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Oops, I was clumsy. Lose bunch of looot.
Yes 99% of the time I know how to not have that happen, but sooner or later it does.
All pawns are to me is a buffer + loot carrying and I use 2 archers because at least they manage to hit something, sometimes, but they even suck at that little.
Team of 4 but you are the hero doing 90% of the work.
Arisen, you fight! I will loot. Super realistic just like you are playing a MMO with gold farmers.
Somehow bethesda followers are worse, more suicidal, and love to empty entire clips into the same wall for 10 minutes, so this is kinda good.
Read again....
You ask your pawn to cast it outside of combat, before openning the chest.
When you ask for help out of combat, any sorcerer in your party that has necromancy (and no affinity) will use that spell.
No inclination's behavior involved, inclinations only affect pawns behavior in combat...
Necromancy last half a minute after being cast, you open the chest during that time window and the spell will automatically attack if a maneater spawn from the chest... untill it runs out of ghostly skulls....
Can pawns be carried?
Can bricks be carried?
Can pawns be throwed?
Can bricks be throwed?
Can pawns deal damage?
Can bricks deal damage?
According brick test (it as duck, just brick), pawns are bricks.
LOOK AT YOUR PAWNS BEASTERY. It will have every enemy rated from 0-3 stars and if your pawn has zero then it wont know what to do for that enemy.
If you can't figure out how to make pawns less retarded then who's retarded really?