Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Belnades Sep 23, 2023 @ 1:47am
Dragons Dogma 2 Stats
Do you think each class gets different stats for leveling up again? This time I would like to use a mage pawn but I don't want to level it as fighter just for the defensive stats.
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Showing 1-15 of 37 comments
Lucian Sep 23, 2023 @ 1:55am 
Hopefully they have better way to do this.
~⁧⁧kapacb Sep 23, 2023 @ 4:54am 
I really dont get this min max logic
Just olay the way you want
AfLIcTeD Sep 23, 2023 @ 5:03am 
Just give us points to put where we want. I really hate having to play another class just so I can get some stats to play the class I want.
Belnades Sep 23, 2023 @ 6:20am 
Originally posted by ~⁧⁧kapacb:
I really dont get this min max logic
Just olay the way you want
Who is talking abiut min maxing? I just don't want a pawn that gets one shot all the time. In current Dragons Dogma the most efficient way to build a suupport pawn is by only giving it support skills. You don't need damage stats for those. So yeah. I wouldn't really call not wanting to completely waste stat points min/maxing.
zadymek Sep 23, 2023 @ 6:30am 
I hope the devs will crack down on XP farming and minmaxing and replace the stupid stats system with something like Perks tree from Path of Exile or Dead Island.
Belnades Sep 23, 2023 @ 6:38am 
Originally posted by zadymek:
I hope the devs will crack down on XP farming and minmaxing and replace the stupid stats system with something like Perks tree from Path of Exile or Dead Island.
yeah that would be cool.
zadymek Sep 23, 2023 @ 6:55am 
Originally posted by Catpiss:
yeah that would be cool.
To be specific, my idea of a perfect character "progression" is not 100% the same as PoE.
It's more of a hybrid:

- starting stats cover considerable amount of needs (many enemies won't oneshot characters with the worst survivalability), but also differ significantly. So the choice of a starting class actually matters cause it is reflcted in stats.

- there's no stats increase on leveling up, you get Augment points instead that you can spend on...

- Augments, of which only 6 can be active at the same time, that modify (multiply) the starting stats.

- So, if the starting stats have good survivalability (HP and DEF) the Augments boosting HP and DEF will do a great job, but if HP and DEF are bad they will "equalize" at best. And it's up to player to decide if they value damage over survivalability or some gimmicks, but they cannot boost every stat to a good level cause, again, Augments only modify starting stats.

This system would be supplemented with equipment system that doesn't modify the starting stats (substantially) but provides unique modifiers on it's own that impact damage, survivalability and /or gimmicks. Think: stager/knockdown resistance, damage type resistance/boost rather than a direct boost to DEF or Strength/ Magick.
Last edited by zadymek; Sep 23, 2023 @ 7:06am
Belnades Sep 23, 2023 @ 7:26am 
Originally posted by zadymek:
Originally posted by Catpiss:
yeah that would be cool.
To be specific, my idea of a perfect character "progression" is not 100% the same as PoE.
It's more of a hybrid:

- starting stats cover considerable amount of needs (many enemies won't oneshot characters with the worst survivalability), but also differ significantly. So the choice of a starting class actually matters cause it is reflcted in stats.

- there's no stats increase on leveling up, you get Augment points instead that you can spend on...

- Augments, of which only 6 can be active at the same time, that modify (multiply) the starting stats.

- So, if the starting stats have good survivalability (HP and DEF) the Augments boosting HP and DEF will do a great job, but if HP and DEF are bad they will "equalize" at best. And it's up to player to decide if they value damage over survivalability or some gimmicks, but they cannot boost every stat to a good level cause, again, Augments only modify starting stats.

This system would be supplemented with equipment system that doesn't modify the starting stats (substantially) but provides unique modifiers on it's own that impact damage, survivalability and /or gimmicks. Think: stager/knockdown resistance, damage type resistance/boost rather than a direct boost to DEF or Strength/ Magick.
Honestly I am fine id they give the most optimal stats for the class you're leveling. I neve runderstood why the magic archer gets magic defense as main stat. And since pawn AI will be smarter, I hope that the mage pawns will be also good with having offensive and defensive spells. But if they don't change how it works, it won't be that big of a deal.
zadymek Sep 23, 2023 @ 7:53am 
Originally posted by Catpiss:
Honestly I am fine id they give the most optimal stats for the class you're leveling. I neve runderstood why the magic archer gets magic defense as main stat.
Cause there are already Vocations with other stats good? Now, seriously, I think this was the reasoning.
This plus the fact that MA being effectively a magick variant of a Strider doesn't need good damage related stats to be broken (you don not deal damage with stats but skills). So, technically speaking MA is being given the most optimal stats.
H-Foundry PIXIV Sep 23, 2023 @ 8:01am 
I hope they either make builds matter i.e. you can be nerfed like in other RPG's or they change it to something better, just you don't hear people saying "play as you want" as the universal answer to anything even if no one asked lol.
Belnades Sep 23, 2023 @ 8:03am 
Originally posted by H-Foundry PIXIV:
I hope they either make builds matter i.e. you can be nerfed like in other RPG's or they change it to something better, just you don't hear people saying "play as you want" as the universal answer to anything even if no one asked lol.
Play as you want, unless you want to min max or create a well thought out build. LMAO.
zadymek Sep 23, 2023 @ 8:10am 
Originally posted by H-Foundry PIXIV:
I hope they either make builds matter i.e. you can be nerfed like in other RPG's or they change it to something better, just you don't hear people saying "play as you want" as the universal answer to anything even if no one asked lol.
Last I checked you were saying that this game is lenient with builds. minmaxing is pointless and you can play as you want ;)
H-Foundry PIXIV Sep 23, 2023 @ 8:11am 
Originally posted by zadymek:
Originally posted by H-Foundry PIXIV:
I hope they either make builds matter i.e. you can be nerfed like in other RPG's or they change it to something better, just you don't hear people saying "play as you want" as the universal answer to anything even if no one asked lol.
Last I checked you were saying that this game is lenient with builds. minmaxing is pointless and you can play as you want ;)
I never said min maxing is pointless. You must be confusing that with someone else.

The game -is- lenient.
zadymek Sep 23, 2023 @ 8:36am 
Originally posted by H-Foundry PIXIV:
I never said min maxing is pointless. You must be confusing that with someone else.
Fair enough, you said more like "min-max isn't necessary" cause of the game leniency, and also
Originally posted by H-Foundry PIXIV:
It's a correct generalization. The game is lenient with builds, fringe outliers don't make the norm, you cannot say the game is not lenient with builds because of the outliers. Sheesh.

Anyway, the min-maxing NOT being pointless is not mutually exclusive with the game not requiring min-maxing. You can have the game you can just "play as you want", like Dragon's Dogma, that can be eg broken with min-maxing.


Originally posted by H-Foundry PIXIV:
The game -is- lenient.
Of course, of course. Provided you are at level 200 ;)
H-Foundry PIXIV Sep 23, 2023 @ 8:44am 
Originally posted by H-Foundry PIXIV:
The game -is- lenient.

Originally posted by zadymek:
Of course, of course. Provided you are at level 200 ;)
People wouldn't say 'play as you want' if the game wasn't lenient with builds, and they're not talking about "only at level 200". This is a statement you usually see at novice players asking questions. As much as it annoys me to see it, it's basis that the game is lenient enough for builds not to matter much is true. Which is precisely why they say it.
Last edited by H-Foundry PIXIV; Sep 23, 2023 @ 8:50am
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Date Posted: Sep 23, 2023 @ 1:47am
Posts: 37