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I've walked throughout the entire grove while the music plays but I never get to see him
again until "quest failed" or I reload.
It isn't really a quest per se, but the "slay your enemies" thingy..which apparently is
counted as a quest..and rewarded as such.
I've tried that, but I only saw him for like, 2-3 seconds, then he was gone.
I guess, of 10 reload/retrys he stayed close by in one case..and that time I died.
Not really sure of the strategy on the drake(s) in this game, other than ice
spells, miasma and silence.
I'm not really feeling like having a third vocation.
I am a Sorceror (lvl 34 rank 9). My main pawn is Warrior (also rank 9), and the support
pawns are Mage (focused on healing, but has ice affinity spells etc like myself) and
Ranger (focus on bow. has silence and poison arrows).
..but that scaredycat of a Drake keeps running off.
she can't do much when the coward Drake runs away all the time.
Unless there's a way to manually control her? Do all the Drakes/Dragons behave like this?
That is, run away or disappear? They could at least have a marker on where that
da*n thing runs off to.
Lure him near that high ground, go on the high ground, issue the 'Go' command to pawns.
If he starts flying, spam spell on his tail. That is how a fighter/warrior bring down a drake, it works with any other class but if your knockdown is too low, it takes awhile.
Do not revive pawn if they die, cast spell until he has 0 health. Jump down and heavy attack with staff on his heart.
Do not save if he flies away, reloading will cause his HP to be maxed again. He is in the vicinity, when he flies off look at that direction. He flies straight and will always be around that area.
https://www.youtube.com/watch?v=_SngCGgZ3qA
Difference is BBI's drake is firecloaked and will land melee attacker into burning status unless equipped with rose ring.
Melee pawns regardless of level contribute little to damage. They contribute by stabilizing the drake by climbing it so that it remains stationary in air until the pawn's stamina run out. This provides ranged classes good amount of time to aim or charge spells.
again. Apparently Maelstrom works quite well on him..but it is so slooow to maneuver
that target thingy..and (almost) impossible to move while charging and some time
after releasing it (even if I use large mushrooms right after)..which makes it
hard to follow that dragon when he suddenly takes off.
The charging speed of it is about 1/4th of Grand Ingle (even with articusomething)..which
doesn't help. Somehow the Drake is hard to fight..for all the wrong reasons.
How do you fight someone that don't want to fight, and keeps running away?
I've tried for hours (reload), but he keeps doing it. Sometimes he even runs off
after the first hit.
before that time the pawns talk more about dung..and he's most likely back to
full health by them. I tried following him, and he went in the direction of "Tomb of the
Unknown Traveler"..never to be seen again. Instead I found a golem which I took care
of (never seen that enemy-type before).
At least that one wasn't a scaredy-cat.