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Mount and Blade has the best melee, mounted, and archery combat ever seen in a game and there's no way that game would even be playable with a controller. All console games have to be dumbed down in some way - either to make them more playable with a clumsy controller and/or becaus the console audience is a lot more casual. Hell, most console games have combat systems like Assassin's Creed, Batman, Shadow of Mordor, Mad Max, etc. which are so dumbed down that it's almost become a parody of bad console combat.
But there is a soft lock in melee combat such that you don't even have to aim. It's not a hard lock like Dark Souls but it is a blatant lock-on that will allow you to destroy a group of enemies by just mashing LMB while the game locks on and kills everything for you.
2. DS fan not fanboy? Exotic.
3. I personally abhore AUTO-Lock on. Idc if there is lock-on in a game as long as it's not mandatory. And in DS it wasn't - +1 for FROM for it (and there aren't many of those).
4. Actually, for me, in Dragon's Dogma, Lock-on IS an issue. It is not so much a matter of skill but a matter of well, limiting factor. And I have no idea why would anyone ask for more.
Now, I'm not saying it's all hell's broken loose, just that it tend not to work right and therefore it should be optional: the way one can't aim at critial points with magick, the way that crosshair is attracted to a certain enemies, the way one can't even see what that damn system is aiming at utill the last second before shot, and finally, most infuriating, the way the character automatically aims at the nearest "target" while you want to just crack that box nearby.
BTW Yes, DS is hardly a hard game: when someone owns noobs in a match, with hax, you don't call him a master ;)
I mean... like it's really hard to play a hack n slash game and point the left joystick in the direction of the enemy smh...
You dont really need Lock on for this game at all, just watch where you swing that sword or dagger instead of going rapid-attacks all the time.(Except when you grab on a monster to climb, camera decides to go bonkers, controller makes it easier.)
Since your character is more agile and responsive, you can reposition or defend much faster compared to the *steer-a-truck* movement of Monster Hunter. That was and IS annoying.
Shame the game's sequel is a ♥♥♥♥♥♥ online game though. Did anyone try the hardmode of this game, how is it?