Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Sifer2 Jan 21, 2016 @ 7:51pm
So I had to punch a Golem to death with my Mage...
So I like the idea of enemies being weaker or stronger against different class types. But making an enemy almost completely immune to magic aside from a few spells. Combined with pysical damage pawns being too dumb to attack weakpoints that are the only way to kill this particular enemy is well...pretty bad design. I ended up having to unequip my staff, and just climb on the Golem, and slowly punch it to death myself. It was hilarious but c'mon really now.


Last edited by Sifer2; Jan 21, 2016 @ 7:54pm
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Showing 1-15 of 28 comments
Mora Jan 21, 2016 @ 7:54pm 
The pawns you were using might have been too dumb to attack weak points. I've seen pawns absolutely destroy Golems, you just need to get the right kinds with the right inclinations.

Striders with Scather tend to climb and target points, well built warriors can wreak havok, rangers with only a bow can be effective, etc.

EDIT: De-salted
Last edited by Mora; Jan 21, 2016 @ 8:26pm
Kashra Fall Jan 21, 2016 @ 7:55pm 
This is why throwblasts exist.
Sifer2 Jan 21, 2016 @ 7:59pm 
Originally posted by Mora:
Sure, bad design, uh huh.

The pawns you were using might have been too dumb to attack weak points. I've seen pawns absolutely destroy Golems, you just need to get the right kinds with the right inclinations.

Striders with Scather tend to climb and target points, well built warriors can wreak havok, rangers with only a bow can be effective, etc.


Well that's nice to know pawns can do it. Mine sure didn't. They kept yelling to target to the weakpoints but never tried to do it themselves. Would have just ran but it was part of a quest.
Mora Jan 21, 2016 @ 8:01pm 
Ah, fair enough. I think Throwblasts or other items can also help like Kashra mentioned. That is kind of the only one they stick you against without a way out.

If you end up advancing to a sorcerer, some spells can be decently effective against them. (Bolide, Gicel, maybe others)
Last edited by Mora; Jan 21, 2016 @ 8:03pm
Mordeth Kai Jan 21, 2016 @ 8:03pm 
I can't speak for mages, but my sorc managed well with gisel on the first golem on the way to blue moon, it wasn't fast but it was better than punching. There are also enemies that are very resistant to physical but weak to magic, it adds a nice dynamic where victory isn't a guaruntee.
Kashra Fall Jan 21, 2016 @ 8:05pm 
Originally posted by Mora:
Ah, fair enough. I think Throwblasts or other items can also help like Kashra mentioned. That is kind of the only one they stick you against without a way out.

If you end up advancing to a sorcerer, some spells can be decently effective against them. (Bolide, Gicel, maybe others)


Golems are immune to magic entirely to my knowledge. If it does do damage? It is so small that it isn't worth the casting time. You will do more putting away the staff and climbing up for a ride. I don't worry about it though. I just enjoy watching my ranger pawn destroy them :3.
Sceles Jan 21, 2016 @ 8:06pm 
Originally posted by Kashra Fall:
This is why throwblasts exist.
Throwblasts don't do nearly enough dmg to kill golems.

Originally posted by Kashra Fall:
Originally posted by Mora:
Ah, fair enough. I think Throwblasts or other items can also help like Kashra mentioned. That is kind of the only one they stick you against without a way out.

If you end up advancing to a sorcerer, some spells can be decently effective against them. (Bolide, Gicel, maybe others)

Golems are immune to magic entirely to my knowledge. If it does do damage? It is so small that it isn't worth the casting time. You will do more putting away the staff and climbing up for a ride. I don't worry about it though. I just enjoy watching my ranger pawn destroy them :3.
Immune to magick dmg, not magick. Some spells deal also physical dmg.
Last edited by Sceles; Jan 21, 2016 @ 8:10pm
Mora Jan 21, 2016 @ 8:06pm 
Certain spells do a component of physical damage, so they are effective against golems. (Not as much as full damage, but still decent). I've one-shot a golem with Bolide with a fairly lucky shot.
Kashra Fall Jan 21, 2016 @ 8:07pm 
Originally posted by Sceles:
Originally posted by Kashra Fall:
This is why throwblasts exist.
Throwblasts don't do nearly enough dmg to kill golems.

Does enough to kill a living armor. So yeah, it's enough, it just is kinda there to help you kill the golem, not outright kill it yourself.
Balkoth Jan 21, 2016 @ 8:18pm 
If you fight a golem near the large tower area, there's a few ballistas that you can use to your advantage.

Thankfully there's no mandatory Golem fight, so you're good with running away. There's a sidequest with a golem, but his weakpoints are seperate from its body, also magic will work on them.
Last edited by Balkoth; Jan 21, 2016 @ 8:18pm
damagedthorn Jan 21, 2016 @ 8:42pm 
Originally posted by Sifer2:
So I like the idea of enemies being weaker or stronger against different class types. But making an enemy almost completely immune to magic aside from a few spells. Combined with pysical damage pawns being too dumb to attack weakpoints that are the only way to kill this particular enemy is well...pretty bad design. I ended up having to unequip my staff, and just climb on the Golem, and slowly punch it to death myself. It was hilarious but c'mon really now.


To be honest, from your descrioption it sounds like your pawns were bricks. Which is completely understandable considering the short time this port has been online. There hasn't been enough time for a decent pawn AI to get trained yet. Consider too, that interaction among pawns themselves with their kind of monkey see/monkey based learning methodolog also has an effect, and is spread to other player's realms to their pawns as they move around being hired.

Once better pawns emerge from successful trainers, the gene pool of behaviour will be improved. That takes time. You can see it plainly enough from the differences in pawns between the older communities and this, barely out of it's cradle one. It's a good time to be playing.
Last edited by damagedthorn; Jan 21, 2016 @ 8:43pm
Michael Jan 21, 2016 @ 8:48pm 
Originally posted by Kashra Fall:
Originally posted by Mora:
Ah, fair enough. I think Throwblasts or other items can also help like Kashra mentioned. That is kind of the only one they stick you against without a way out.

If you end up advancing to a sorcerer, some spells can be decently effective against them. (Bolide, Gicel, maybe others)


Golems are immune to magic entirely to my knowledge. If it does do damage? It is so small that it isn't worth the casting time. You will do more putting away the staff and climbing up for a ride. I don't worry about it though. I just enjoy watching my ranger pawn destroy them :3.

They are immune to magic but some spells, like Gicel and Boline, have physical damage components in addition to magic damage.
Last edited by Michael; Jan 21, 2016 @ 8:48pm
Rob'sEvilTwin Jan 21, 2016 @ 8:48pm 
Originally posted by Kashra Fall:
This is why throwblasts exist.

Good call :D Also my favourite rented pawns had good knowledge and knew to go for the weak points. They were well raised :D
Last edited by Rob'sEvilTwin; Jan 21, 2016 @ 8:50pm
Jason Jan 21, 2016 @ 8:51pm 
High Gicel actually rapes the golem for me lol....
Moon Punisher Jan 21, 2016 @ 9:03pm 
Took me a long time to kill mine , god , my char and my main pawn are sorcs ... it was horrid.
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Date Posted: Jan 21, 2016 @ 7:51pm
Posts: 28