Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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mc5686 Oct 4, 2023 @ 4:10pm
Strategy to defeat gold+silver knights
I am currently stuck in BBI Forsaken Cathedral: Third floor fighting two knights.
I currently am a lev 90 strider with a decent bow (Dragon's Ire) with a supporting mage.
I can defeat the Gold Knight, but Silver knight keeps resurrecting him.
Whenever I manage to lower Silver Knight health it stops and uses a red aura to restore health.
I seem completely unable to stagger the Silver knight and interrupt his spell building and silencer arrows don't seem to have any effect.
What am I missing?
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Showing 1-15 of 17 comments
gammav Oct 4, 2023 @ 4:26pm 
Dazzle blast, implicate could stagger em. You can grab em during stagger.
https://youtu.be/gXQXgFeI8bU?feature=shared&t=127

Assassin can knock em down using snakebite skill
stab in butt with knife
toasty frosting Oct 4, 2023 @ 6:52pm 
Silver Knights have a lot of defense (650), only take 80% from slashing, and dagger attacks have a universal 87.5% damage multiplier. You may actually get more damage from your Dragon's Ire due to their 25% blunt weakness (the fire damage is unlikely to pierce their magic defense unless goldforged and using both Acuity and Attunement).

Some options: Silver Knights are vulnerable to Torpor, so spamming 3* or higher rusted weapons until it sticks will give you more time between heals to burst it down. Conqueror's Periapts/Vigor Extracts to boost strength, Blast Arrows, or Throwblasts can give you the oomph to muscle through its defense. Mighty/Terrible Bend and a direct hit from Fracture Dart are the strongest bow skills per hit if you have trouble piercing defense. When attacking with daggers, use Engrave (the kicking combo you get by using Light Attack, pausing, and then spamming Light Attack) to deal blunt damage to the knight.
zadymek Oct 4, 2023 @ 8:06pm 
Originally posted by mc5686:
I seem completely unable to stagger the Silver knight and interrupt his spell building and silencer arrows don't seem to have any effect.
What am I missing?
Dazzle Blast, Mighty Bend to the face and especially Leaping Stone (Pawns love to spam this on skeletons). Grapnel by the Mage (don't expect enchantements to help though).

The general tactics is avoiding frontal attacks and attacking Silver from the rear. If you can stagger it at least once you can then pick up and toss it around denying Silver the chance to fight back.

BTW Be sure to avoid killing any of them while they're being grappled (red Vocations) by your ally. The grappled knight's Health will auto refill on a killing blow in this scenario.
Last edited by zadymek; Oct 5, 2023 @ 6:05am
~⁧⁧kapacb Oct 5, 2023 @ 12:29am 
Originally posted by gammav:
Dazzle blast, implicate could stagger em. You can grab em during stagger.
https://youtu.be/gXQXgFeI8bU?feature=shared&t=127

Assassin can knock em down using snakebite skill
Yup, snakebite is soo good on assassin
Guh~hey~hey~♫ Oct 5, 2023 @ 2:17am 
soaring stone + brain splitter. It's a no match combo against anything that's light enough to be lifted in mid-air.

Eventually, if the room have an high enough ceiling, cloudstorm arrow or fracture dart are quite OP, can use special arrows (silence), apply torpor (rusted bow) and are blunt attacks, along a fire effect on fracture dart (silver knight is weak to fire, golden knight is weak to ice , both are weak to blunt like all skeleton type ennemies).
toasty frosting Oct 5, 2023 @ 5:42am 
Silver Knights are immune to Silence. I've read that Fracture Dart doesn't deal fire damage unless you're using Dragon's Ire (it does burn regardless), but that brings us right back to Ire's pathetic magic stat being unable to pierce a Silver Knight's Magic Defense without Demon's Periapts or magic boosting augments.
Guh~hey~hey~♫ Oct 5, 2023 @ 8:21am 
Originally posted by toasty frosting:
Silver Knights are immune to Silence. I've read that Fracture Dart doesn't deal fire damage unless you're using Dragon's Ire (it does burn regardless), but that brings us right back to Ire's pathetic magic stat being unable to pierce a Silver Knight's Magic Defense without Demon's Periapts or magic boosting augments.

Really ? I always though it did have fire damages, since it applies burn on hit (at least visually it set ennemies on fire)....
Anyway it's so OP when manually detonated, having the extra damage from fire is kinda trivial on the total damages....
toasty frosting Oct 5, 2023 @ 9:15am 
Yeah, it's weird, but apparently the guys at the wiki did the tests and it's just blunt damage unless you specifically have Dragon's Ire, then it's blunt + fire. It just seems like it should be naturally fire because it causes Burn and pawns apparently feel the same way. The magic multipliers on Fracture Dart aren't anything special either.

