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If it was a pvp game this would perhaps be more of an issue? I mean whats good about this game is that indeed as has been stated you can kill everything naked if you want with a rusted dagger? Ok that seems extreme, but say with fighter. Im finding glass cannon very satisfying , ie: going for things that give me the highest strength value rather than resitences and defence, as I like that I have to keep my reflexes sharp with the shield / jumping / sprinting out of the way. Certainly more fun than shooting things with exploding arrows or magic (my first 2 playthroughs) I mean im unsure if the bonus strength im getting from the gear is actually worth anything, considering level 84 all levels as fighter , and pretty certain once i hit level 150 + it will be meaningless ? As my inherent strength value will be so high?
But if it was a pvp game like AoC for example, would definatly be many lengthy discussions about glass cannons vs tanks for fighters / warriors I feel, then again would have experience of fighting with those builds against humans, as people would look for the fastest way to kill other players with a melee build.
"best" is in the numbers, however which numbers? but the "best" is also in enjoyment. For some that means looking cool over being able to absorb damage? So for a roleplayer, they might well keep on the rags and consider them the "best"? Then again for some the tinyiest bit of extra DPS is always going to be "better" than being able to absorb damage?
Anywho, I've ended up choosing to restart the game and trying out Mystic Knight for a playthrough first since I never tried it before. I figured I'd worry about gear once I pick a vocation to stick with to grind to 200 and just keep what I get along the way. As for the discussion of "best" I suppose I didn't really do much good since I was a bit vague in things. I suppose I should have said:
"Is equiping all gear that gives str/mag better than BBI gear and the effects they offer?" I don't care much about fashion in Dragon's Dogma since the game doesn't offer a form of glamour/transmog system so I prefer more in just getting the overall best gear that would maximise the performace of my character instead.
You'll want the defense if you focus on daggers, so you can sustain more damage.
Going up a boss aimlessly will get you killed in some cases.
Lol, and here I am that restarted a game to play as Assassin, I was playing Mystik Knight :b
My subjective experience led me to two conclusions regarding armor/clothing/weapons with additive attribute points:
A) when playing the original Dragon's Dogma, there was this hideous outfit a number of solo Assassins wore to fight the online Ur: Marshall's Bracers, Golden Belt, Holy Cuisses, Assailant's Bracers and Dragonsroar. The unnerfed augment values of vanilla DD made those additive attribute adds to strength worthwhile-- a min/max strength build could walk solo into the Chamber of Lament bristling with 11,000 damage showing in Status. In Dark Arisen, they're not enough to offset their otherwise miserable defensive values; coupled with cumulative 80% multiplication cap from augments mean there are better strategic advantages available, plus there are a couple of significantly more powerful pieces if one really wants that stat boost.
B) So, Dark Arisen has a couple of higher-powered additive armor pieces; Assault Boots and Trophy Armor are the ones that come to mind. IMO, the Trophy set compliments a Magick Archer perfectly as its 70 points of magick enhancements can be multiplied by augments, thus taking a character with a more lackluster magick stat to one that is more effective. That said, the additive magick comes with the disadvantage of lesser damage and debilitation resistances than other armors without the attribute adds. On the plus side, the Trophy Boots' lesser carry capacity bonus stacks with Sinew, which is beneficial for a smaller character's movement and carry burdens, however, the stamina and debilitation recovery boosts were something that I've never personally noticed being of much difference since.... I don't tend to get hit when I'm using a dagger-bearing vocation, and I have no objection to carrying and using stamina curatives. (Lol phone autocorrect)
So that pretty much distills to the conclusion that I don't bother using that kind of equipment for the purpose of adding strength or magick. Yes, that's true as a L200 player; the adds are not so high that they're of much more than cosmetic value. However, as a lower level player, especially one that's, say, level 80 to probably around L120, for one who has not acquired a high powered weapon, those stat adds will be significantly more beneficial.
In case you missed my response above, here it is again:
I didn't miss it. I wasn't reasking my question, I was just explaining what I had initially intended my question to mean when I had first posted for those who seemed to have misunderstood what I was wanting information on. As I mentioned already I'm starting a fresh New Game+ as a different vocation and will worry about armor and stuff once I've settled on a vocation to which I will work towards getting BBI gear since if things go well with Mystic Knight, I imagine things like longer sigil duration will be of great benefit to him.
The longer sigils are indeed nice - but the real ace is the 50% longer buff duration enhancement on the gloves. That makes stuff like Abyssal Anguish and your Ripostes last forever.