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Bir çeviri sorunu bildirin
https://steamcommunity.com/sharedfiles/filedetails/?id=3146847636
Daimon's second form is more difficult against spells.
Sorcerer gameplay is always mechanical and repetitive like that, gets better if you bring sorcerer pawns with you and try to control their cast by synching with them, but it will still be sorcerer gameplay... but now daimon fight as a magic archer or warrior is even worse....
I couldn't get it to work sadly (i did 99% of the job with holy bolt) but the rest of the game was pretty satisfying with this setup ^^
its part of the reason why there are new tools coming for sorc, such as quickcasting i guess hahahah
with his high mobility you need to count on a torpor and getting off some nice spells, alternatively holy enchant + focused bolt is common approach. You need to have magic number higher than 770 (or 1200) to pierce his resistances or you do almost no damage. Because of this you will want to use x4 item buffs to boost your magic sky high.
This was one of two fights I really practiced "caster bunny hops" for focused bolt until I could take him down fairly early into the fight. He's also immune to torpor the 2nd time you fight him and going forward.
Small/fast paced fights where you're the target (like in solo play) - all you needed to do was just run around with HFB, or better to say was the optimal play. You had little breathing room for big spells unless you pre-cast and slowly walk towards unsuspecting enemies, which was kinda fun. You can use a ledge/high point to cast or lame out an enemies tether (where they run back to their usual spot after going to far). I think that's what the fast casting mechanic is for now, albeit with more stamina drain. Now you can be more flexible with offense options and cast more big spells during scraps and in enclosed spaces.
Bolide is worthless against most powerful bosses, even if the sorcerer have 3k+ magick. Holy focused blot works well against almost anything that are not immune to holy damage.