Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And some of the stuff you might think is 'unkillable' often justs needs a different approach. The purple golems, for example, are fairly easy once you realise you can only damage them by hitting the purple spots on them.
I'm fairly stumped on the random loot I've found myself, but it can be used from your storage for upgrading equipment. Otherwise, just experiment with combining items.
I'll break it down in the most simple format.
- Main quests: These quests advance the main storyline and how the other parts of the world react to it (new areas opening up, things changing, etc)
Completing main quests is essential to completing the game. These are unmissable and can cut off some sidequests at certain intervals.
- Sidequests: Given in the exact same way as main quests (ie: by wandering villagers, townsfolk and others) or by picking up certain items. Sidequests are entirely optional and mostly serve to advance individual character's storylines. They have no bearing on the direct mainquests, though some alter the outcomes slightly (but not entirely to the point that the plot wildly varies)
- Boardquests: There's essentially 3 categories of these. Fetch, escort and hunt quests. All of these are again optional and out of all of them, only the escort quests have a time restraint on them (both in completion and in available duration time). These usually complete automatically just by exploring or killing things but some require some rare sort of item you can only get from other sidequests or such. Generally these are missed entirely (mainly the escorts) due to the fact they have a smaller window than anything to pick up.
Now, if you're a completionist, you're not going to get anywhere fretting over what to do next. There's NG+ for that.
As far as determining what separates mainquests and sidequests, check the chronicle in the pause menu. It will list in great detail what the last mainquest you have completed was and what your current mainquest objective is.
There is no way you can skip past a mainquest and they're not vague or hidden, so you will see them happen in order.
For further explanation (and of course, the completionist in you) i direct your attention to : http://steamcommunity.com/sharedfiles/filedetails/?id=600969749
You are the Arisen, which you really don't have any clue what it is, or why these pawns are following you around. Your character is just as lost and confused as you are, and personally I think it works pretty well. Have you explored all of Gran Soren? Did you find the pawn guild and go into the everfall?
While full sets look good, remember that when you are comparing armor it will only show you defences for the current piece you have selected, versus the entire set. Because of this, it's easy to get fooled into thinking that the sets are superior to everything else.
Most of the random tasks you pick up, like "kill 10 goblins" or "find a gransys herb" are just that, small tasks that you can do while you are out doing other more important things. They will generally complete without you having to give them much thought, and auto turn in as soon as they are completed, no need to go to an NPC and hand them in. "Proper" quests will have a slightly different look in the quest list, when you look at the actual details of the quest.
Where exactly in the story are you? Easier to give specific help if I know where you are stuck.
I agree with what you are saying, but I disagree that its bad
What I'm saying is, how can you possible tell if you are meant to going around the city or continue with the main quests. There is little to no indiciation you are technically capable of progressing or not. If it is anything like the JRPG's i mentioned before, it could effectively let you skip almost 40% of all the content and have you end up against a brick wall later on cause you didn't spend enough time in the woods
Edit: I am a PC player at heart. This has nothing to do with the platform i play on. It has everything to do with just not having to the time to wander around for an hour not knowing what i'm supposed to be doing.
By that account, I also don't need Fable 2. As I explicitely said that I'm ok with total freedom, meaning i don;t think it's a bad system per se. It just doesn;t work too well if you;re short on time
Then i can go around the game doing the main stuff with those little tid bits of knowledge from the wiki.
I find this game in particular to be extremely clear about where you need to go, especially at the part where you are. It literally closes parts of the capital off to you before you do it :p
Did you not hear everyone tell you to go to the Pawn Guild? :p
I don't want to give you any spoilers, but the game will give you a great reason and a way to get at that 'missed' content in the future.
The quest log isn't the best one I've seen, but find the quests that have a definite objective and make one of those active and the destination will be marked on the map as well as on the mini-map.
The quests that say kill a million bunnies. You will complete those as you play.
As for all that bs you have been collecting? Well some of that can be used to upgrade your stuff. Most merchants have an 'Enhance' option. Select that and follow your nose from there. Stuff will automatically be used from storage. No need to carry it round with you.
Personally I love the lack of direction. I don't even play with the HUD on - no map, no health bars. Makes the game very immersive, IMO.
I dont think the problem is "Where he should go" but more along the lines of "When he should go" which would be my guess. Dont fear the adventure, which is what this game is about. You will not really need to worry too much about levels too much unless certain monsters are giving you a really tough time. If you lack a goal and feel stumped at taking any sort of steps forward, why not just gradually work up main quests with side quests.
Do one main quest, then a few side quests then back to the main quest then rince repeat, adventuring is an integral part of this game. Doing the occasional sidequests will help you along with pawn experience, materials to upgrade your gear with + possibility of item upgrades.
Pawns help you with quests, specifically pawns you rent from other players that already did the quest. They will speak tips and tell you the general direction of your goal. You need to actually activate the quest first from the Quest menu before you get this help.
How do you not know where to go next? You always have the main quest in your log and it's your choice to go around doing side-quests or the bullentin board tasks. You don't even have to do the bullentin board tasks, they are there to give you extra experience or items.
If you are short on time then why are you investing it in this genre. RPG genre is notorious for length and complexity. People play this genre to micro-manage class, skills, abilities, inventory and companions and to immerse themselves in a fantasy setting.
That's the problem I guess when they start slapping RPG on action games and people forget what a RPG actually is.
Yeah, the pawns aren't subtle when they know a quest. A big bubble appears above their heads and as soon as you are out the gate, they sprint off in the direction of where the quest progresses.
If it was a proper JRPG I would do the same, but I think in this game the appeal is in the exploration / fighting weird creatures, not progressing the story