Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Following the thread just in case.
It definitely looks like there's some very interesting information stored in all the files in bbs_rpg\etc\item. I'm guessing these are all the parameters about items, item drop lists, crafting combinations, and other stuff. The downside is that there's 8 unique file formats in that directory alone. The formats don't seem complex, but it would still take time to make converters for them, and especially a lot of time to figure out what each variable is. If I find time for it, I might look into the itemList.itl file. That looks like it contains variables for every item in the entire game, and that would lead to new mod potential.
If there is a possibility to alter monsters their level and health to higher amounts.
Well, I'm game for tinkering to figure out just what stuff does but I'm not a programmer by nature so making the files human readable is a dead stop point for me.
My initial interest was in noting how item bonuses work - Adept Gear as well as Immortal Gear use the same mods as BBI gear does ( it's even setup the same way in the save file ). However, applying those mods to other pieces of equipment yield no results ( like the RK set, which I think looks infinitely better on my MK than Hellfire / etc does ). I'm guessing there's a flag that needs to be set for other equipment items to have bonuses apply to them, and I'm hoping it's in one of those files in etc/item.
Is there any way this could be adapted to support Dragon's Dogma Online? So you can extract and repack for that game? I've tried using it just as DD:DA, but it says it doesn't recognize it...
But now we got your attention.
And I know I have asked this before.
And I know you have already awnsered with a certain responce.
Still I am going to ask it once more.
Cus it would be the only reason for me to replay and keep playing DD:DA
Are you @FluffyQuack going to please please please :3 finish what you started? Pretty please :)
So they aren't actually encrypted for DD:DA?
Thats were we would have to start yes.
I tried fiddling around with it myself but didn't get very far cus of my inexperience with modding :/
And I saw that pretty much a couple of months ago the modding on Nexus completley died of.
Thats bassicly when i uninstalled the game.
I am still subbed to these threads in the hope someone makes this thing a reality and makes the game have so much more playtime then in its current state.
Don't get me wrong I had my fair amount of enjoyment out of the game, And well worth the pricetag.
But it always brings me joy going back to a game I played for weeks in and out.
Plus modding is just baddass :)
I did recently make a mod for the game which triples the enemy count for maybe half of the enemy groups in the game, but making that I encountered a new problem: the mod is freaking gigantic. Since enemy definitions are grouped up with textures and mesh data for stages, it means distributing that kind of mod is a huge hassle. The mod ended up being around 6gb in size.
Well if you do happen to proceed I would very highly appriciate it.
And hope you might be able to get some help from other modders.
I did really love to try something out that like that.