Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Arthur Morrigan 21 ENE 2016 a las 1:04 a. m.
Why do developers keep putting carry weight limits in games?
Does anyone actually enjoy tediously shuffling items back and forth across various menus? Or finding something they want to loot but not being able to without dumping garbage out all over the place? This is always the first thing I mod out in any game that has it. I can't think of a single game that was improved with excessive inventory management, with the exception of RE4.

Not wanting the player to have too many resources could be balanced by simply not putting so many items in the game world in the first place.
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Mostrando 16-30 de 208 comentarios
The Last Helldiver™ 21 ENE 2016 a las 1:25 a. m. 
Publicado originalmente por The White Rabbit:
Publicado originalmente por bring back king's field:
There are better ways to balance the game that don't result in tedious inventory micromanagement.

The Souls games do it.
There is other factors in that series that balances it out more though, such as damage taken, limitations on certain items, etc. Besides, unless you are trying to carry a castle in your inventory you never should reach anything close to very heavy. Hell, just make your pawns carry all your junk.

Or roll a really tall fat person and carry everything until halfway in the game.
ModerateOsprey 21 ENE 2016 a las 1:27 a. m. 
Publicado originalmente por Cyriel Dosferatu:
You know that in essence literally every game has some form of carry limit right ?

... Right ?

Yeah, I think the OP knows. The clue is in the post title ;)
Neckwhiskers 21 ENE 2016 a las 1:33 a. m. 
Publicado originalmente por bring back king's field:
Publicado originalmente por Lokhe:
Well, it balances out the game, there's your answer.
There are better ways to balance the game that don't result in tedious inventory micromanagement.

The Souls games do it.
The Souls games have a very similar weight limit actually. Heavier stuff=slower speed. The entire reason they changed the healing to estus flasks instead of that grass in Demon's Souls is because of how unbalanced it was. This game doesn't have that issue because healing stuff has weight.

Stop whining and get good scrub.
Arthur Morrigan 21 ENE 2016 a las 1:39 a. m. 
Publicado originalmente por Cyriel Dosferatu:
You know that in essence literally every game has some form of carry limit right
The key word here is "weight" and also, no, they don't. Hence why you don't see inventory micromanagement in literally every game.
Publicado originalmente por GamerJHSG:
Why can't I carry more arrow why must there be a limit same as weight
To balance the game. Except, you know, without the agonizingly tedious inventory micromanagement part.
Publicado originalmente por The White Rabbit:
There is other factors in that series that balances it out more though, such as damage taken, limitations on certain items, etc.
Yes. The Souls series handles it better.

ModerateOsprey 21 ENE 2016 a las 1:40 a. m. 
I do agree that managing all the personal inventories, etc can get tedious, but weight offers an obvious rationale for placing limits on the players. Thankfully, the inventory management in this game is better than some.

I also think this game needs it as there is a lot of emphasis on preparation. Selecting the right gear, which also has weight, and what tools and curatives you're taking with you is a large part of the gameplay. For example, keeping a strider efficient is quite a challenge as they need to be very light to be at their most effective in combat.

Additionally the game makes it so some quest items are very heavy making the player think more deeply about how items are distributed across the party.

Originally the game had very limited fast travel options and what was available required strategic thinking to get the best out of it. Add in weight challenges and you had quite a bit of additional challenge to the game.

I still play this way and make no use of the eternal ferrystone as, personally, I like the additional challenge that brings.

I do believe there is a mod on the nexus that removes the weight limit, but I think that could certainly lead to having the party OP, but it is an option.
Arthur Morrigan 21 ENE 2016 a las 1:44 a. m. 
Publicado originalmente por Trampstamp:
The Souls games have a very similar weight limit actually.
They don't actually, because in four of the five games your inventory has no weight and you're allowed to just carry all of it on you. The only game that has an inventory weight limit is Demon's Souls and it's easily one of the worst aspects of that game.
Heavier stuff=slower speed.
That's equipment weight, which isn't what this topic is about.
Stop whining and get good scrub.
None of this has anything to do with player skill so saying that doesn't really make any sense.
nadata 21 ENE 2016 a las 1:44 a. m. 
You could just change your carry weight or give yourself infinite stamina if it bothers you that much, my friend did that,
Dodon 21 ENE 2016 a las 1:47 a. m. 
Publicado originalmente por bring back king's field:
Yes. The Souls series handles it better.

