Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://dragonsdogma.fandom.com/wiki/Stat_Growths
https://stackoverflow.github.io/dragons-dogma-stat-planner/
But you don't really need to. Just have fun in whatever vocation you want. And as stated from above, you may want to get different augments from different vocations.
Sanctuary (From Mystic Knight.Tank mode against ANY physical attack when critical hp.)
Impact
Clout
Vehemence
Adhesion (IMPORTANT against thunderwyvern. Climb attack em 0 problem)
Exhilaration
Bloodlust (Night only. Temporary if Bitterblack isle)
optional:
Sinew
Autonomy (Good if solo)
Stability (Good against dragon)
Egression (Escape grab faster)
Reinforcement (Good when have very tanky party. They tank execuy spell.)
Thanks, I'll switch into the mythic knight class for a while then.
Play what you want.
Yeah, I guess that's the best advice. I just played some western CRPGs like Icewind Dale or Pathfinder Wotr before, which can become extremely hard when making the wrong decisions. But from what I've seen so far this game doesn't seem to be too hard on normal difficulty.
The difference between RPGs like Pathfinder and action games like Dragon's Dogma is that more than enough depends on you yourself.
Now, there will always be ppl saying play what you want/how you want or whatever.
But be aware that these ppl cannot guarantee that you playing as you want will NOT get you in trouble. So as much as the game is perfectly clearable with any build or non-build you use, thare will be consequences to the way you play.
The main reason I say that is Guardian will make your pawn try to stay close to you at all times. Meaning they won't do as much range combat, or melee unless the enemy is very close. They'll even interrupt their own spells, just to stay within the range that Guardian says they should be.
It isn't a make-or-break type thing, though, this is purely my own preference. If you don't mind your pawn having it, that's fine too. I just like my pawns to wander around/go for range.