Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Sorcerer's and their amazing spells
I'm planing out my first sorcerer pawn build (or any, to that fact). I've spent some time on colsoles as one years ago and found their spells to be really fun to watch and spell sync is devistatingly hilarious. I'm curious to hear what some people prefer on their sorcerer and why.

My set up is so far simple. Bolide, Gicel, Seism, and Maelstrom for mass damage (and cool effects). Misasm for short charge time and good DPS. Voidspell for not needing to worry about side effects from booster items and assassin's Showdown ability (and it's fast as hell).
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Huggles the Cat 8/ago./2016 às 21:56 
Escrito originalmente por Karathrax:
My laptop is five years old. :/ It was good then, not so much now. Now you know why I don't dignify it with the name Potato.

DDOnline actually has no lag when playing, even when doing Sorcerous stuff which involves a lot of calculations for graphics and... stuff. That was all my hard drive trying to crap out on me while recording. It wasn't actually visible until I looked at my footage.
I have that problem when screen sharing or trying to stream. My computer is also 5 years old. Was going to buy upgrades with the money I saved and this years tax return, but then I injured my knee and had to quite my job. "bye bye new computer stuff." Y_Y
JtDarth 8/ago./2016 às 23:53 
To get back on the topic of sorceror skills:
Maelstrom is best used as a fight opener/initial trap. The cast times are just too high to do much else with it unless you have pawns that are beastly at drawing aggro. The only thing I really find myself using maelstrom on consistently is to set one up before opening a chest that might have a maneater in it, since it stuns the maneater instantly, preventing it from grabbing you. By the same token, you can also give a throwblast or a rock/brick to a pawn before opening the chest as well.

The bread and butter spells for sorceror, as far as I remember, are levin, bolide, comestion, miasma, and gicel, with the last slot being variable, although most use holy enchant, since HFB is the absolute most OP thing in the game, especially in post game/bbi, where almost everything has a holy weakness and low magic resist.
myarmor 9/ago./2016 às 3:12 
Escrito originalmente por DarthNachoz:
To get back on the topic of sorceror skills:
Maelstrom is best used as a fight opener/initial trap. The cast times are just too high to do much else with it unless you have pawns that are beastly at drawing aggro. The only thing I really find myself using maelstrom on consistently is to set one up before opening a chest that might have a maneater in it, since it stuns the maneater instantly, preventing it from grabbing you. By the same token, you can also give a throwblast or a rock/brick to a pawn before opening the chest as well.

The bread and butter spells for sorceror, as far as I remember, are levin, bolide, comestion, miasma, and gicel, with the last slot being variable, although most use holy enchant, since HFB is the absolute most OP thing in the game, especially in post game/bbi, where almost everything has a holy weakness and low magic resist.
Well, fight opener or when you can expect a significant "pause" in the fight. An example
would be when a dragon fell onto its side because of damage, and is expected to remain that
way for a while (due to a newly started High Bolide/High Maelstrom or similar)..or when you
have decent protection because of your location.

For that reason, it isn't something you'd want to use on multiple dragons in an arena setting.

You can use High Maelstrom to take out all C.Gorecyclops without them ever touching you because of High Maelstrom's range (it can be moved far away from you before you start it).

It is also a nice spell to "clean up" when you have lots of lower enemies (collecting dropped loot from dying enemies in the middle).

Wyrmking's Ring (the real one from the quest) and Articularity augment helps to shorten
the casting time a bit.

No, HFB isn't really the most OP thing in this game (blast arrows are)..but it is one of the
few things which makes sorcerer a viable vocation to use in BBI. Most bosses don't
let up for long enough to only regular spells..and magic in general don't work so well on
Death (MK trap is an exception).
Última edição por myarmor; 9/ago./2016 às 3:44
JtDarth 9/ago./2016 às 3:43 
Escrito originalmente por myarmor:
Escrito originalmente por DarthNachoz:
To get back on the topic of sorceror skills:
Maelstrom is best used as a fight opener/initial trap. The cast times are just too high to do much else with it unless you have pawns that are beastly at drawing aggro. The only thing I really find myself using maelstrom on consistently is to set one up before opening a chest that might have a maneater in it, since it stuns the maneater instantly, preventing it from grabbing you. By the same token, you can also give a throwblast or a rock/brick to a pawn before opening the chest as well.

The bread and butter spells for sorceror, as far as I remember, are levin, bolide, comestion, miasma, and gicel, with the last slot being variable, although most use holy enchant, since HFB is the absolute most OP thing in the game, especially in post game/bbi, where almost everything has a holy weakness and low magic resist.
Well, fight opener or when you can expect a significant "pause" in the fight. An example
would be when a dragon fell onto its side because of damage, and is expected to remain that
way for a while (due to a newly started High Bolide/High Maelstrom or similar)..or when you
have decent protection because of your location.

