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To be fair a warrior has to consider a lot more monster movements to hit weakpoints properly, it can't be helped in that regard. You can take note that your greater effort is commendable in that Warriors have a hard life and are rewarded by having cooler animations than that one guy shooting 5 arrows at once a few dozen times.
Assuming you reached and killed Damion already and it already transformed you will feel a bit overwhelmed by the hostility by the stuff that comes rushing in everywhere too. I will note gorecyclops are a bit of an oddball enemy to deal with, their weak points are on the opposite side of the moon for warriors and getting them to fall down is annoying, as is their resistances. I think you will want to watch for Twinterfang. While it doesn't look as strong it has a fairly decent bonus against a ton of enemies in BBI, like the gorecyclops and other fire based enemies.
You are correct on the damage calculations, but your damage is reduced a lot if you don't hit a weakpoint of the enemy. As such it seems kind of lame your choices are few, but revolve around elemental weakness or/and using strength buffs x4 to speed up the process. It sounds lame but the enemies are not playing very fair either in my opinion. You also get reduced stat point gains after level 100, I think you get an additional 200 more strength added to your base from 100 > 200, and 300 strength if you level as an assassin, so not much more there. The buff stacking will easily shred enemies so i would get in a habit on buying them when ever you can.
Knockdown first, then climb
https://youtube.com/shorts/t-rmXMK502w?feature=share
Climb mechanic exist, use em. This is not skyrim
Arc does big dmg if hit weakpoint.
Unlike Fighter, Warrior doesn't have a big Win Button like Dragon's Maw, either, and their only real defensive option is Exodus Slash.
Daimon is defeated by mounted basic attacks in face, possibly using 1 periapt after portal.
I think, hardest thing with warrior is to keep yourself from rash attack, and just walk around.
Also MA can hit weakspots that the warrior could never reach.....
Best way to handle an ennemy in DDDA is to knock it down with a high KD effect attack, but more importantly an attack that consumme as little stamina as possible, or even no stamina at all....
Given how warrior is designed, that best skill to knock down is the jumping light attack.... combined with eminence (strider augment that boost str by 30% while in mid air), impact (warrior augment that improve KD effect) and a pair of barbed nail... other things you can use to improve your ability to knock ennemies down faster is the elminator set (eliminator mask and cursed king belt).
Pummel bash is also an interesting skill to do so and it has the ability to break ennemies guarding/blocking, staggering them in the process (while staggered ennemies are out of combat stance, so they take pre-emptive damages, making it easier to knock them down). Only problem being that it consumme stamina (warrior is a high HPs, low stamina build).
Then once the target is down, it's to use your highest burst or highest dps skill on it before it gets back up (or hold it down with the tank special move holding the granb button, so your pawns can dps it while he's defenseless).
Might be tempting to go with Arc of Obliteration (require a skill ring) because it's an amazing burst skill, but it is also way too long to charge and ennemies often can get back on their feet before you complete the charge.... it's a "put everything in one blow" type of skill, kinda like great gamble but without the stamina consumption issue, so it's the kind of skill that require a lot of preparation and investment... and more importantly that require to rely a lot on your pawns (you need to start charging before the target gets knocked down, so you can unleash it while he's still down, which mean pawns have to handle both the aggro and the knock down).
Calamitous lunge (requires a skill ring, but second tier is already good enough) is a good choice to dps a knocked down target.... first it's instant, second it can be cancelled anytime if the situation change (you need to brace for an incoming attack, the target got back up, you're not hitting a weak spot and so need to reposition, etc....).
For defensive skills, exodus slash is a no brainer, it's the only warrior iframe.... pretty simple, if an attack that isnt a grab come at you and you cant escape it, exodus slash trough it.
Another thing that might be taken into consideration to improve your damages dealing capabilities (warrior is a tank, pawns should handle most of the dps when you're a tank) is the black cat sword Iralkis.... you need to get one and gold dragon forge it. Most of the time this sword does way less damages than the best sword you might find in BBi.... except that, this sword has a non negligeable chance to deal 8 times the damages.... if this happen in the right situation while using the right skill.... the effect is really deadly. Definitely worth a try...
Last but not least....
As I mentionned above, warrior is a mitigator tank.... which mean he's some kind of berzerker that have skills to withstand damages and resist knock downs while charging a deadly revenge attack, all thanks to his damage mitigating abilities....
But, in practice, this work only against small fray in gransis..... because lot of ennemies have unresistable attacks (instant knockdown no matter what) and grabs.
While it doesnt matter to be grabbed as a tank (high HP and defense, eventually the fighter augment to egression), because if an ennemy is busy grabbing you, it cant attack the rest of your party during that time, so you're still fulfilling your tank duty in that situation... but this also mean that you hardly ever manage to finish charging your attack skills....
Something abut climbing, it's okay for a tank to climb, not as a dps, but as a distraction.... ennemies trying to shake you off cant attack the party at the same time.... and if you can score some damages by punching it at the same time....
Tho remember that climbing consumme stamina, being shaked off consumme even more stamina (it's easy to spot an ennemy about to shake you off, jump off using a heavy slash before that happen), and tank vocations are all low stamina high HPs.... so use with caution and parcimony... also not all ennemies give a bonus to damage while you climb them.... so only do it as a distraction on them and never get greedy with climbing attacks....
https://youtu.be/yqXD6aJFXxI?list=PLukV9BBsll8XBy10WlnQ1p7V35UaDkl2S