I run Vehemence/Clout/Attunement/Acuity simultaneously when playing physical vocations, so my Arisen could probably do appreciable elemental damage to both Silver and Golden Knights with Dragon's Ire and Glaze in a pinch. But for the average Strider/Ranger/Assassin with a physical-exclusive build, the magic stats on Ire and Glaze are just there for show.
Teralitha Oct 5, 2023 @ 2:30pm 
Hire 2 more pawns?
AvG Oct 5, 2023 @ 5:19pm 
its kinda ridiculous but just like most enemies in the game if you learn how to use a throwblast they die almost immediately to it, or get stunned from it. Its very cheesy however, so I would only do this if you just want to move past them quickly.
Guh~hey~hey~♫ Oct 6, 2023 @ 10:37am 
Originally posted by toasty frosting:
Yeah, it's weird, but apparently the guys at the wiki did the tests and it's just blunt damage unless you specifically have Dragon's Ire, then it's blunt + fire. It just seems like it should be naturally fire because it causes Burn and pawns apparently feel the same way. The magic multipliers on Fracture Dart aren't anything special either.

I run Vehemence/Clout/Attunement/Acuity simultaneously when playing physical vocations, so my Arisen could probably do appreciable elemental damage to both Silver and Golden Knights with Dragon's Ire and Glaze in a pinch. But for the average Strider/Ranger/Assassin with a physical-exclusive build, the magic stats on Ire and Glaze are just there for show.

You should try debilitator ranger with the dragon glaze then... corkscrew arrow turns it into a deadly control weapon thanks to the freeze effect.
Freeze the target, change to a purely physical bow, ♥♥♥♥ a blast arrow then shoot it using either reaper arrow or great gamble while the target is still frozen (gives double physical damages on ennemies that can be entirely frozen, like garms).
Though what's tricky is that you dont seems to benefit from magnitude to freeze ennemies with the dragon glaze (it's a pretty buggy augment so it might be another of its bug), nor from morbidity obviously....
But it can be stil a nice tactic for some ennemies, because contrary to sleep/pretifying arrows, freezing with the dragon glaze doesnt consumme anything....

Not sure its worth using a slot for attunement on a purely physical vocation.... I'd rather get sinew for better mobility (while carrying special arrows which can become quite encumbering) and just poping a demon periapts when in need of a magic boost... like when dealing with ghost ennemies as a strider, with heaven's keys and brain splitter.
toasty frosting Oct 7, 2023 @ 11:28pm 
I used to have a Ranger pawn with Dragon's Glaze with the intent for proccing freezes. Actually taking good advantage of the freeze can be rough because pretty much any hit breaks the ice, including the skill or weapon used to freeze in the first place. Well that was my experience when trying to fill out my pawn's "freeze then shatter" bestiary knowledge with Almace and Frazil. Still fun to bully Eliminators even harder than usual.

Re: augment talk, I run a total meme setup of Clout/Vehemence/Attunement/Acuity/Predation/Sinew as Assassin these days since I don't climb much. Understandably, not many will be able let alone want to fit cross-class attack augments for a variety of reasons, hence total meme. But now that I look at my item loadout, I do have enough space for a few Demon's Periapts. Shame that pawns devour periapts instantly, so you can't use them as periapt packmules like you can with special arrows and up to 5 Living Armor show up per run.
Guh~hey~hey~♫ Oct 8, 2023 @ 7:01am 
I always carry 5 demon, monk and conqueror periapts. I rarely use pawns and when I do I rarely give them any periapts..... Sometimes a monk one when they get a bad debilitation that might send them back to the rift (especially during gazer or cockatrice fight).

I f i want my sorcerer pawns to have a magic boost, I just play magic archer. and use magic rebalancer...
toasty frosting Oct 9, 2023 @ 12:35am 
The point was that I would like to give pawns periapts not so they can use them, but so that I don't hit my Light load limit. But pawns will eat those periapts the moment they see anything remotely dangerous which is annoying and a waste. I used to run solo, but I'm playing with pawns right now to fill out bestiary knowledge. 3 Fighters is pretty solid, incidentally.

To bring this back to Golden and Silver Knights for a bit, you know what really doesn't help with killing them? Applying Lowered Attack to Golden Knights. You'll literally kill them several times over by the time it sticks if Dragon's Roost is enhanced enough, and for Assassins trying to apply it with Shield Storm is riskier than just fighting normally. The things you do for a fleshed out Bestiary.

My normal periapt loadout was 4-12 Conqueror 2 Monk. 4 Conq for Daimon, the rest discretionary. I have most of my ailment bases covered with my hodgepodge of pre-BBI gear and most pawns at 200 do as well, so the Monk's Periapts are mostly just in case I get too close to a Garm when they're dying. Could probably put some Bottled Hastes on some of my support pawns, since low Torpor resist seems to be a running theme with some of my Fashion's Dogma recruits.
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Date Posted: Oct 4, 2023 @ 4:10pm
Posts: 17