Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Paswalt Feb 27, 2024 @ 1:54pm
Warrior and damage scaling
Hello!

After beating BBI and the second run of BBI on my magick archer I started a run on warrior (new character, built solely on fighter and warrior levels)

I am playing on normal mode and currently I have finished lap 1 of BBI and playing warrior has REALLY shown me what enemies actually can do (since magick archer is just absolutely busted and shreds everything even on low levels). Bosses took probably like 10 times the amount of time each.

However, I am not sure if I am doing it wrong or if warrior simply doesn't have too much damage. I know roughly how the damage calculations go, and that exceeding the defense of the opponent by an additional small margin has a larger effect but I am still unsure.

Right now I sit at lvl 100 with over 3k strength and have a max. rarified twinpaler (BBI Lv.2 weapon). I am tanky AF and have a lot of health but my damage still doesn't seem to have gotten any better, even with that weapon. A gorecyclops still takes literal ages for example while a magick archer on like lvl 70 can shred them to pieces.

My current playstyle is mostly, perma knocking bosses to the ground and whacking them, while caster pawns dish out the real damage. I am using whirlwind, exodus and the third slot usually changes depending on what I feel like.

One thing that confuses me is also how people say the arc skills do a lot of damage, and I don't get it. On that lvl, with my strength and weapon, a full arc of deliverance doesn't even take half a bar away from a gorecyclops.

Am I doing anything wrong or is this simply the limitation I have to live with, by wanting to look badass :P (If so I wouldn't mind, but if you have tips feel free to share, and yes I know about the jumping attacks)
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Showing 1-8 of 8 comments
AvG Feb 27, 2024 @ 4:33pm 
Originally posted by Paswalt:
Hello!

After beating BBI and the second run of BBI on my magick archer I started a run on warrior (new character, built solely on fighter and warrior levels)

I am playing on normal mode and currently I have finished lap 1 of BBI and playing warrior has REALLY shown me what enemies actually can do (since magick archer is just absolutely busted and shreds everything even on low levels). Bosses took probably like 10 times the amount of time each.

However, I am not sure if I am doing it wrong or if warrior simply doesn't have too much damage. I know roughly how the damage calculations go, and that exceeding the defense of the opponent by an additional small margin has a larger effect but I am still unsure.

Right now I sit at lvl 100 with over 3k strength and have a max. rarified twinpaler (BBI Lv.2 weapon). I am tanky AF and have a lot of health but my damage still doesn't seem to have gotten any better, even with that weapon. A gorecyclops still takes literal ages for example while a magick archer on like lvl 70 can shred them to pieces.

My current playstyle is mostly, perma knocking bosses to the ground and whacking them, while caster pawns dish out the real damage. I am using whirlwind, exodus and the third slot usually changes depending on what I feel like.

One thing that confuses me is also how people say the arc skills do a lot of damage, and I don't get it. On that lvl, with my strength and weapon, a full arc of deliverance doesn't even take half a bar away from a gorecyclops.

Am I doing anything wrong or is this simply the limitation I have to live with, by wanting to look badass :P (If so I wouldn't mind, but if you have tips feel free to share, and yes I know about the jumping attacks)


To be fair a warrior has to consider a lot more monster movements to hit weakpoints properly, it can't be helped in that regard. You can take note that your greater effort is commendable in that Warriors have a hard life and are rewarded by having cooler animations than that one guy shooting 5 arrows at once a few dozen times.

Assuming you reached and killed Damion already and it already transformed you will feel a bit overwhelmed by the hostility by the stuff that comes rushing in everywhere too. I will note gorecyclops are a bit of an oddball enemy to deal with, their weak points are on the opposite side of the moon for warriors and getting them to fall down is annoying, as is their resistances. I think you will want to watch for Twinterfang. While it doesn't look as strong it has a fairly decent bonus against a ton of enemies in BBI, like the gorecyclops and other fire based enemies.

You are correct on the damage calculations, but your damage is reduced a lot if you don't hit a weakpoint of the enemy. As such it seems kind of lame your choices are few, but revolve around elemental weakness or/and using strength buffs x4 to speed up the process. It sounds lame but the enemies are not playing very fair either in my opinion. You also get reduced stat point gains after level 100, I think you get an additional 200 more strength added to your base from 100 > 200, and 300 strength if you level as an assassin, so not much more there. The buff stacking will easily shred enemies so i would get in a habit on buying them when ever you can.
gammav Feb 27, 2024 @ 6:10pm 
This game have 0 game balance duh

Knockdown first, then climb
https://youtube.com/shorts/t-rmXMK502w?feature=share

Climb mechanic exist, use em. This is not skyrim

Arc does big dmg if hit weakpoint.
toasty frosting Feb 28, 2024 @ 5:50am 
The thing about Warrior is that several of its moves are single hits that rely on huge fixed damage that don't scale up any better than your normal swings. Its multihit attacks also have the harshest scaling of any melee vocation, with a 50-60% damage multiplier being the norm (sword multihits usually have a 75% multiplier, while daggers are fixed at 87.5%). The stronger strategies are all about spamming multihit moves like Brain Splitter, Ninefold Bolt, HFB, blast arrows et cetera, and most of these vocations have ways to deal with threats from most angles and ranges, so Warrior falls behind because they're much more limited and their multihits are awkward to spam and don't do particularly good damage.

