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Fair enough but how about games like Mass Effect and Dragon Age? Those kind of games no? Where as the quality is focused on Quests, Story and the RPG aspects like the Forgery system and etc
I like to think that for the Coop feature, go to Monster Hunter. Let this game cook its own recipe and stand on its own with the Pawn System.
I'd genuinely enjoy an insanely hard endless dungeon similar to Bitterblack Isle or whatever, but with four players going down through it, as a form of end-game content.
Gimme a singleplayer with other players pawns for 95% of the gameplay, but then let me access "THE TOWER" at the end of the game where I can buddy up with other players to fight ever more dangerous threats and explore an ever more deeper dungeon.
I just wanna use all those wonderful tools they gave us, without having to teach an AI companion (or rely on hired ones being taught) how to use them, that's all.
I'm not salty in the slightest that it says "Players: 1" on the website though, but just sayin' - it'd be nice to use all these classes and tools in a multiplayer environment.
Didn't stop those dumbasses patenting the "Nemesis System"
ME3MP is LITERALLY the sole reason anyone gives a ♥♥♥♥ about ME4, cause it sure as hell wasn't Andromeda. There are people playing ME3MP on Xbox and OPc right now as we speak... just like this game.
The thing is: Nobody is being forced into it. If we want to play solo, we can.
It's the story-focused games that are strictly MP that annoy me. Busy people can't always consistently find time to work together, but there's little I can do about it. If the game is strictly MP and we can't find the time to play together, it's a game we must skip. That's just life.
The Pawn system was very unique. This is why a lot people enjoyed it. I am sick of people trying to make a game into something it isn't. It doesn't need to be Dark Souls or Monster Hunter or Diablo 4 for that matter.
If people are so dead set on playing co op there are plenty of games that offer that.
1) Сertain system of rules for interaction between elements of game world has been patented, and only literal copying of entire system will violate patent. Any developer can make arbitrarily similar system.
2) Where I live, patent law does not allow to patent game rules, as well as any programs.
I agree, this comment is a prime example of that.
Me and my brother already play MH together. Didn't stop us from wishing DD2 was made with coop in mind. It's not like we are asking for something that's super far fetched, Dragon's Dogma Online was a thing.
I played Dragon's Dogma Online with my brothers and MH is just never gonna scratch that itch.
I challenge anyone to give me a downside to this kind of implementation lmao. I doubt anyone could. It is entirely optional so people who value complete immersion can choose not to engage with the system and don't have to sacrifice anything. People who desire to play with a buddy will most likely prioritize getting their friend to play so they would not mind having a smarter pawn per se even if it kinda breaks the lore.
There is a downside, its client sided. You cant progress your character even though you play with your friend. Maybe you can bring monster materials and item rewards but thats just making the game more of a chore so now you need to do the quests twice.