Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Thorba Jul 26, 2016 @ 3:01pm
What to do with remaining exp?
I play a warrior with lvl 51 atm, he has over 70k of exp points left for new skills but i already owning everything my class could learn.
I was expecting that new skills or passives would be comming with higher levels, but since hours now there isnt anything new to learn.
I have seen that you can switch the class but wasnt doing this till now because i like my warrior. Must i switch class to make a use of the remaining exp points or will there be new skills later at game? (sorry for bad englisch)
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Huggles the Cat Jul 26, 2016 @ 4:55pm 
new skills are unlocked by increasing vocation rank (max rank of 9). You will always be left with extra skill points to spend if you only play a few vocations. One common thing that experianced players will do is use those extra points to buy augments from other vocations that would still be usefull in the vocation you or your pawn want to play. Some of the good ones are only unlocked at rank 9 and cost a lot. Example being Clout [increse strength 20%] for 10,000 points at rank 9 warrior (something a lot of people like to give to rangers and fighters).
Thorba Jul 26, 2016 @ 5:24pm 
Originally posted by Mr.Huggles:
new skills are unlocked by increasing vocation rank (max rank of 9). You will always be left with extra skill points to spend if you only play a few vocations. One common thing that experianced players will do is use those extra points to buy augments from other vocations that would still be usefull in the vocation you or your pawn want to play. Some of the good ones are only unlocked at rank 9 and cost a lot. Example being Clout [increse strength 20%] for 10,000 points at rank 9 warrior (something a lot of people like to give to rangers and fighters).
Thx for the answer:)
If i do understand it right, then i have to change the class atleast a few times to get this extra augments for the class i like to play (not a very good system but maybe i will try it)
Karathrax Jul 26, 2016 @ 8:42pm 
That's exactly the way it works.

It doesn't hurt in terms of build to switch to other vocations to get augments; in fact, exclusive Warrior leveling severely shorts stamina and MDEF, and builds very high DEF and HP, and high strength.
Have you been to BBI yet? You will get some 'secret augments' perks and need some of those xp points to equyip them - save some for that.
Huggles the Cat Jul 27, 2016 @ 10:21am 
Originally posted by Thorba:
Originally posted by Mr.Huggles:
new skills are unlocked by increasing vocation rank (max rank of 9). You will always be left with extra skill points to spend if you only play a few vocations. One common thing that experianced players will do is use those extra points to buy augments from other vocations that would still be usefull in the vocation you or your pawn want to play. Some of the good ones are only unlocked at rank 9 and cost a lot. Example being Clout [increse strength 20%] for 10,000 points at rank 9 warrior (something a lot of people like to give to rangers and fighters).
Thx for the answer:)
If i do understand it right, then i have to change the class atleast a few times to get this extra augments for the class i like to play (not a very good system but maybe i will try it)
It's good game design for incentivizing players to mix-up their gameplay by playing as different job-classes. There isn't a good way to do this that would please everyone and I get the feeling the developers wanted players to be more inclined to make use of a variety of vocations and skills instead of only one or two (like strider and ranger only).

The only thing I think the developers could have done better is either the rate you accumulate discipline points and/or the cost of skills. You unlock everything too fast (likely how they incentivize vocation swapping) but on hard mode you're completely built up by level 40 (even with vocation swapping). Would be more rewarding to be unlocking your final skills around the time you'd be finishing the game (if you play only one or two vocations).

As TraceyShellito points out, the Bitter Black Isle area does have "secret augments" to find and learn. These are found by purifying Bitter Black Novelties and once found will be available for any vocation as well as both the main character and main pawn. These secret augments are often enhanced versions of other augments found in different vocations, but are sometimes completely different and don't have effects that can be found any other way.

Here's the wiki page on Secret Augments. You'll maybe find it interesting to read.
http://dragonsdogma.wikia.com/wiki/Category%3ASecret_Augments
Last edited by Huggles the Cat; Jul 27, 2016 @ 10:27am
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Date Posted: Jul 26, 2016 @ 3:01pm
Posts: 5