Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

View Stats:
gamesrule1124 Aug 20, 2022 @ 3:06pm
2
Berserk Equipment Restored
Showcase video: https://www.youtube.com/watch?v=jVyT2Jbz7Gk

Installation Tutorial: https://www.youtube.com/watch?v=ewiC3vkzuuA

Nexus Mod Page: https://www.nexusmods.com/dragonsdogma/mods/776

Hope everyone enjoys! We've finally done it!

9/12/2022 Update: I forgot to update people on this post, the invisible armor issue has been fixed for a little while now, I had forgotten something called the AMR files, which keeps track of the armor.

It was the easiest part of the whole project and was done very early on, so I had completely forgotten about them. Sorry about that! All the proper files are up now.
Last edited by gamesrule1124; Sep 12, 2022 @ 7:39am
< >
Showing 1-15 of 35 comments
DBZ_KAKAROT Aug 20, 2022 @ 4:52pm 
You sir are a legend, Kentaro Miura would be proud :lunar2020halodragon:
CrazyLamer Aug 20, 2022 @ 5:29pm 
Originally posted by gamesrule1124:
Showcase video: https://www.youtube.com/watch?v=jVyT2Jbz7Gk

Installation Tutorial: https://www.youtube.com/watch?v=ewiC3vkzuuA

Nexus Mod Page: https://www.nexusmods.com/dragonsdogma/mods/776

Hope everyone enjoys! Just as a heads up, it works for me and others that I've talked to, but a handful have been having a weird issue where the weapons work but the armor is still invisible. I'm looking into the issue and will fix it as soon as I possibly can, but I wanted to get this out there and let everyone know that we've finally done it!

Can confirm it works for me just fine, so the ones having issues are probably using more mods and probably custom armor ones.
Current list of mods i'm using: Japanese voice mod, Less Bright, Title Theme Into Free, Berserk Equipment Restored.
toasty frosting Aug 20, 2022 @ 7:38pm 
I'm having the invisible armor issue. Most of my mods besides dinput are just model swaps and edits. I've got a couple of other tweaks (fixing the light encumbrance quirk between M and S-sized characters), but nothing that would affect the model files.
Epitome Aug 21, 2022 @ 3:35am 
OK, I thought it was determination error. Well, I install, everything is according to instructions. When I completed quest and gained access to purchase of this armor, it turned out that both male and female versions are not displayed on character model. What could be point?

looks as if game cannot get right path to models or textures, or render them. I checked that mod files are in right paths.

I have several mods installed affecting game_main.arc, bbsrpg_core.arc, and perhaps some others. I also have modified npc398.arc file, so there was conflict with one that is in mod. But I manually unpacked both versions, compared directories in TC, and there only differed (in addition to localization files) 1 file responsible for Alon store list. So I took file of your assortment, which includes new armor, and packed archive back. I know how.

I don't think other mods can influence this one. So I will remove it for now and wait for this problem to be resolved. Good luck with search.
Last edited by Epitome; Aug 21, 2022 @ 4:02am
gamesrule1124 Aug 21, 2022 @ 6:31pm 
I believe I solved the issue, I'm really sorry everyone! I forgot a component of the mod, something called AMR files in the bbsrpg.arc. The files are now up on Nexus and should solve the invisible armor issue!
toasty frosting Aug 21, 2022 @ 10:24pm 
Thanks for fixing it so fast! The armor shows up fine for me now.
gamesrule1124 Aug 22, 2022 @ 2:03am 
No problem!
Epitome Aug 22, 2022 @ 5:38am 
Can you explain how it should work? I unpack my bbs_rpg.arc using DDDA ArcTool, then unpack your bbs_rpg.arc, in TC I compare files in bbs _ rpg\model\pl\parts directory. There are 2 different files in terms of content (f_parts.3D97AD80, m_parts.3D97AD80). I replace my files with yours and pack bbs_rpg back. My game does not start with Windows message that cannot open file in effect\epv\cm\blablabla path... As I understand it, archive bbs_rpg.arc becomes non-working entirely. If I put your archive bbs_rpg.arc instead of mine, game works, but I have part of localization will be English (I don't need it).

