Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ricochet for confined areas death
sixfold bolt for general damage or complete BBI domination
sunflare for massive damage on stunned enemies
hunter bolt for killing groups
magical gleam for killing undead
GREAT WARD ♥♥♥♥♥♥♥♥♥♥♥♥♥ ARROW
yeah magick archer dominates, especially in BBI.
-Scension
-Reset
-Backfire
Bow:
-Three fold bolt
-Seeker bolt
-Ricochet seeker
-Bracer arrow
-Great ward arrow
-Sacrificial bolt
The dagger ones are obvious. Scension hits an insane number of times on large enemies and if fired down the center of long enemies it hits... wow. Reset is amazingly usefull for countering knockbacks/downs and escaping. Backfire is just great for turning any offensive aimed at the layer into a double edged sword.
MA also has a bow from the blackcat(originally DLC) that heals you more then Backfire burns.
Bow skills are a little more situational.
Threefold is a good flat point to point dps attack. Great for smaller strong enemies like hellhounds.
Seeker bolt can hit multiple spots on large enemies and is amazing for forcing drakes to the ground.
Ricochet is unchallenged DPS in close areas. Get into a hallway and let off one or two sets and they will slaughter some of the strongest enemies in the game. Though it open areas they will hit like 2-5 times give or take.
Bracer and ward arrows are great for buffing the team which is a nice change from the typical dps the class offers.
Sacrificial bolt can use the life of a pawn to buff its dmg. To expectedly dangious results.
IMO MA is the best utility/hybrid class in the game. With a light arrow that is usefull in dark areas. Very usefull set of abilities for a wide range of situations.
PS: Please note two things:
1- I dont necc recomend you use only these abilities. There are plenty of useful ones but you asked for OP. These are not build spcfc.
2- I tried to get the first version of abilities as aposed to there ranked counterparts so keep that in mind. I do recomend upgrading them for full effect.
I dont care about like some lvl 200 grind NG+++++.
Would magic archer be OP with out min maxing like if i did like 1-10 strider 10-xxx till i finish the game magic archer.
Maybe some other vocation in between to get an augmentation or something.
I like challenge like dark souls, so i dont want to play easy mode.
http://stackoverflow.github.io/dragons-dogma-stat-planner/
Here go to town and see for yourself.
Anyway Im getting the feeling this is not the game for you. Your looking for a setup not compatible with this game.
Everything gets OP as you level and enemies dont scale so aside from a raw start your always gonna be op to something and for a long time weak to a lot.
As for specifics.... yeah. That other guy dropped a link. Check it out. Beyond that Im not gonna do the math for you.
that tells me nothing, all i see are a bunch of numbers thats it. I've never played the game before.
Well as i understand only MA are MK are considered OP, and easy mode. So i was wondering if i dont min max will i still be that op everyone speaks about next to other classes.
Even dark souls had some really OP builds that made the game serious easy mode. I don't want to axidently step into that so it ruins the challenge
If your 'worried' about becoming OP then... dont worry. Just unequip some gear. By the time your base game is borringly easy you will be ready for BlackIsl. ...even at lvl 200 the final zones of Black isl are decent and unless your min/maxing a build they will never be 'easy'.
There is/was an EXTREMELY exploitable sorc build. Fun to use for a while but you have to go out of your way to be that op. Its not naturel.
As i understand the MA bow skills are all magic damage.
What about daggers? Is it possible to make the physical attack i get from 10 lvls strider and rest MA worth while? Because i would want to be hybrid of fighting melee and archery, not just sit back and bombard with arrows.
MA seems to have the OK defence gains and above average magic def gains, so i assume he should be good at melee too?
MA get's its damage from the magic stat. Going Mage to 10 then 200 as Sorcerer maxes the magic stat. Switching to MA at this point is the best bet because you will maximize your damage which is the most important stat for the MA. You should not be getting hit as a ranged character. If you are you're doing something wrong.
But that is if you want to min/max. Do whatever you want. Every build is viable end game. You just might not be able to kill a boss a minute quicker is all.
So yeah, bow dmg is based on magic stat. Daggers from STR. There basic phys dmg.
"There basic phys dmg?" Does that mean like basic attacks are only physical damage or i misunderstand? But skills will be magical?
Thats exactly what i don't want , i want the difficulty to stay.
That's inferior to someone who goes full strider, who ends up at 4xx in both.
On the other hand you get more mgkdef than any class and ok def.
MAs are only OP in BBI though, they're just "ok" for all other endgame content and kinda bad at online Ur-Dragon, even with min-maxing.
As full MA you get 2xx less in attack and 1xx less in mgk attack than someone who min-maxes for a glass cannon balanced build, you also get 3xx less mgk attack than someone who goes full mgk attack glass cannon.
So, stat-wise, you're kind of a bit less "OP", but gear more than largely makes up for it and the MA's skillset is still as OP for BBI regardless of the stats.
(The xx are here 'cause I don't remember the exact values. <_<)