To be honest, I think it's kind of hilarious that people told you the weight system in this game was a balance feature, and your response was to compare it to a horribly balanced game.
Chop 21 ENE 2016 a las 1:48 a. m. 
Funny, I just watched an ep. of Mythbusters the other day where they attempted to prove whether limitless carry weight is realisticly viable, needless to say, it's not. I don't mind carry weight, it teaches you organisation and means less things to needlessly scroll through, plus you have 3 pawns to dump junk on, so it really is a non issue for DDDA.
Supersolenoid 21 ENE 2016 a las 1:49 a. m. 
I agree. It's always the most tedious thing in rpgs. I don't mind Equip bureden as that does have a more immediate strategic element. but in games that actively encourage scavenging and looting, carryweight is always tedious. Dark Souls gets it right IMO. Big focus on equip weight(hugely affects playstyle)- no limit on carry weight.
Arthur Morrigan 21 ENE 2016 a las 1:50 a. m. 
Publicado originalmente por Nadata:
You could just change your carry weight or give yourself infinite stamina if it bothers you that much, my friend did that,
I did do that. It's just a shame that if I want to avoid being annoyed and bored to death managing my inventory over and over, I have to instead try to keep my party from becoming too OP. All because the developer couldn't come up with a less awful way of balancing character weight and available resources.
JohnDman 21 ENE 2016 a las 1:50 a. m. 
the inventory management annoys me as well, i just keep dumping everything into inn just to get it over with without even going through the stuff i need to keep on me =/


Última edición por JohnDman; 21 ENE 2016 a las 1:51 a. m.
Arthur Morrigan 21 ENE 2016 a las 1:51 a. m. 
Publicado originalmente por Result:
To be honest, I think it's kind of hilarious that people told you the weight system in this game was a balance feature, and your response was to compare it to a horribly balanced game.
I think it's kind of hilarious that even compared to a horribly balanced game this game still does a worse job.
Supersolenoid 21 ENE 2016 a las 1:51 a. m. 
Publicado originalmente por ;451851477869455229:
Publicado originalmente por Nadata:
You could just change your carry weight or give yourself infinite stamina if it bothers you that much, my friend did that,
I did do that. It's just a shame that if I want to avoid being annoyed and bored to death managing my inventory over and over, I have to instead try to keep my party from becoming too OP. All because the developer couldn't come up with a less awful way of balancing character weight and available resources.
If the game had seperate Equip weight/Carryweight, the problem would be solved.
The White Rabbit 21 ENE 2016 a las 1:51 a. m. 
Publicado originalmente por bring back king's field:
Publicado originalmente por Cyriel Dosferatu:
You know that in essence literally every game has some form of carry limit right
The key word here is "weight" and also, no, they don't. Hence why you don't see inventory micromanagement in literally every game.
Publicado originalmente por GamerJHSG:
Why can't I carry more arrow why must there be a limit same as weight
To balance the game. Except, you know, without the agonizingly tedious inventory micromanagement part.
Publicado originalmente por The White Rabbit:
There is other factors in that series that balances it out more though, such as damage taken, limitations on certain items, etc.
Yes. The Souls series handles it better.
This may sound like a annoyed answer, but go play the souls series then. If the weight limit was removed here, several mechanics would have to be worked entirely. First off, you would have to have less healing items available, as well as stamina items. So that means that you can only get so many of them in a limited playthrough. Throwblasts would have to be removed, as well as wakestones, spring water, anything that has a party effect, as well as bags of charity. Enemies would have to be buffed to account for the fact that you can now carry enough equipment to inflict EVERY status effect on them, not to mention the fact that if you don't a level one could freely win any fight in the game with ease. Also add a time limit for healing items to not make the game too easy. What you are left with is essentially a easier rpg clone of demon souls. There is a reason why rpgs have weight limits, and that's to add a level of difficulty to the game. The only reason it works for demon souls is because it does everything mentioned previously.
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Publicado el: 21 ENE 2016 a las 1:04 a. m.
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