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For the effect of fire that stop the regrowth of the heads.... the more heads it has, the more soft targets you have to remove his HPs....
The only gimmick OHKO move the hydras have is the gobble up move when it swallows someone, and you got an "escape the grasp" event before it happens (tho the second you fail that event you're dead).
I think I just have to stay in front of it, as you guys suggested
I also need to change some of my elemental skills and just be more patient. I was just frustrated last night because I had a good run and then the hydra decided to do a 360° move. Also the "I move forward to crush you" move is a bit tedious.. but yeah. Time to adapt
Then spam perillous sigils and great cannons (inside the perillous sigils) while staying close enough to keep in check his heads animations.
Also if you stay close enough and with the agro on you, the hydra no longer use tail sweep and the venom spray (those are his repositionning and long range patterns).
also.. the hydra starts rushing forward if it starts regenerating all of her heads. That cost me like 3 runs lol
So it's fine if the hydra leave by windows for me to add more great canons and perilous sigil on the field (but holy counter is still the skill that trigger the most GCs bolts)
But now MK is a tank and hydras are kinda rare, so when I fight one as a MK, I take my time tanking it and let my pawns figure out what they need to do.
When I'm set on farming hydras instead of trying to beat them as a MK for the sake of it, I go there as a strider....
Don't feel too bad though, since hydras are so rare in this game it takes pawns an immense amount of fights to gain enough knowledge to speed up their AI for it, which doesn't happen much, even with seasoned players. It's mostly skipped these days as people go straight for BI.
Yeah, I am sure there are work arounds to get your pawns knowledge a little boost, but this was my first playthrough and I managed to get it done on hard mode.
I am happy enough with that :)