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Build them for knockdown because other than that they are kind of useless. I give them two Barbed Nails that you can buy from Madeliene and let them go to town.
You get Guardian by using the Come and Help commands very often.
Whatever inclinations you eventually select bear in mind that some should not be combined as the pawns primary and secondary inclinations. 2 examples are the Scather/Guardian and the Scather/Mitigator combos. Using either of those 2 combos is (imo) asking for trouble. They tell the pawn to do opposite things first. this can confuse the pawn and may even result in the pawn standing there doing nothing at all until you give it a command or a bad guy whacks you. Just saying....
Way back when I first started playing this game I was confused about inclinations. I opted to go into the rift and summon 10 of the top ranked level 200 pawns for each vocation. (you have to search under level 199 to get player created pawns). I then compiled a list of their skills, inclinations, augments and stats to discover what those in each vocation had in common. Not a foolproof method but I figured the majority of them didn't make it to the top with junk for inclinations, augments, skills or stats. Those that the majority of them had in common is what I went with for my pawns inclinations and what I set my sights on for my pawn to get as far as skills, augments and stats. Low and behold my pawn started doing better and was getting rented more often by other players. Who'd a thunk it?
Yep, thought so, enemy priority inclinations are the only ones that don't seem to be completely useless for a warrior. Is challenger any good though, considering that ranged attackers and spellcasters are relatively rare enemy types, humans and skeletons only? Maybe enemies capable of ranged attacks, like hellhounds, are prioritized as well?
I do not know what caused Guardian to be promoted, I never use any commands, I simply let pawns do their thing.
Yes, I'm aware of this. To be honest, I'd rather not have a secondary inclination promoted at all, enemy priority inclinations are ok I guess, but I've no idea what would be useful as a secondary inclination, certainly not guardian/nexus/aquisitor/another priority inclination.
Interesting, in my experience, arc of deliverance (or any other charged attack) is more hindrance than help when given to a pawn, though I've never tried combining it with utilitarian inclination.
Utilitarian is an inclination I simply don't understand, pawn use bestiary knowledge regardless of inclination, maybe it's supposed to prioritize the use of skills like Ladder Blade...
It sounds like a good inclination for spellcasters, whether that's true or not, I do not know.
Scather
Mitigator
Mendicant
in that order.
Why?
If you want damage, there are many better choices than Warrior charge ups that have much less situationals that need to be met to be triggered, so why bother making a charge based warrior? It's a niche, some people want one, I guess.
Utilitarian is based on tactics however, when an enemy is debilitated, the pawn will try to do charge ups based on that. But it also conflicts with other pawns using utilitarian who may have better bestiary knowledge. Sorcerers make great utilitarians because they can make and exploit weaknesses (it prioritizes 'tactical' play like that when using utility inclination).
Mitigator Scather tank Warrior with Corona Slash, eminence and core skill lethality, smash on something like impact (this is why we even have a Warrior in my opinion), and give them bastion and the magic damage reduction augment.
Although they will not really be optimal if they grew HP over playing a sorc for 1-100 and a fighter to 100-200 Because DEF > HP.
But if you wanted a tank, fighter can easily do that by giving him Bloody Knuckles and no weapon to stack up 4x damage on their shield skills. This is a relatively unique build compared to a Dragon's Maw fighter, but they're functionally immortal, see this video:
https://www.youtube.com/watch?v=fG6xTmFOaqA
See the description, this is a bug apparently, but it's pretty cool and competes with Dragon's Maw.
The thing is after 10 years, no-one understands inclinations fully. It's one of the mysteries of Dogma that's never been truly cracked.
Also see this video and description:
https://www.youtube.com/watch?v=kzFjrEFSvZM&t=2s
Also what some people may not be aware of is that your pawn's augments also impact their decisions, see this video for info:
https://www.youtube.com/watch?v=4O5y6ZAzTZA
Lastly, I see pawns with a lot of skills on them but they aren't utilitarian Sorcerer's who will use them appropriately? That's a bad sign, the sorcerer is about the only pawn I trust with more than three skills because they are actually good at using the skills they need to use when properly trained. They will almost always use element appropriate skills if they have them, making Gicel stupid good and High Miasma an all around awesome spell addition for everyone else. Holy Power, no agent core skill or FB so they focus on spells, and then you can pretty much play around.
With Warriors it's pretty important to pick one skill, and since jump attacks are so nice on Warrior, eminence encourages them to use that.
So they correctly employ tactics and also use items when appropriate.
She has full knowledge on most of the big stuff (though maxing stars on living armour and gold/silver knights is too much effort so far) so utilitarian means she'll use that knowledge, whilst scather ensures she beats down the big boys first.
mitigator is not super important to have high on the priority list if you have scather, since they sorta contradict one another to a degree.
I've actually found pioneer to be useful despite a lot of people complaining about it, as long as you NEVER have acquisitor as well. If you have pioneer in 4th place, the pawn tends to rush in and start hoeing into enemies before you even see them sometimes. Whether that's useful depends entirely on YOUR class though.
I was expecting someone would say this, I do agree, fighters are better, I really don't care though.
This is more or less what I have in mind, I'll unlock all the important augments at some point, I must test eminence to see if it really encourages "mario" behaviour. Both bastion and the magick damage reduction augment lower incoming physical/magickal damage by 50 points according to the wiki, not much but it's better than nothing.
Yeah, it's hardly surprising, the whole system is convoluted, maybe it's a good thing.
What do you mean by "correctly" employ tactics? Can you give me an example?