinda resource heavy
Enthropy Jan 23, 2016 @ 7:34am 
Originally posted by Skilluck:
Originally posted by Enthropy:

Depends on your rig. For some people, it works fine.

Have a semi decent rig, but guess 970 isn't good enough to maintain a 60+ fps

ENB seems kinda resource heavy


It's not about GPU. I have 970 too and it runs great. But this game is a CPU hog. At places where people get bad framerate I stay above 60, but I get 95+% CPU load. On i7-4820K overclocked to the melting point (slightly above 4,7GHz). This game can grind common gaming rigs to a halt because commong gaming rigs usually cut costs in CPU department and put all that money into better GPU. For this game, even 950 would probably work, but you need a really beefed up CPU.
Zyrconia Jan 23, 2016 @ 7:38am 
I tried it yesterday and immediately un-installed it. It is horrible. It makes shadows pitch black. You walk in the shadow of a small building and you can barely see your character.

It follows one of the trends in such mods, as seen in Skyrim an other mods for other games: make things too dark. Unrealistically dark. Unphysically dark. There is no lighting model inspired by real photon propagation that would result in such darkness. There is no artistic trend to follow that results in such darkness.

As a engine writer myself, I think it breaks one of the two primary rules of level lighting design, taught to level designers alike:

"If you can't see what is going one, you have failed."
"If any part of lighting ever becomes near pure black, you have failed".
Enthropy Jan 23, 2016 @ 7:47am 
Originally posted by Zyrconia:
I tried it yesterday and immediately un-installed it. It is horrible. It makes shadows pitch black. You walk in the shadow of a small building and you can barely see your character.

It follows one of the trends in such mods, as seen in Skyrim an other mods for other games: make things too dark. Unrealistically dark. Unphysically dark. There is no lighting model inspired by real photon propagation that would result in such darkness. There is no artistic trend to follow that results in such darkness.

As a engine writer myself, I think it breaks one of the two primary rules of level lighting design, taught to level designers alike:

"If you can't see what is going one, you have failed."
"If any part of lighting ever becomes near pure black, you have failed".


Yes, these are not good things. But for me, it is a lesser of two evils. The vanila game does much worse thing. If you are in a dark cave without a light source, you can still see something. I don't mind from an aesthetic point of view, but I hate it because of game ballance.

With EnvisionENB, you must carefully manage your oil reserves. If your lantern stops working at night or underground, you are doomed. You can either use a ferrystone or wander blindly for eternity. I like that and I am prepared to face some graphical awfulness to get this result. Vanila game turns lantern from critical piece of equipment into a nonessential convenient toy.

Not every game can have such great darkness as Dark Souls (Tomb of Giants), but mods can help with that :-D
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Date Posted: Jan 23, 2016 @ 5:49am
Posts: 10