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Indomitable Lash, the charge up that charges twice for a good hit is really only best used when a monster is down for the best damage and easiest access, especially since you can't move with it.
Arc of Might/Oblit/etc, is too slow with its charging, by the time an enemy goes down (Even if you begin charging the very moment it begins to go down) you'll get the charge off the moment it begins standing up so the potential destructive damage of the skill has been negated.
So for most of fighting a monster late game, you're just equipping as much Strength as possible and getting that Augment that increases jumping damage - So you just jump and basic attack the enemy over and over when the Warrior should be doing huge charge attacks.
Arc of Might/Oblit/etc, is essentially useless even if you get the Ring to upgrade it just because you're a sitting duck for so little damage even if you hit the crit spot, unless you're lucky that your pawns fall it before your charge finishes.
Warrior doesn't suck by any means, it's just incredibly mediocre compared to what a death machine you could be as say, Ranger, Strider, Mystic Knight, etc.
If they gave Warrior a second set of skills it could have more versatility but they'd need to make sure they aren't just more attacks based around trying to set up charged attacks.
actually you should start attacking death every time you see him.. you wont kill him in one fight; that's all im gonna say.
I really dislike bows and shield attacks feel weak and barely use them unless to taunt.
Atm i'm mostly switching vocations to figure out what i preffer the most while building some magic/melee defence + more stamina but i'm still leaning towards warrior.
While mage/sorcerors have fun looking spells they just feel to passive for me , i really dislike standing still while waiting for a spell to charge.
I dont really like slow attacking weapons in games
https://www.youtube.com/watch?v=p14SkCoUPo4
Pommel bash has very niche uses since most enemies are too weak to scratch you after early game, it does next to nothing for giant enemies and you can alternatively grab the rare small but strong enemies regardless of class.
Most skill attacks are too slow to use regularly and have to be saved until a boss is temporarily unable to move or strike back. Some boss enemies still cover their heads or attack in front of themselves when downed, denying you a weak point with those attacks anyway.
Like I said, I enjoy the class. It's just disappointing. It's simpler, slower and doesn't pay those sacrifices off with any more damage than the rest. Oh and the gear is heavy.
The problem, though, is they suck against fast moving enemies and flying enemies and you end up relying on your pawns to deal with such enemies which can be hit or miss depending on the pawn and if the AI cooperates.
On the bright side, very heavy armor is badass and most 2 handed swords have a great design as well, plus their jump light attack is the best one in the game(you'll be spamming that)
I've not had a single issue with bosses thus far, nor have I seen any of the skills being especially slow other than the general core attacks, but they do massive damage to make up for it. Whirlwind Slash, Corona Slash and Exodus Slash are all quick moves and Exodus makes for an excellent counter attack if you're use to blocking. Just, rather than a block you're countering with a devastation blow, plus you have invincibility frames.
I haven't used any of the charging attacks, nor do I intend to for that matter. I do plenty enough damage with those three skills having something that has to be charged will only hamper my mobility, which as I mentioned before is extreme. As for the armor being heavy, you're not forced to wear the heaviest thing around, plus with Sinew the weight is negligible anyways and add on Leg-Strength and you don't even notice.
As for lack of range, the Warrior class isn't the only one that suffers from it. The Fighter doesn't have a range attack either and can only flounder about against flying foes, same for the assassin if you've only a sword and board on hand.
They still dealt a hell of a lot of damage if thier abilities connected though, so assuming the pawn is built properly then I'd still use em.
The major complaint I've seen people talk about is what everyone has been mentioning, only 3 skills to work with (really doesn't seem that bad once you play/use one).
I beat on him as much as I can. But Iv ran BBI since level 64-65, only like 90-94 now, and NEEDED my Pawns as NPC bait. A Warrior can take a hit but fighting alone isn't easy and even if they can't do damage from to low level or weak stats, that distraction was vital.
Why does everyone love that skill so much? I gave it up long ago from not being able to hit with it. Mobs run in and out to fast to make it worth the charge time. It either misses, hits a non weak area, or just wastes time in general. I use
Exodus Slash- I-farmes, nothing better than that. Doing damage while in I-frames? It just got better. Juggle/stun on top? Damn. Not getting locked into the full combo? Perfect.
Corona Slash- Great for a group and tripping/stunning everything. Also works well against fast movers. Plus it draws everything into you for follow up attacks.
Whirlwind Slash- Bread and Butter skill. Hits up to 3 times for good damage each and dat air time. Aim for one leg and rip all the way to the other for the bigger guys.
And all 3 of those works wonders in combo with basic attacks. Just DO NOT FINISH the combo! Before the last attack use your skill for no down time. Not finishing combos also leaves you open to dodge attacks from little to no recovery time. Best I found to do is use Devastate (extended M1 spam) for 3 attacks then use a skill. Its 4th attack is only a single hit and not worth the recovery. Then there are the jumps to add in with everything.
And finally if you grab onto something with all that hefty armor/weapon, they wont want to move while you smack for days with what equals heavy attacks for eveyone else.
You guys need to spread out more. Spamming one attack is what makes a player bad. It isn't the class's fault if the player is blind to everything else.
Warrior is extremely fun to play, I really enjoy those big hits, but so many other classes win out in sheer utility. Personally, I cannot play a class that doesn't have double vault or the dodge ability (Strider, Ranger, Assassin or Magick Archer) and personally, I prefer Magick Archer because it's wholly geared towards soloing Bitterblack Isle with its abilities, plus Sun Flare allows it to triple jump into places that would normally require levitation, monster mantling or Warrior/Fighter pawn catapulting to reach, that last two not that reliable.
If the game allowed six skills to be equipped on a Warrior to make up for it only getting three skills compared to most other classes default six, it would get a bigger plus from me. As it happens though, it's a big hitter that only hits big when the fight is already over, and can't take hits to save it's life.
Is fun to lay a nuclear smackdown on a knocked down, torpor'd boss though, can't deny that.