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It would also be wise to learn about the inclinations that represent your pawn's AI and how to adjust them with elixors or the knowledge chair.
***inclinations http://dragonsdogma.wikia.com/wiki/Pawn_Inclination
***Knowledge chair http://dragonsdogma.wikia.com/wiki/Knowledge_Chair
Personally, my favorites are Warrior and Strider (and it's variants Ranger and Assassin).
A lot of people say Warrior is to limited, but I like killin' stuff with big, 2-handed weapons (great sword, great axe, etc) in fantasy RPGs, including pen & paper... so I tend use that Vocation the most. And since I played DDDA back on the 360, I'm very proficient with it now (not that it's hard to "master" are anything; it's mostly just getting your timing down).
Strider is cool because you can do a lot; you're very mobile and most of the dagger & bow skills are fun to use. Ranger and Assassin are fun for similar reasons, with Assassin being a neat alternative to Fighter if you like 1-handed swords.
Mystic Archer is pretty cool, but I found Mystic Knight to be kinda boring; I still dip into the Vocation to grab Fortitude though (so as to stack it with Bastion).
I really only go into Fighter for Sinew and Vehemence (I was never one to go "sword & board" in any RPG, not even with tabletop - though in real life it's actually a VERY effective combat style). -sigh- I really wish Vehemence was also a Rank 1 augment like Fortitude (above) so I could "dip it" too.
Mage and Sorcerer... I generally leave those to my Pawn cuz standing around casting spells just ain't my thing. That being said, I personally think Mage is better overall; though Sorcerer has the more powerful spells, it takes FOREVER to cast them unless you mitigate it with the right augment and that quest item thingy (had 'em both once and they helped a little, but not really enough to make much of a difference IMHO).
Cheers!
You should know that the size of your character matters (a bit), unlike other games. Big is good for fighters, small is good for rogues. The weight/height ratio determines how much stamina you have and how much you can carry. If you plan to only have one go at it, probably a medium build is good. Also, you can change classes (vocations) during the game, so medium is a good compromise. I don't have exact numbers, but they are out there if it matters.
There is a new_game_+ which, they say, is different enough from the main game to make it worth it. I didn't get there, but considering that, don't fret too much over doing the right thing in quests. Do whatever, fix it in NG+. Maybe.
And the Dragon’s Dogma Wiki is indeed your friend; very useful for figuring out how stuff works (and which Augments are bugged). Google it.