For that reason, it isn't something you'd want to use on multiple dragons in an arena setting.

You can use High Maelstrom to take out all C.Gorecyclops without them ever touching you because of High Maelstrom's range (it can be moved far away from you before you start it).

It is also a nice spell to "clean up" when you have lots of lower enemies (collecting dropped loot from dying enemies in the middle).

Wyrmking's Ring (the real one from the quest) and Articularity augment helps to shorten
the casting time a bit.
I'm well aware of how it can be used, I'm just of the opinion that even in those situations you point out, there are other spells just as capable of doing the same thing, and do it without blocking your screen at the same time.
I'm also fully aware of Wyrm ring and articulacy, Even with those, however, you'll barely and rarely be able to cast a full high maelstrom just off a knockdown. Not only is the cast time an issue, but so is the animation that the character is locked in after. Stone forest, which is, IIRC the MK skill with the longest cast time, and well known for having such a long cast time most players can't use it, even with articulacy and Wyrm ring, you still barely have enough time to get a 2nd level cast off before a dragon gets up from being knocked down, and it doesn't make you useless after the cast.
myarmor 9/ago./2016 às 3:49 
It certainly has the issues with casting times and character freeze..not that the latter
matters much when the enemy lies around (or is bouncing around in the spell) for quite
a bit longer than yourself. It is a situational spell, but one which is quite effective when
you can use it.

It almost never blocks my screen as I tend to use it at a range. Obviously if you want
to coax lower enemies to self-destruct you can cast it on yourself, but..
Última edição por myarmor; 9/ago./2016 às 4:00
Huggles the Cat 9/ago./2016 às 11:19 
Yall seem to forget spell sync is a good way to increase charge speed and devistating when one is spamming the first tier version of a spell while the other charges for second or third tier. I've got two sorcerers I like to rent (one being a friend's) that know to do this and spells are going off like crazy (they both have articulacy and I can give one of them the ring if I feel like it).
JtDarth 9/ago./2016 às 18:44 
Escrito originalmente por Mr.Huggles:
Yall seem to forget spell sync is a good way to increase charge speed and devistating when one is spamming the first tier version of a spell while the other charges for second or third tier. I've got two sorcerers I like to rent (one being a friend's) that know to do this and spells are going off like crazy (they both have articulacy and I can give one of them the ring if I feel like it).
Except that comparing performance based on a variable like pawn quality doesn't really work, as not everyone has the same pawns available. When you compare things, or discuss the efficacy of them, it's always best to do so with as few variables involved as possible.
Every statement I've made, and the majority of others seem to be from the same position, that is, of the usage of sorceror skills without relying on pawns.





Escrito originalmente por myarmor:

Snipped for space


No, HFB isn't really the most OP thing in this game (blast arrows are)..but it is one of the
few things which makes sorcerer a viable vocation to use in BBI. Most bosses don't
let up for long enough to only regular spells..and magic in general don't work so well on
Death (MK trap is an exception).
Blast arrows are expensive, and only really OP in the specific situation of tenfold spam. When used with fivefold they are far weaker. Meanwhile, HFB provides a quick 'lol ridiculous damage for no effort' to every class that can use a staff. The only one that doesn't have the ability to self buff for it is MA, and magic archer has other skills good for rapidly outputting massive damage with no long buildup (relative to other staff users), while the other classes are all hampered by cast times for massive damage output attacks.
Fherrit 14/ago./2016 às 11:44 
Escrito originalmente por Mr.Huggles:

From what i've experianced, Morbidity is a good skill if you are using weapons that inflict debilitations. They also increase the chance of debilitation when using a weapon skill that can inflict one.

<snip>

Had to ask this as it just occured to me (talk about a delayed reaction..Oi!!!) but I like using the Sapfire Daggers since my Arisen has been deliberately leveled to have a balanced set of stats. I was wondering if my interpetation of your earlier reply is correct or if I'm being a dunce and interpeting it as I wish.

Does Morbidy cause the debilitating effect of the Sapfire daggers to land more readily? While I get that it affects weapons that inflict topor, silence, etc, I wasn't sure if the enchanted nature of the daggers is a different property for some non-obvious reason.
Huggles the Cat 15/ago./2016 às 21:06 
Escrito originalmente por myarmor:
Escrito originalmente por Mr.Huggles:
Yeah, as much language tranting as i've had, I still find English to be very confusing to me. Some words and phrasing continue to throw me for a loop and I tend to completly misunderstand what meaning is implied (often mistaking the meaning for its opposit). Not sure if this is mild dislexia since i've had it all my life and even do physical actions (and speaking) opposite of what I want, on occasion.
lol, on occation it happens to me too.

In my opinion the text you quoted from the page probably could've been clarified a bit.
Excise me if i'm a little lazy in my reply. I've just finished a 14 hour drive across the u.s., but don't feel like letting this go unanswered till morning.

