Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Why do so many consider the Warrior the worst class?
I'm giving it a try tonight and all I can say is holy crap O_O I feel like some god of war striding the battle field felling everything in a single swoop and anything that lives is knocked over, or quickly sent skyward.

Is it because the lack of a block or dodge people hate it?
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Showing 16-30 of 38 comments
Archmortal Jan 23, 2016 @ 3:42am 
Originally posted by garjian:
Originally posted by Archmortal:
Three skills. That's the only reason.
:steamfacepalm:
Just so it's clear, I did read all the responses (and that other long topic). And that was in fact the only reason aside from "not suited to my playstyle" expressed in a bunch of different ways. Still just as good a Vocation as any other, it's just got fewer available active skills in gameplay.
Last edited by Archmortal; Jan 23, 2016 @ 3:43am
♥RainyDays♥ Jan 23, 2016 @ 3:46am 
Warrior is a one trick pony really. The entirety of it focuses around its charge attacks, and Arc of Might/Obliteration/etc, is its best thing. The crowning jewel. The issue is when you hit late game it doesn't really have its effect anymore.

Indomitable Lash, the charge up that charges twice for a good hit is really only best used when a monster is down for the best damage and easiest access, especially since you can't move with it.
Arc of Might/Oblit/etc, is too slow with its charging, by the time an enemy goes down (Even if you begin charging the very moment it begins to go down) you'll get the charge off the moment it begins standing up so the potential destructive damage of the skill has been negated.

So for most of fighting a monster late game, you're just equipping as much Strength as possible and getting that Augment that increases jumping damage - So you just jump and basic attack the enemy over and over when the Warrior should be doing huge charge attacks.

Arc of Might/Oblit/etc, is essentially useless even if you get the Ring to upgrade it just because you're a sitting duck for so little damage even if you hit the crit spot, unless you're lucky that your pawns fall it before your charge finishes.

Warrior doesn't suck by any means, it's just incredibly mediocre compared to what a death machine you could be as say, Ranger, Strider, Mystic Knight, etc.

If they gave Warrior a second set of skills it could have more versatility but they'd need to make sure they aren't just more attacks based around trying to set up charged attacks.
Last edited by ♥RainyDays♥; Jan 23, 2016 @ 3:53am
Sloth Jan 23, 2016 @ 3:48am 
Originally posted by Chewy102:
Death and the Goreclopes and the only reason I didn't kill them was I didn't have any need to. Yet..

actually you should start attacking death every time you see him.. you wont kill him in one fight; that's all im gonna say.
Last edited by Sloth; Jan 23, 2016 @ 3:48am
Zedd Jan 23, 2016 @ 3:57am 
I really like the warrior myself , i understand it only has 3 skills but i find it pefectly when using my keyboard&mouse and most other vocations have more skills because it 2 weapon types.
I really dislike bows and shield attacks feel weak and barely use them unless to taunt.

Atm i'm mostly switching vocations to figure out what i preffer the most while building some magic/melee defence + more stamina but i'm still leaning towards warrior.
While mage/sorcerors have fun looking spells they just feel to passive for me , i really dislike standing still while waiting for a spell to charge.
ash0787 Jan 23, 2016 @ 4:02am 
tried it against a boss and got rekt

I dont really like slow attacking weapons in games

https://www.youtube.com/watch?v=p14SkCoUPo4
Cooperal Jan 23, 2016 @ 4:29am 
I do enjoy the class but it's a sweeper. Sweeper mean area-of-effect. Area of effect means weak against single targets (that's what bosses (the only meaningful threats) are). As you only have 3 skill slots, you have to consume a third of your potential power moves just to have any utility besides outright slashing. Most of the utility isn't even that good. You've got pommel bash, catapult blade and that sweep that lets you dodge backwards. The former two rely on having your pawns capitalise on your actions.

Pommel bash has very niche uses since most enemies are too weak to scratch you after early game, it does next to nothing for giant enemies and you can alternatively grab the rare small but strong enemies regardless of class.

Most skill attacks are too slow to use regularly and have to be saved until a boss is temporarily unable to move or strike back. Some boss enemies still cover their heads or attack in front of themselves when downed, denying you a weak point with those attacks anyway.

Like I said, I enjoy the class. It's just disappointing. It's simpler, slower and doesn't pay those sacrifices off with any more damage than the rest. Oh and the gear is heavy.
I finished this game with warrior on hard, people cry alot and for me is the best class melee.
Samurai Jan 23, 2016 @ 4:45am 
ITT people playing warrior feel superior for some odd logic defying reason.
Snadzies Jan 23, 2016 @ 5:05am 
I really like playing as a warrior as warriors give exactly 0 ♥♥♥♥♥ and will smash anything that stands in there way.
The problem, though, is they suck against fast moving enemies and flying enemies and you end up relying on your pawns to deal with such enemies which can be hit or miss depending on the pawn and if the AI cooperates.
Berioth Jan 23, 2016 @ 5:12am 
Can't block, can't dodge, their biggest damage skills take a long time to charge(and theyre slow and vulnerable while doing it), lack of ranged, 3 skills only.

On the bright side, very heavy armor is badass and most 2 handed swords have a great design as well, plus their jump light attack is the best one in the game(you'll be spamming that)
Last edited by Berioth; Jan 23, 2016 @ 5:13am
minusthedrifter Jan 23, 2016 @ 5:15am 
Originally posted by Cooperal:
Sweeper mean area-of-effect. Area of effect means weak against single targets (that's what bosses (the only meaningful threats) are).

