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Arisen:
- 8 Tagilus Miracles (for random Death encounters)
- 3 to 5 Harspud Sauce and Mushroom Pottages
- eternal ferrystone
- Godsbane
- elite lantern
- Wyemking's Ring
- Blessed Flower (because I tend to avoid dragon barf better than my pawn)
Main Pawn:
- 4 Nostalgia Dust
- 4 Peppermint Seed
- 4 Cockatrice Liquer
- 25 Mushroom Pottages
- 25 Harspud Sauce
- 5 liftstones
- light pickaxe (he's a bit ADD)
- 4 rancid bait meat (for farming Death)
- 30 to 50 blinder, silencer, sleeper, and petrifying arrows (for guest pawn training)
- fiend luring incense (guest pawns usually need the normal mobs in the Rotunda and Abby)
- Wyrmking Ring
- drake/wyrm/wyvern tears
- gold idol forgery
- expediting papers
- 6 wakestones
- 8 skeleton keys (for Gear3 in the Ward of Regret and Bloodless Stockade)
- backup Heaven's Key and Dragons Glaze for Living Armor mishaps and pawn training)
One Guest Pawn:
- 250 blast arrows for Death
- nothing else--if they want curatives, they have to pick them up themselves
More importantly, items that cure petrification
I do this in part for a small challenge and in large part because I LOATHE opening the inventory mid combat, pausing the game, and healing up to my heart's content (this method is so archaic, I wish it was done off with as it destroys immersion along with the flow of combat). I don't use any personal curatives at all even after a fight, because they are just too plentiful and this game is just too easy once you get some decent dragonforged gear, fashion or otherwise.
Lastly, I do allow myself wakestones, because of their "auto" use after death and I also tend to loath the traditional saving and loading systems that games like these use. So, in essence, I offset all my disadvantages in this manner, lol. Ah well.