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Other than that, any normal shield blocks any amount of damage completely, regardless of its Strength/Magick rating. (MK and Magick Shields are a slightly different story.) The difference in shields is whether a normal block against a strong attack will suffer a guard-break or not. A Perfect Block never gets guard-broken. A normal Block might, presumably based on the shield.
Whether or not it's the Strength rating or some other (maybe even hidden) stat of the shields is a different story I haven't seen properly answered yet, myself. The DD wiki cites Knockdown/Stagger as the determining factor, but I'm not convinced the wiki is always right about everything.
Any of the skills CAN be useful, some are more situational than others. The mileage can vary a lot depending on what your party set-up is.
Maybe get a 2 fighter, 2 warrior setup and give them all taunts. Start up your own drum-line, taunt them to death.
And why are there no dance emotes in this game?
It isn't about giving a pawn skills and expecting them to use it, but rather setting up skills so that the pawn has options other than basic attacks when faced with something requiring a more tactical approach. The AI doesn't behave like the player. Their base behavior is one of facilitating other members by means positioning or using skills instead of trying to deal maximal damage. If normal attacks and blocks work well against a particular encounter, the pawn won't stand around idle, no. But their behavior will more often ignore tactical callouts. To a degree it's a matter of playstyle, but it's also the sort of behavior they will always lean towards.
As for the shield strength thing, you can test this yourself by comparing an unenhanced rusty shield against a higher-end shield. Not only will the pawn's guard be broken more quickly from repeat attacks against stronger enemies, but their perfect blocks will be less effective. Sheltered Assault still uses primary weapon for determining damage, but actual blocks or skills that relate to hitting things with the shield will be stronger. No evidence to cite other than my own experiences on the matter, but even the wiki has been proven to be wrong on a few occasions.
I don't think that's the reason people do it. They do it with the intent of the pawn attacking with the sword more often, instead of attacking with the shield. Presumably because of the obviously large disparity in numbers in between their respective Strength ratings.
Which makes me curious. Assuming the strongest shield and sword from the same tier, and a skeleton or other type of enemy with high piercing resistance and low blunt resistance: does the shield hit harder after resistance is calculated, or a sword skill hit?
Because that would be a decisive argument to add a shield attack skill. A pawn with proper Bestiary knowledge would probably err on the side of using the attack with the higher damage output. The only other two sources of blunt damage on normal attacks are warriors with hammers or MK Arisen with maces.
doubtless he already knew that, hence why he referred to normal attacks
bow use is considered a skill unto itself as it requires one to hold the secondary skill button (at least on controller), albeit one whose damage is affected by a core skill (loose)
Even against low-level enemies, fighter pawns without a shield will get wasted. Nothing wrong with getting rid of shield skills, but I can't see any reason to take away their shield, especially once you've unlocked the Secret of Metamorphasis and corrected that mistake you made in the early game where your pawn is tiny and can't carry anything.
Ah, the burdens of cosplaying your pawn. She brings in the RC though, so I don't mind.
Serious question, how much crap do you people carry in your inventory?
Both my Arisen and pawn are SS and I'm a pack-rat who picks up everything I see and only once have I ever had issue with weight and that was in the Water God Temple with those 10lbs slats. Beyond that I've gone the entire game picking up every drop and every plant and have never become over encumbered.
I don't think I have ever hired a pawn under 5'6" ? My preferred height is 5'10" or over.
I like them to have reach, carrying capacity, not get drenched in puddles, and not be creepy (last one is just a matter of taste).