I've not had a single issue with bosses thus far, nor have I seen any of the skills being especially slow other than the general core attacks, but they do massive damage to make up for it. Whirlwind Slash, Corona Slash and Exodus Slash are all quick moves and Exodus makes for an excellent counter attack if you're use to blocking. Just, rather than a block you're countering with a devastation blow, plus you have invincibility frames.

I haven't used any of the charging attacks, nor do I intend to for that matter. I do plenty enough damage with those three skills having something that has to be charged will only hamper my mobility, which as I mentioned before is extreme. As for the armor being heavy, you're not forced to wear the heaviest thing around, plus with Sinew the weight is negligible anyways and add on Leg-Strength and you don't even notice.

As for lack of range, the Warrior class isn't the only one that suffers from it. The Fighter doesn't have a range attack either and can only flounder about against flying foes, same for the assassin if you've only a sword and board on hand.
Last edited by minusthedrifter; Jan 23, 2016 @ 5:16am
*D4rKsKy* Jan 23, 2016 @ 5:17am 
Lol i kill the ur-dragon offline in 4 min and 45 sec who says warrior is bad ?
Pythios Jan 23, 2016 @ 5:19am 
The class doesn't seem bad as some like to make it out to be, though I did have some issues with it for my pawn. Charging melee skills were really spotty for my pawn, was either a lot of whiffs or interruptions (probably wouldn't be as bad as a player since you can judge the better time to charge a skill).

They still dealt a hell of a lot of damage if thier abilities connected though, so assuming the pawn is built properly then I'd still use em.

The major complaint I've seen people talk about is what everyone has been mentioning, only 3 skills to work with (really doesn't seem that bad once you play/use one).
Last edited by Pythios; Jan 23, 2016 @ 5:20am
Chewy102 Jan 23, 2016 @ 5:41am 
Originally posted by Nameless:
Originally posted by Chewy102:
Death and the Goreclopes and the only reason I didn't kill them was I didn't have any need to. Yet..

actually you should start attacking death every time you see him.. you wont kill him in one fight; that's all im gonna say.

I beat on him as much as I can. But Iv ran BBI since level 64-65, only like 90-94 now, and NEEDED my Pawns as NPC bait. A Warrior can take a hit but fighting alone isn't easy and even if they can't do damage from to low level or weak stats, that distraction was vital.



Originally posted by iYaoi:
Warrior is a one trick pony really. The entirety of it focuses around its charge attacks, and Arc of Might/Obliteration/etc, is its best thing. The crowning jewel.

Why does everyone love that skill so much? I gave it up long ago from not being able to hit with it. Mobs run in and out to fast to make it worth the charge time. It either misses, hits a non weak area, or just wastes time in general. I use

Exodus Slash- I-farmes, nothing better than that. Doing damage while in I-frames? It just got better. Juggle/stun on top? Damn. Not getting locked into the full combo? Perfect.
Corona Slash- Great for a group and tripping/stunning everything. Also works well against fast movers. Plus it draws everything into you for follow up attacks.
Whirlwind Slash- Bread and Butter skill. Hits up to 3 times for good damage each and dat air time. Aim for one leg and rip all the way to the other for the bigger guys.

And all 3 of those works wonders in combo with basic attacks. Just DO NOT FINISH the combo! Before the last attack use your skill for no down time. Not finishing combos also leaves you open to dodge attacks from little to no recovery time. Best I found to do is use Devastate (extended M1 spam) for 3 attacks then use a skill. Its 4th attack is only a single hit and not worth the recovery. Then there are the jumps to add in with everything.

And finally if you grab onto something with all that hefty armor/weapon, they wont want to move while you smack for days with what equals heavy attacks for eveyone else.


You guys need to spread out more. Spamming one attack is what makes a player bad. It isn't the class's fault if the player is blind to everything else.
Greb Jan 23, 2016 @ 5:42am 
Because, on a pawn, the Fighter is a better class in every way. Pawns execute blocks perfectly with godlike timing once the enemy is 3 stars, and since they come with a shield, they tank much better than a Warrior that only has its longsword/warhammer. The only decent thing Warrior pawns do, besides everything else a Fighter pawn does like grapping and wrestling, is the Arc of Might/Indomitable Lash when they know an enemy is vulnerable and downed.

Warrior is extremely fun to play, I really enjoy those big hits, but so many other classes win out in sheer utility. Personally, I cannot play a class that doesn't have double vault or the dodge ability (Strider, Ranger, Assassin or Magick Archer) and personally, I prefer Magick Archer because it's wholly geared towards soloing Bitterblack Isle with its abilities, plus Sun Flare allows it to triple jump into places that would normally require levitation, monster mantling or Warrior/Fighter pawn catapulting to reach, that last two not that reliable.

If the game allowed six skills to be equipped on a Warrior to make up for it only getting three skills compared to most other classes default six, it would get a bigger plus from me. As it happens though, it's a big hitter that only hits big when the fight is already over, and can't take hits to save it's life.

Is fun to lay a nuclear smackdown on a knocked down, torpor'd boss though, can't deny that.
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Date Posted: Jan 23, 2016 @ 2:37am
Posts: 38