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its just math to figure how much xp/dp you need to get max vocation. even if he went to 1 xp away from level 7 its still a ratio of 4.957/1 dp/xp. wiki says dp 40% is max gain without any equipment. you would need buffs that multiply that dp by 12.5. the armour and two rings at maximum efficiency doesnt even com close to half that.
also, hiring high level pawns, playing on hard, and killing either bunnies, birds or oxen doesnt change anything significant to the ratio that i can tell.
However if we add x2 Ring of Perseverence (x1.5²) and the Asura Armor (x2), we get
1-(5849x4.5/29000) = ~0.09 or a ratio of 9% between XP and DP, that's doable.
This sounds nice and all, but I see a LOT of problems:
50 XP "Newly Arisen", 300 XP "Upon a Pawn", 500 XP "Call of the Arisen" and 1000 XP "Strength in Numbers", so 1850 XP in total (Strength in Numbers might be possible to skip by preemptively placing barrels near the riftstone for a Barrel Glitch? Never tried)
You'll be Level 2, with a Level 6 Rook, let's be generous and say that only the Cyclops died, leaving the Goblins to despawn. That's still 750 XP more to the count.
Now with the extra unavoidable XP shenanigan, once the pawn is created, the Arisen acquired a minimum of 1100 XP.
After creation, the quest completes, 500 XP is given, and a bit more goes to the Pawn because the game tries to smooth XP inbalance.
So let's remove an extra 1300 XP to the Pawn XP limit (~100 XP for "Call of the Arisen" XP smoothing and ~1200 XP for "Strength in Numbers" + Targets + XP smoothing).
We're looking at an incompressible XP gain of ~1800 XP for the Pawn each time we want a Ring of Perseverence{600 XP if "Strength in Numbers" can be postponed}
With those incompressible XP gains now in mind, we can get more accurate minimum ratios: ~86% {82%} without DP boosts, ~65% {27%}* with maximum DP boost and ~58% {45%} with 1 Ring + Armor.
TL:DR - It's safe to assume those vocations levels were cheated in with the information available.
*And don't make bad math :(*
* This might be possible by getting 3 Rings (2 for the Pawn, 1 for the Arisen) AND have someone drop you 2 Asura Armor, AND manage your XP very carefully to an absurd extent in order to get the same result legitimately, but I think that the most likely thing to happen will be the XP smoothing screwing everything and getting the Pawn to level 7 before it reaches Vocation 9.
im not sure i understand your math though. the armor and two rings arnt doable, even if you start at level one with both and only kill rabbits. you dont get 1/1 dp/xp. its 40/100 at best. with gear it should be 180/100, so you multiply total xp by 1.8 at this ratio to get total dp.
lest say he gets 6k xp just to make math simple
6000 X 1.8 = 10800 dp
thats barely 1/3 of the dp needed for max vocation level.
you can skip "strength in numbers" i did it a few times. also you dont need to glitch through the door. ive ran past the skeleton mages and gargoyle for the void key then liftstoned out of there a few times.
yeah, unfortunately. i was thinking it was something like that. i was mostly curious if their was a way to do this in game. like some op boost i didnt know about. the 1 hour total play time kinda gives it away though...
Might be a challenge... try to do it before level 20 (so probably without asura armor since Grigori wouldl probably catapult you at higher levels otherwise). Reducing the exp gained by taking high level (25+ above your own level) pawns.
Hardmode is probably a bad idea too since it doubles the exp gained, so basically reducing the number of ennemies you can use to farm discipline points (they need to give below 100 exp, so with double exp that reduce this to ennemies that give 50 or less exp).
Anyway there's better challenge to try.... like beating the 20 minutes mark in speedrun mode.....
I did everything both wrong AND BACKWARDS >_>
29000/5849=495% and (29000/4.5)/5849=110% without all the unavoidable mess.
so... yeah.. My brain when all complicated and looking and why it can and cannot work, when the simple fact is, DP > XP = impossible.
I need more sleep :(
I'll try that next time I'm the camp!
Ah also.... dont bring a scather pawn when rushing bbi..... they will systematically free the condemned gorecyclop first thing when entering the area where the void key is.... and ofc just bring liftstones.... climbing to the void key is already difficult, trying to climb down will be even worse (unless you're a strdier with skull/jelm/brain splitter).