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My personal preferred skill setup for a Ranger is Tenfold Flurry, Cutting Wind and 100 Kisses.
A Ranger with no daggers will substitute kicking for dagger use. They won't use their bow proportionately more, because the AI will insists that it manage its stamina wisely (Great Gamble being the exception), and profligate bow use means a bigger impact on its stamina pool.
A Ranger with Tenfold Flurry as its only bow skill will still use its single-shot. The AI, instead of rotating its skill selection between one of two or three skills will only use Tenfold, when it selects a skill as the appropriate response to a particular scenario, because that's the one skill that's available.
I'm personally not convinced that the pawn AI will deliberately select a skill for specific use unless there's an elemental weakness involved; none of the Ranger bow skills have an inherent element, therefore the battle call 'It's weak to fire' will prioritize Toss and Trigger/Advanced Trigger or Dazzle Hold/Dazzle Blast if available from its daggers. I'd rather have the Ranger shoot instead of closing in to make a dagger strike, thankyouverymuch, so I don't ever equip those skills. I'm also still not convinced they deliberately use Instant Reset correctly.
I also personally don't care for debilitation setups on pawns; I'm an efficient killer and have no need for Torpor, so that means I'm loading out for power.
Regarding third-tier skills on a Ranger... I have strong opinions about them and refuse to use either bow or dagger rings. Third tier skill rings force the AI to select those skills with significantly higher frequency, and in the case of bow skills, it causes Tenfold Flurry to almost vanish from the pawn's choices. The negative effect on the bow is that the pawn will almost always open battle by charging a bow skill instead of firing Tenfold or spamming the normal shot, effectively taking the pawn out of action if the enemy is killed by the other party members before the skill completes its charge.
If I wanted a pawn to close in for dagger fighting, I'd hire a Strider instead; a Ranger is intended to be artillery, not a melee fighter. Third tier dagger skills will cause a Ranger to close in for dagger work more frequently, and I'd rather they didn't do that.
That said, if one really wants a Rusted bow setup on a Ranger, equip a Corkscrew Arrow ring and use only Spiral Arrow as the bow skill. There is very little power behind the shot, however, since the arrow strikes the victim repeatedly, the Rusted Bow's debilitation has a significantly higher percentage rate to proc. Tenfold can also effectively deliver debilitations, but you won't see the pawn using it that much, if at all, due to the influence of that third-tier ring.
I never knew about the third tire abilties having higher priority. That's really interesting to learn.
X: Power Attack
Y: Crowd Control
B: Stun
Yup. Third-tier rings are great for a Strider, because the third-tier skills specifically enhance their power skills. Ranger, not so much. Reaper's Arrow is indeed deadly, but I don't want a Ranger to spam Reaper's Arrow at the expense of Tenfold because of its lengthy charging time.
They're chosen over all other skills, if stamina permits.
What you'd see is a Ranger who uses Reaper's Arrow and the third-tier dagger skill to the near total exclusion of all other skills. If that's what you want, then go for it-- but remember that the dagger skill ring is going to cause the AI some confusion because it does know that the best range for a Ranger's bow is from 9 meters to 25 meters away from the target, and the imperative to close in to use the dagger skill from the other third-tier skill ring would be in direct conflict with that.
She* said. You don't want to be getting on her bad side by mistaking her gender - trust me on this.
Why should gender or sex matter anyway.
With the right behaviour Ranger will use bow often, I rarely see my Ranger paw using daggers.
I said that in jest. Well, the mistaking the gender part anyway - not so much the bad side part
Hmph. Anyway.
That's correct, good inclinations can act as a filter on the knowledge that's systematically unlocked via a pawn's Bestiary, but they will be overridden by third tier rings, too.
Theoretically, a 100% knowledgeable pawn doesn't need inclinations, but I can't personally attest to that with regard to Rangers as I still haven't done that experimentation; I liked my console sorcerer pawn better with inclinations after running her for quite some time with none.
*edit: I don't wander the battle field either, so i'm not sure where the pawn learned to walk around aimlessly.
TBH, I've noticed that in all Rangers I've rented on PC, and that of my own. My console pawn doesn't do that, neither does my senior alt pawn, a Sorcerer. They are both Utiltarian/Challenger/Mitigator. I've discussed this with other console players with long-term experience comparing the performance of their new pawns on PC (not just Sorcerer and/or Ranger), and more than one has noted that difference between their console pawns and their PC pawns... the console pawns seem to be more on point, in that they dither less.
My theory is that maybe kill counts and/or hours invested in the pawn may play a part in that. Given that my console's main pawn has somewhere around 2800 hours in the save file and the assumption that his kill counts are extremely high given his age and high popularity, uhhhhhhh IDK if I want to invest the necessary time to try to duplicate that to test my hypothesis.