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Then there is how would the player be able to make/load their own saves with a hacked pawn that breaks the game. But that depends on if the sanity is done server-side or on the client. Hopefully it's both.
yeah, no. i mean if this were the case then why was it only that one guy from the OPSC and not everyone else who was playing the game at the time? Shouldn't there be more people with corrupt data if there was a bug and even worse if it was a server hiccup? It was a specific person who lost his data that day and not random people.
oh and let me ask perfectlife, since you seem well-informed, isn't it possible to make the game point to something on the server that would corrupt the save data? Say to something that doesnt exist or not meant to be read. Hacker makes a copy of the item, Server takes said item and reads it as valid, Player's game points to the server but the item in question isn't valid for them but checks out with the server?
Because he was lying. Now please go do something productive with your time.
"Cleaving off whole life bars" is not proof of this, though. Pawns can do that with lots of moves, Great Gamble being the most obvious.
This thread should be locked because it s full of mis information. This is a prime example. Even if you had edited your pawns health (or hired one with edited health) the client does not display it truncated to 'about 3k'.
No, that's not what was displayed. I referenced it as about 3k as I remember it was at 3k health, but had a bit more, I couldn't remember the exact number, hence, 'about 3k'.
And even though not everything in the thread is correct, it WAS established that there's some sort of bug associated with the pawn system that screws saves up even if it's not related to hacks and manual back up saves are an extremely good idea.
Now, to enlighten PerfectLife a little further, whenever you send a modified item to another person it's the equivalent of Skyrim trying to load a mod that you haven't installed. Unlike Skyrim it will always corrupt the save instead of being luck-based.
This happened a lot on 360, very very infrequently on PS3, and clearly it's happening now on PC. You can say it's silly to agree with TC here all you want, but that doesn't change that it happening now with the information available is consistent with how it happened on consoles. If you'd like to delude yourself into thinking the save corruption that happened on 360 and PS3 for these same reasons was all a lie, well, at least you're happy in your own little dream world.
Yes, make ALWAYS a backup, after each gaming session. And for deleting savegame... there is no way in hell, that any hacked pawn can delete your save game. Only the developers can do that. Or YOU manually.
- Powerleveling is a thing. You can cap 200 in <5 hours if you put effort into it. I've seen it happen on livestream personally.
- You can't send modified items through gifting. Here's why. Every item has an item ID associated with it for the base model and stats and subsequent upgrade levels. If you receive a gift from someone, you essentially receive an item ID. that item ID is generated as an item upon accepting it, thus meaning item X with ID Y is added to your storage. Modifying an item in such a way has no effect on other people, just the person modifying it.
That is all. No more mumbo jumbo being all paranoid. Backing up saves is a good thing regardless. Blatantly claiming people cheat because they know their ♥♥♥♥ is just plain bad.
Oh and before you go "But cyriel i've had items hacked and now i have bugs etc etc" No. If it worked like that, then you would have your main pawn hacked and turned into all kinds of random OP nonsense. This doesn't and won't happen.