Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Digware Jun 22, 2023 @ 8:44am
Questions about MK and Sorcerer equipment
I was looking at the wiki that the strongest maces are Virge of Madness and Magebreaker. The Virge that does massive damage due to its great force damage, but being a MK isn't the Magebreaker that also has a magic attribute better? I see that the Magebreaker has a debuff that decreases magic, is there a way to get this out?

Of the shields I see that the one with the best stats is the Diabolic Shield, but the Purged Buckler comes with a Holy enchantment. What is the use of the shield being enchanted with Holy if what I use to attack is the mace? I also read that the Purged Buckler attracts mobs so that they focus on attacking you, does this work well? I think it would be a good strategy to divert attention of my pawns spellcasters.

Finally, my pawn is a sorcerer. What armor is recommended for a sorcerer? I currently have the Armor Carrion, but I can't get the other parts and I don't know if it's the most convenient.

Any comments about your experiences will be welcome. I apologize if I ask questions that have already been answered in another post, if that is the case and can you send me the link where the information is, I would appreciate it.

P.S.: My pawn is a sorcerer named Laurie, add me to use it and i can use your pawns too.

Greetings.
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Showing 1-7 of 7 comments
zadymek Jun 22, 2023 @ 9:29am 
Virge of Madness vs. Magebreaker
The general answer would be: depends on your skills and enemies you face. Some enemies are too tough for your magick and some are not (let's forget for a moment that you can make any weapon work with periapts etc).

The practical answer is: regardless of your setup and enemies you face your general purpose weapon will be a pure physical weapon (not necessarilly Virge, but still). Pure Strength weapon will deal great damage vs. most enemies and you can enchant it if you need magick damage (the power of MK enchantments is comparable with elemental weapons), and as a result you'll get a lot of physical power and very good magick damage.

Ofc provided you are able to enchant your weapon. If you cannot, this is where Magebreaker (and other elemental weapons) enters. Outside this scenario, Magebreaker will see use almost exclusively when you want to maximize the magick damage output from a handful of magickal sword/mace skills. And even then this magick damage is most of the time outclassed by staff skills.

BTW The debilitation from Magebreaker will see limted use as most enemies don't deal magick damage or simply die too fast. Naturally you will even be able to appreciate the results of the debilitation if you'll get hit (your Pawns defintely will appreciate ;). I suppose if you rely heavily on the effect of Sanctuary Augment you will appreciate every reduction in magick damage dealt by enemies.

For a Sorcerer Pawn
Get the best armor you can get. Pereferably something with useful enhancements. And if you don't care about survivalability (cause Pawn boosting Augments), don't, or at least give the Pawn Tenacity Augment.
Epitome Jun 22, 2023 @ 9:43am 
Originally posted by Digware:
but being a MK isn't the Magebreaker that also has a magic attribute better
Magebreaker just +- average, and here's why: I already wanted to explain everything in detail on my fingers, some of my knowledge was need clarification on wiki, while I read "skill multipliers" article, almost dislocated my jaw from yawn, you see, where innocent questions can to lead, hopefully it helped.

Originally posted by Digware:
debuff that decreases magic, is there a way to get this out?
Imposed on enemies.

Originally posted by Digware:
What armor is recommended for a sorcerer?
Any. Your super-BBI3-armored pure sorcerer build will get more damage than naked pure fighter.
Last edited by Epitome; Jun 22, 2023 @ 9:45am
Virge can be enchanted and thus will do more damage even as a elemental source than magebreaker. Magebreaker's "perk" is that will proc freeze and magic down hella often; which is the same reason rusted weapons are used in endgame.

Virge and any other raw physical BB3 weapon will always do more damage, however.

Carrion Armor is what you want.
Last edited by Grr. [SG CMD] Majah Lazah; Jun 22, 2023 @ 5:03pm
Guh~hey~hey~♫ Jun 22, 2023 @ 2:53pm 
As a MK you dont want one permanently enchanted weapon. You want at least 3 of them, one for each element (fire, ice, thunder), and for those 3 weapons, you'd prefer swords, because they weight less...

Then for the most used MK magic skills (GC and PS), they dont rely much on the weapon magic attack, they rely more on your base stat. To put it simply you get better damage using the right element than using a slightly stronger weapon (thus the need to carry several weapons to have access to all the basic elements).

