Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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fudoshinkan Mar 10, 2024 @ 7:54am
no targetting
no targetting for sword fights has made me really dislike the fighting can someone help+ is htere actually a targeting system?
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✙205🍉🐆→ Mar 10, 2024 @ 7:58am 
casting spells
Guh~hey~hey~♫ Mar 10, 2024 @ 7:59am 
Point your character in the direction of your target.... and no, there's no sword with a scope.

Maybe play a ranged vocation ? Sword vocation are pretty limited in the game to tell the truth, mostly tank vocation, so hitting ennemies with their sword isnt the thing you expect from them most of the time, they are tank vocations.... unless that sword is their only weapon (warrior).
Skywalker Mar 10, 2024 @ 8:04am 
The targeting is your hand and the movement buttons or controller. Auto lock would not work well, cause most difficult enemies you have to climb on top and other moves and by many enemies you have to change your target very fast. Combat would very inflexible with auto lock.
Q_taro Mar 10, 2024 @ 8:04am 
Only archers and magicians can use targets.
Omnicide Mar 10, 2024 @ 12:00pm 
There are some auto targeting things in the game but I'd probably never touch it again if it had a full lock on system. Manually aiming is why it's fun all these years later.
Migromul Mar 10, 2024 @ 12:20pm 
Ther is a auto-targeting. This includes melee-weapon, but I believe only vor skills, not for core-abilities (hence, not for abilities, which don't consume stamina)
You have 3 type of chain: light attack in quick succession and light attack with a paus after the first chain-part (e. g. no paus between the attacks after hitting the button) If you pause a second, you will get another chainpart. For a fighter ther are two additional parts with the pause. For a dagger-wielder, there are 3 additional attacks (all kicks) with a pause and thrww with quick (dagger-attacks.) holding the heavy attack will auto-chain an additional attack for dagger-wielders. (I'm not so sure for sword-and mace-fighters.)

The warrior-attacks needcontact to chain.Staff-attack only have and addtional charged attack (e. g. holding the button) and bows don't have any special core-attacks.

Spells lock on, baut also auto-target. This can be annoying, but you can also use this to your advantage: all locked on will get hit, if possible. the big sorcerer spells generally don't lock on. (they have to be targeted manually or auto-target. Exception is the Gicel and upgrades. (this is a big horizontal ice-spice. works wonders against most type of drakes...)

You also can manuall target spells: hit the shift-key, and you will manually target. The only useful attack-spell for that, however, is Ingle an Gicel. If you hit shift for an enchanting-spell, you will target yourself.
Anydome (and I belief also halidome and perhaps void spell) will be targeted at the ground. Pawns, however, will target a person. (this isn't possible for the player at least in case of anydom+upgrades, even with hitting the shift-key.)
fudoshinkan Mar 10, 2024 @ 1:21pm 
i dont feel the fun because i cant focus on an emamy
AvG Mar 10, 2024 @ 1:27pm 
I played both focus target and non-focus over the years. Each has some merits to it, but it isn't a deal breaker for me. I just learn how to handle the character without it.
Mei Mar 10, 2024 @ 1:58pm 
Have you tried running over and facing your enemy?
fudoshinkan Mar 10, 2024 @ 2:40pm 
Originally posted by Mei:
Have you tried running over and facing your enemy?

yes but i keep getting away
Omnicide Mar 10, 2024 @ 3:08pm 
Command your pawns and attack the things that are attacking them, easy targets that way while you get more accustomed to the flow of combat.

Keep moving so you don't get sniped, eventually you'll get leveled up enough and get your gear upgraded to the point where you can take some hits, and then you can experiment more with playing in the front line and timing your attacks on fast moving targets.

You'll get used to it if you try.

If you play a strider/ranger it's like playing a pseudo fps with pets that loot for you essentially. Honestly I'd recommend playing an archer your first time through this game, it's arguably the best overall experience, and when you decide to do something else you'll know exactly who/what/why.

If you start out as a shield user you'll spend most of your time blocking nothing from fear and if you play a mage you'll constantly position yourself poorly and die. Archer gameplay doesn't have this problems, and isn't as clunky. You get double jump and dodge roll too.
Last edited by Omnicide; Mar 10, 2024 @ 3:18pm
MP Mar 10, 2024 @ 8:17pm 
I am so glad that this game has no hand holding, aka auto lock on .
Whoever needs such things, isn't a gamer.
Migromul Mar 10, 2024 @ 9:22pm 
Originally posted by Omnicide:
Command your pawns and attack the things that are attacking them, easy targets that way while you get more accustomed to the flow of combat.

Keep moving so you don't get sniped, eventually you'll get leveled up enough and get your gear upgraded to the point where you can take some hits, and then you can experiment more with playing in the front line and timing your attacks on fast moving targets.

You'll get used to it if you try.

If you play a strider/ranger it's like playing a pseudo fps with pets that loot for you essentially. Honestly I'd recommend playing an archer your first time through this game, it's arguably the best overall experience, and when you decide to do something else you'll know exactly who/what/why.

If you start out as a shield user you'll spend most of your time blocking nothing from fear and if you play a mage you'll constantly position yourself poorly and die. Archer gameplay doesn't have this problems, and isn't as clunky. You get double jump and dodge roll too.

That's a good recommendations, also because teh strider hast the most balanced stat-growth. If you starting with that, you can change vocation anytime without much disadvantage. (Strats grow depending on the vocation you are at the time of character-level-up.)
Ouros Ys Mar 10, 2024 @ 9:53pm 
To try and gather the responses:
Basic Attacks - Use your Movement Stick/Movement Keys to "target" an enemy with a basic attack. So if your camera is facing one way, and the enemy is off to your right, you will want to push the Movement Stick towards the Right, or your Right Movement key. You will then do a basic attack in that direction.

Skill Attacks - You will want to "target" the enemy in the same fashion. However, the Skills will auto-target the nearest enemy in that direction.

For instance, with the Dagger Skill "Biting Wind," if you push Movement Stick to the Right, or use a Right Movement key, and execute the skill, you will target the nearest enemy to the right-side of wherever your camera is facing.

If you are directly facing the enemy, that you wish to attack, continue to push the Movement Stick toward them or press the Forward Movement key, when you do your attack/skill.

Bow Attacks, (for the Strider, Ranger, Assassin, and Magick Archer), you'll use the Left Bumper/Right Mouse button to aim your bow. The controls are similar to any shooters, where you just use the cross-hair to target.

Spells require a bit of finesse, as they have hybrid aiming. Most spells will initially auto-target enemies/body parts of larger enemies. However, you can also switch to manual aiming. The manual aiming, for spells, varies based on the spell type that is being cast.
Some spells will use a cross-hair style aiming system.
Others will create a marker, that you will then control the movement of the marker, for where you will target a specific area/person or enemy.
I forget the Mouse and Keyboard control for enabling manual spell targeting. I think it is Left Shift/Sprint button.
I play with controller, and you click the Movement Stick to turn on manual aiming for spells.
Last edited by Ouros Ys; Mar 10, 2024 @ 10:05pm
fudoshinkan Mar 11, 2024 @ 3:41am 
Thanks a lot guys
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Date Posted: Mar 10, 2024 @ 7:54am
Posts: 19