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Take note utili is the most helpful for support pawns like mages casting high anodyne or fighters grabbing mobs for you to whack
Seems people don't like support mages or something, have yet to get my pawn hired.
I run her with both curative spells (currently on High), High Grapnel, High Comestion, and just swapped High Ingle for High Spellscreen. Holy Affinity for weapons.
Works like a charm with a hired warrior for a tank, and a fire-based mage or sorceror to round up the group for early game content.
Comestion is fantastic. Just today she fried three lizards at once, and I ran into the ones in Vestad Hills at level 20. Any "boss" monster gets Grapnel'd so my character (striker) and the tank can climb and off them. I do have to stick with a fire-based hired pawn not to drop too much damage, though, but at least I know I have solid support always with me.
Judging by the damage done to the enemies, I'm messing around areas I'm probably supposed to be too low level to be in right now. So the only thing I'm keen on changing is removing Scather from her - figured will try Utilitarian and see how it works.
Spamming the help button seems to increase Guardian instead of Utilitarian... at least if you're on a keyboard as it lacks the distinction available to the d-pad. And that's a bad, bad inclination to have.
In order to increase Utilitarian, if you're a Mage/Sorcerer/MK, try buffing your party often with Affinities/Trances. Exploiting enemy weaknesses such as cutting off a Saurian's tail, using fire or ice against goblins, etc also fosters the inclination as will grappling a downed foe.
That is probably why you've seen few rents. Mages do tend to be popular at the lower levels, but having a Scather/Acquisitor mage can be detrimental to the party as the former will cause the pawn to frequently interrupt its spellcasting in order to climb large foes or charge head on into combat. The latter is equally undesirable as it causes pawns to loot stuff mid battle, often ignoring foes outright in order to pick up the goodies.
A Util mage on the other hand should work quite well and will prioritize buffing and supporting your party as any good mage should. For the secondary inclination, might I suggest Mitigator or Challenger in order to increase its DPS output and thus usefulness to the party. Medicant might sound useful to promote heals, but based on my experience, said heals usually come regardless of inclination.
Yeah I agree that the help button can be a bit sketchy in the inclinations that it promotes. It's very hit and miss for me. It's probably best to just make a slut pawn and use the RCs to buy elixers
I sure hope end-game gives substantial number of RCs.
Also, I thought the forgeries had no active effects? Is that bugged for the elixirs or something?
Things that cannot be forged effectively include Portcrystals, Ferrystones, Wakestones, Wakestone Shards and the Wyrmking's Ring. There may be others I'm missing but those are the notable few.
RNGesus is fickle. The lord giveth and the lord taketh. In all seriousness just kill enough mobs and they should drop rift fragments like candy
of thrift, BBI cursed items, and so on.
Nobody who knows what they're doing wants a support mage that has a Scather inclination.
he shouldn't be. Such as climbing on a gorechimera and using light attack..instead of
using focused bolt or any of his spells.
I don't have a clue why he would do that, but..
I accidentally double-clicked while considering the last "inclination" choices during pawn creation, so stuck with either Scather or Acquisitor till I can afford the elixirs.
Not entirely keen on remaking, seeing how I put some hours into the game already (er... a lot of it was, admittedly, making sure my characters look the right way).
Seriously, having no "go back" option in the multiple-answer part of pawn creation is such a huge SNAFU.
Also, not being able to look up the customization code (or even share it) for your characters makes me disinclined to remake. I like the way they look, and not sure would manage to easily figure out what exactly I did (lots of multiple optional tweaks to a lot of elements).
Ah, well.