Then I take your individual .amr files (Optional files) and... Where should I operate with them? If I unpack my "vanilla" bbs_rpg.arc, just put .amr fires in specified folder and pack it back, then game does not start with same message.
Epitome Aug 22, 2022 @ 9:11am 
I did some research. It looks like ArcTool itself is to blame. If you just unpack bbs_rpg.arc and then pack it back, its size increases slightly 8.79MB - > 8.81MB.
In unpacking log, it is written that "Extracted 424 files. 424 were compressed and 0 uncompressed".
In packaging log, it is written that "" bbs _ rpg.arc created with 424 files. 419 were compressed, and 5 not compressed".
File bbs_rpg\scr\sky\DDCube0_CM.7808EA10 (0, 1, 2, 3, 4 parts of this file) is simply copied without compression.
Hmm... I wonder what might be point.

Your version of bbs_rpg.arc with weight 10.6MB, behaves same way - these 5 files do not compress. If I take another file, forEx, bbsrpg_core.arc, then packaging is complete succesfull.
Last edited by Epitome; Aug 22, 2022 @ 9:42am
wickfut Aug 22, 2022 @ 9:40am 
Originally posted by gamesrule1124:
I believe I solved the issue, I'm really sorry everyone! I forgot a component of the mod, something called AMR files in the bbsrpg.arc. The files are now up on Nexus and should solve the invisible armor issue!

Update the network drive folder please matey :)
Epitome Aug 22, 2022 @ 10:39am 
Can anyone check behavior of ArcTool DDDA on their machine? To do this, you need:
1) have it (download it from nexus, unpack tool files in arbitrary place;
2) COPY (if you move instead of copying, lose this archive) bbs_rpg.arc from folder C:\Steam\steamapps\common\DDDA\nativePC\rom to tool folder;
3) select copied bbs_rpg.arc by pressing uppermost button "...";
4) press Extract Arc button, wait 5 seconds;
5) press Repack Arc, look at log (in same place as tool files);
6) if log at very bottom says "all files are packed succesfull", your tool works without errors, and I will look for problem on my local machine. If not, then this is really ArcTool problem (then question arises how gamesrule1124 repacked this file).

PS. Unfortunately, I again delete mod files, because I cannot solve above problem myself. And textures should be upscaled.
Last edited by Epitome; Aug 22, 2022 @ 11:07am
toasty frosting Aug 22, 2022 @ 11:57am 
Originally posted by Epitome:
Can anyone check behavior of ArcTool DDDA on their machine? To do this, you need:
Huh? The ArcTool I have is a bunch of command line tools. What I did was copy my bbs_rpg.arc file, drag it onto pc-dd.bat, and then move the individual parts files to the proper locations and repack by dragging the bbs_rpg folder onto pc-dd.bat. The parts files in bbs_rpg\model\pl\parts (10 of them) should be files with suffixes like .amr and .aor and not numbered suffixes when you're moving the files in.
Last edited by toasty frosting; Aug 22, 2022 @ 2:24pm
Epitome Aug 22, 2022 @ 12:38pm 
toasty frosting, I use DDDA ArcTool from Nexus:
https://www.nexusmods.com/dragonsdogma/mods/25?tab=description

Yes, I know, there is another one, only I did not quite figure out how to use it (or it did not work for me, I do not remember). This one allows you to extract textures for editing. I used it before, everything was fine until that moment.

Okay, no matter, I looked at quality of textures of shirts (is evident), well, I'll wait, I'm not in hurry.

Anyway, thanks for response.
Last edited by Epitome; Aug 22, 2022 @ 12:39pm
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Aug 20, 2022 @ 3:06pm
Posts: 35