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Or roll a really tall fat person and carry everything until halfway in the game.
Yeah, I think the OP knows. The clue is in the post title ;)
Stop whining and get good scrub.
To balance the game. Except, you know, without the agonizingly tedious inventory micromanagement part.
Yes. The Souls series handles it better.
I also think this game needs it as there is a lot of emphasis on preparation. Selecting the right gear, which also has weight, and what tools and curatives you're taking with you is a large part of the gameplay. For example, keeping a strider efficient is quite a challenge as they need to be very light to be at their most effective in combat.
Additionally the game makes it so some quest items are very heavy making the player think more deeply about how items are distributed across the party.
Originally the game had very limited fast travel options and what was available required strategic thinking to get the best out of it. Add in weight challenges and you had quite a bit of additional challenge to the game.
I still play this way and make no use of the eternal ferrystone as, personally, I like the additional challenge that brings.
I do believe there is a mod on the nexus that removes the weight limit, but I think that could certainly lead to having the party OP, but it is an option.
That's equipment weight, which isn't what this topic is about.
None of this has anything to do with player skill so saying that doesn't really make any sense.
To be honest, I think it's kind of hilarious that people told you the weight system in this game was a balance feature, and your response was to compare it to a horribly balanced game.