Unlike Fighter, Warrior doesn't have a big Win Button like Dragon's Maw, either, and their only real defensive option is Exodus Slash.
Epitome Feb 28, 2024 @ 9:13am 
In fact, warrior does not need skills, and even powerful sword (player's total strength = 2500+- is enough), and even armor. He doesn't have to jump a lot. He just shouldn't stand where enemy hits and just execute basic attacks. Random party of pawns will handle everything else. I passed island several times in that way, recommend it.
Daimon is defeated by mounted basic attacks in face, possibly using 1 periapt after portal.

I think, hardest thing with warrior is to keep yourself from rash attack, and just walk around.
Last edited by Epitome; Feb 28, 2024 @ 9:21am
eb Feb 28, 2024 @ 12:06pm 
Can confirm that periapts + climbing Daimon and just whacking him with the wrong end of a massive weapon works wonders for a 3k power warrior. And jumping attacks are your bread and butter as a warrior (both light and heavy, even if the jumping heavy doesn't really benefit from Eminence - most of the damage happens after landing), with Exodus Slash and Indomitable Lunge being useful to have on any setup but a lot more situational. Arc of Deliverance is very powerful early but it doesn't really scale with your weapon so it falls behind by the time you're doing BBI's second round.
Guh~hey~hey~♫ Feb 28, 2024 @ 12:39pm 
First things first.... Magic archer is a DPS & a caster (magic is broken), while warrior is a mitigator tank... so of course their dps cant compare....
Also MA can hit weakspots that the warrior could never reach.....

Best way to handle an ennemy in DDDA is to knock it down with a high KD effect attack, but more importantly an attack that consumme as little stamina as possible, or even no stamina at all....

Given how warrior is designed, that best skill to knock down is the jumping light attack.... combined with eminence (strider augment that boost str by 30% while in mid air), impact (warrior augment that improve KD effect) and a pair of barbed nail... other things you can use to improve your ability to knock ennemies down faster is the elminator set (eliminator mask and cursed king belt).

Pummel bash is also an interesting skill to do so and it has the ability to break ennemies guarding/blocking, staggering them in the process (while staggered ennemies are out of combat stance, so they take pre-emptive damages, making it easier to knock them down). Only problem being that it consumme stamina (warrior is a high HPs, low stamina build).


Then once the target is down, it's to use your highest burst or highest dps skill on it before it gets back up (or hold it down with the tank special move holding the granb button, so your pawns can dps it while he's defenseless).

Might be tempting to go with Arc of Obliteration (require a skill ring) because it's an amazing burst skill, but it is also way too long to charge and ennemies often can get back on their feet before you complete the charge.... it's a "put everything in one blow" type of skill, kinda like great gamble but without the stamina consumption issue, so it's the kind of skill that require a lot of preparation and investment... and more importantly that require to rely a lot on your pawns (you need to start charging before the target gets knocked down, so you can unleash it while he's still down, which mean pawns have to handle both the aggro and the knock down).

Calamitous lunge (requires a skill ring, but second tier is already good enough) is a good choice to dps a knocked down target.... first it's instant, second it can be cancelled anytime if the situation change (you need to brace for an incoming attack, the target got back up, you're not hitting a weak spot and so need to reposition, etc....).


For defensive skills, exodus slash is a no brainer, it's the only warrior iframe.... pretty simple, if an attack that isnt a grab come at you and you cant escape it, exodus slash trough it.


Another thing that might be taken into consideration to improve your damages dealing capabilities (warrior is a tank, pawns should handle most of the dps when you're a tank) is the black cat sword Iralkis.... you need to get one and gold dragon forge it. Most of the time this sword does way less damages than the best sword you might find in BBi.... except that, this sword has a non negligeable chance to deal 8 times the damages.... if this happen in the right situation while using the right skill.... the effect is really deadly. Definitely worth a try...


Last but not least....
As I mentionned above, warrior is a mitigator tank.... which mean he's some kind of berzerker that have skills to withstand damages and resist knock downs while charging a deadly revenge attack, all thanks to his damage mitigating abilities....
But, in practice, this work only against small fray in gransis..... because lot of ennemies have unresistable attacks (instant knockdown no matter what) and grabs.
While it doesnt matter to be grabbed as a tank (high HP and defense, eventually the fighter augment to egression), because if an ennemy is busy grabbing you, it cant attack the rest of your party during that time, so you're still fulfilling your tank duty in that situation... but this also mean that you hardly ever manage to finish charging your attack skills....

Something abut climbing, it's okay for a tank to climb, not as a dps, but as a distraction.... ennemies trying to shake you off cant attack the party at the same time.... and if you can score some damages by punching it at the same time....
Tho remember that climbing consumme stamina, being shaked off consumme even more stamina (it's easy to spot an ennemy about to shake you off, jump off using a heavy slash before that happen), and tank vocations are all low stamina high HPs.... so use with caution and parcimony... also not all ennemies give a bonus to damage while you climb them.... so only do it as a distraction on them and never get greedy with climbing attacks....
Last edited by Guh~hey~hey~♫; Feb 29, 2024 @ 1:44am
Drago Feb 28, 2024 @ 7:04pm 
InfiniteCringe on youtube is also a huge fan of warriors; they might have some good tips.
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Date Posted: Feb 27, 2024 @ 1:54pm
Posts: 8