Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Help, White "Pixels" on top left corner.
Any idea on how to fix those? They are tied to the minimap. If you disable the minimap, they are gone, if you enable it, they show up. And they are very apparent when it is night/in dark places.

Here is the screenshot. http://steamcommunity.com/sharedfiles/filedetails/?id=774419883

Even the PS3/Xbox360 versions had them, but they were hard to see because of the overscan/upscaling and blur. The PC version also has a black soft overlay around them.

I know they are tied to a certain overlay texture, i tried to find it but i couldn't. Everyone has them, and they are clearly visible on my 22' 1680x1050 16:10 monitor.

I even tried the HD Minimap mod, but it didn't fix the issue. The problem lies somewhere else.
Also, they only show up during the gameplay, never during cutscenes, talking with NPCs, etc, etc.
Last edited by Sticky White Stuff; Oct 3, 2016 @ 11:43am
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Showing 1-6 of 6 comments
The Balance Patch Oct 5, 2016 @ 10:03am 
I'd like to help but I can't see any at the top left corner, I think it's just part of the trees?
Originally posted by SirPuddles 𝔘𝕋:
I'd like to help but I can't see any at the top left corner, I think it's just part of the trees?

I think it depends on the pixel density and the resolution. If you downscale, you will barely notice them. They are part of the Mini-Map HUD element. I have a couple of more screenshots. The bigger the resolution, they smaller they are. If you go above 1080 or 1080 they will be black.

I just disabled the Mini-Map, because it isn't that hard to get around without it. But for certain quests it is helpful, along with markers.
Fashionbeast Oct 5, 2016 @ 2:04pm 
Makes me wonder if the graphics have some problem with upscaled resolutions. What is the native resolution for DD anyway?
http://www.eurogamer.net/articles/digitalfoundry-dragons-dogma-face-off

The original game ran at 1280x608, since it was demanding for the last-gen consoles. You can barely see the corner being cut off. It is black, opposed to white. I bet no one actually noticed that. But it is easy to see when you bump the resolution, even the pre-release tech versions featured screenshots with the corner having either black or white lines when the HUD element was present. This is just nitpicking at best, but it caught my eye. Since there are mods for altering various texture elements, i bet removing those few pixels from the overlay alpha of the image would solve the problem. It isn't actually tied to the background of the mini-map or the mini-map circle itself (because i checked those), but something else. Maybe some other texture file.

It could also be that the game somehow renders the mini-map on the edge for some weird reason, which would mean disabling the mini-map is the only option.

But if the problem lies in the texture file itself, someone could actually fix this.
Last edited by Sticky White Stuff; Oct 5, 2016 @ 2:21pm
Fashionbeast Oct 6, 2016 @ 2:56am 
I know, that desn't solve the problem, but imagining, that some intern at capcom didn't clean up some texture in photoshop for the shipped version, amuses me greatly ;)
Juez Aug 6, 2023 @ 7:43am 
I playing now the game and I see this white pixels on the left top corner of the screen. I play ti 3840x2160 and this white pixels still appear. xD

I am happy to read this post and see this problem is not from my hardware :D
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Date Posted: Oct 3, 2016 @ 11:42am
Posts: 6