Mage breaker magic debuff proc the same way other debilitations (torpor, silence) do... but now if you're fighting a caster, you dont want to debuff his magic.... you want to silence him.... so you dont use the mage breaker, you use a gold dragon forged golden weapon (the golden rapier is my favorite).
But now if you dont wanna use elements, or dont know the weakness of your ennemy, virge of madness is the best (as in most powerfull) MK weapon. period.

Purged buckler holy enchant is laughable and as a MK you'd prefer to rely on your shield counter spells. On the other hand the effect on agro is very interesting because a MK want to be the center of attention of his ennemies, so he can counter them with his shield which is his main weapon....
That said the stat you need to pay attention to on a shield is knock down and the Diabolic shield has the highest.
Knock down is what decid if you will be able to block an attack or not (if your shield KD isnt high enough you'll get staggered).
So take the strongest KD shield and make sure you run in front of the party to take agro before ennemies notice your pawns... pawns DPS is hardly enough to take agro from the arisen if he's doing his job properly.... though beware of ennemies that survive your sorcerers nukes.... because your sorcerers will take the agro for sure....

Another thing you didnt ask but that you should pay attention to: mage staff.... MK can equip and use some of mages arsenal. Namely mage core skills, staves and all offensive spells.... MK can also buff himself with holy... these 2 enable him to use autonomously one of the most broken skill in the game: Holy focus bolt.
Dont neglect this ability.... it can come pretty handy against certain types of ennemies like ghosts or flyers.... also sopor is a guaranted no-match against any ennemy not immune to sleep, especially if you got pawn to do the DPS while you keep ennemies asleep....
Last edited by Guh~hey~hey~♫; Jun 22, 2023 @ 2:55pm
zmanbuilder Jun 22, 2023 @ 3:30pm 
When it comes to enchanted weapons, i like blessed ones as it helps deal with those pesky ghosts.
Originally posted by Guh~hey~hey~♫:
As a MK you dont want one permanently enchanted weapon. You want at least 3 of them, one for each element (fire, ice, thunder), and for those 3 weapons, you'd prefer swords, because they weight less...

Then for the most used MK magic skills (GC and PS), they dont rely much on the weapon magic attack, they rely more on your base stat. To put it simply you get better damage using the right element than using a slightly stronger weapon (thus the need to carry several weapons to have access to all the basic elements).

Mage breaker magic debuff proc the same way other debilitations (torpor, silence) do... but now if you're fighting a caster, you dont want to debuff his magic.... you want to silence him.... so you dont use the mage breaker, you use a gold dragon forged golden weapon (the golden rapier is my favorite).
But now if you dont wanna use elements, or dont know the weakness of your ennemy, virge of madness is the best (as in most powerfull) MK weapon. period.

Purged buckler holy enchant is laughable and as a MK you'd prefer to rely on your shield counter spells. On the other hand the effect on agro is very interesting because a MK want to be the center of attention of his ennemies, so he can counter them with his shield which is his main weapon....
That said the stat you need to pay attention to on a shield is knock down and the Diabolic shield has the highest.
Knock down is what decid if you will be able to block an attack or not (if your shield KD isnt high enough you'll get staggered).
So take the strongest KD shield and make sure you run in front of the party to take agro before ennemies notice your pawns... pawns DPS is hardly enough to take agro from the arisen if he's doing his job properly.... though beware of ennemies that survive your sorcerers nukes.... because your sorcerers will take the agro for sure....

Another thing you didnt ask but that you should pay attention to: mage staff.... MK can equip and use some of mages arsenal. Namely mage core skills, staves and all offensive spells.... MK can also buff himself with holy... these 2 enable him to use autonomously one of the most broken skill in the game: Holy focus bolt.
Dont neglect this ability.... it can come pretty handy against certain types of ennemies like ghosts or flyers.... also sopor is a guaranted no-match against any ennemy not immune to sleep, especially if you got pawn to do the DPS while you keep ennemies asleep....

no to any of that.

Nothing in the game is going to be alive that long with a forged weapon. BB3 versus 99%, BB2 versus Cursed Armor and Geists, nothing else required.
Last edited by Grr. [SG CMD] Majah Lazah; Jun 22, 2023 @ 5:05pm
Digware Jun 23, 2023 @ 8:55am 
Well, that is a lot of information, thanks a lot to all!
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Date Posted: Jun 22, 2023 @ 8:44am
Posts: 7