From what I remember Karathrax pointing out to me, the way debilitations are inflicted is by increasing an hidden number range that representes the monsters status for that debilitation. Once the max number is reached, the debilitation is inflicted. You could think of it as an invisible status bar. A player/monster's resistance to the debilitation adds to the length of that invisible meter, that making it take longer to inflict the debilitation. Aguments like Morbidity will ;increase the amount you increase that hidden debilitation value by (i'll call this debilitatino damage). Weapons like rusted daggers have a (possibly) fixed value of debilitation damage they can inflict based on their enchantment level (higher enchantment=higher debilitation damage). While I know this works for poison, sleep, silence, tar, and slow, I've not tested it on satuse lowering debilitations. I'm my sleepy state, i'm thinking It doesn't since I seem to remember those are considered under a different type of debilitation (similar to how the game referes to things under the vague catigory of "Archmagick Effect" and "Non-Archmagick Effect"). I may test this when I get a chance, but not having a weapon that inflicts status lowering debilitation (other than that fighter shield for lowered strength). Do feel free to test this yourself. I'm about to start a new job and might not have a lot of time to spend in games now.
Paradox 15/ago./2016 às 21:40 
Escrito originalmente por Fherrit:
Had to ask this as it just occured to me (talk about a delayed reaction..Oi!!!) but I like using the Sapfire Daggers since my Arisen has been deliberately leveled to have a balanced set of stats. I was wondering if my interpetation of your earlier reply is correct or if I'm being a dunce and interpeting it as I wish.

Does Morbidy cause the debilitating effect of the Sapfire daggers to land more readily? While I get that it affects weapons that inflict topor, silence, etc, I wasn't sure if the enchanted nature of the daggers is a different property for some non-obvious reason.

Morbidity should increase the chances of successfully inflicting the Sapfire's Lowered Defense debilitation. That being said, I still strongly believe that regardless of build, Framae Blades are second to none on BBI.
Fherrit 16/ago./2016 às 7:52 
Escrito originalmente por Paradox:
Morbidity should increase the chances of successfully inflicting the Sapfire's Lowered Defense debilitation. That being said, I still strongly believe that regardless of build, Framae Blades are second to none on BBI.

Ahh, thanks Paradox! I may have to muck about with Morbidity a little to see how that works out. I agree that the Framae are probably better, especially since I tend to favor running Immolation on most critters that I intend to climb. But based on how those leapworms can lay a hurting on you if that buff is stacked, I figured this applys to critters too and things like a Gorecyclops might suffer appropriately, or certain drakes.

But upon further consideration, i guess that the sheer raw damage output of the Framae with Immolation running outperforms the debilitation of the Sapfires. I'm probably just reading too much into the lowered defense debuff when those worms manage to barrage me down to half life sometimes.
Paradox 16/ago./2016 às 8:59 
If you run with the Resistance augment, the Leapworms will no longer be able to debilitate you regardless of your actual resistance against their debuff.
Blackthorn 21/jan./2019 às 12:11 
I know it's been a while, since someone replied it, but I'm gonna jump on the Sorcerer train.

Currently, my character is 190lvl (I think Im doing too much BBI).

Honestly, I'm often switching between a Mage and a Sorcerer; mostly because I'm a magical nexus to my party (which consists of a Warrior (my main pawn), Fighter and Strider (rented pawns)). I often find more comfort in casting Grand Anodyne, while they are running towards "the big bad".

While I'm a sorcerer (when I'm not doing BBI) my spell list looks like this:

Miasma - this spell does wonderful job on almost every enemy. I love seeing their health being depleted over time.
Lassitude - slowing down the enemies is crucial for me to cast High Maelstorm, and for my harem of bearded dudes to finish their job.
High Maelstorm - even if something is resistant to dark, it still gets a lot of damage.

Grand Frigor - since ive got the ring, it's my "core spell", even if I'm playing Mage, Sorcerer, Magick Archer, or Mystic Knight.
Holy Affinity - totally must-have. Bringing it whenever I can. As a Mystic Knight, I'm taking Holy Trance.
High Giciel - slow and easy to interrupt, but that's why I have Lassitude.

I'm trying to get myself (and my main Pawn) gear with regenerative properties, so I can switch onto Sorcerer, permanently. I love being a Mage, Grand Anodyne is just wonderful but...lack of damage and broad AoEs on Mage is kinda dissapointing, and when sh!t hits the fan, I'm forced to retreat.
Annika 21/jan./2019 às 13:51 
With sorc's its always best to have 2 with the same spells so you can spell sync and if you have 3 you can sync 3x and you ever seen 3 sorc's cast grand bolide at the same time? Its quite the sight.
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Publicado em: 7/ago./2016 às 14:33
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