Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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GMT Jun 28, 2022 @ 5:11am
remapping all the keys (leftie)
Is there anyway to remap all the keys (like Block)? I dont want to use a controller but mouse + keyboard, thanks.
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Showing 1-9 of 9 comments
Dorompa Jun 28, 2022 @ 5:50am 
It can be changed to any key.
zadymek Jun 28, 2022 @ 6:17am 
Actually, all the default binds ar focused on WSAD side of the keyboard, so if anything...
Remapping all the keys (rightie) ;)

But just in case that doesn't suit you: you can remap most keys in the in-game Options, and few "hidden" via config.ini
https://steamcommunity.com/sharedfiles/filedetails/?id=602657515&searchtext=keyboard
GMT Jun 28, 2022 @ 6:57am 
Originally posted by Dorompa:
It can be changed to any key.
By editing the config file right?
GMT Jun 28, 2022 @ 7:37am 
Originally posted by zadymek:
Actually, all the default binds ar focused on WSAD side of the keyboard, so if anything...
Remapping all the keys (rightie) ;)

But just in case that doesn't suit you: you can remap most keys in the in-game Options, and few "hidden" via config.ini
https://steamcommunity.com/sharedfiles/filedetails/?id=602657515&searchtext=keyboard

When I open the config, there is no key for "block" assigned.

This is all in the list:
ID_SELECT=23
ID_AL_UP=200
ID_AL_DOWN=208
ID_AL_LEFT=203
ID_AL_RIGHT=205
STG_JUMP=57
STG_ATTACK_0=256
STG_ATTACK_1=512
STG_ATTACK_2=207
STG_ATTACK_3=157
STG_TOUCH=18
STG_MAIN_WEP=29
STG_SUB_WEP=56
STG_LOCK_ON=11
STG_LIFT=211
STG_THROWING=256
STG_THROWING_AWAY=512
STG_DASH=54
STG_CAM_RESET=11
STG_STAT_CHANGE=45
STG_SHOT=33
STG_MGC_CH_MODE=42
STG_ORDER_CMC_UP=59
STG_ORDER_CMC_DOWN=60
STG_ORDER_CMC_LEFT=0
STG_ORDER_CMC_RIGHT=61
STG_TOGGLE_BOW_MODE=209
STG_TOGGLE_WALKRUN_MODE=58
PAD_ARROW_UP=200
PAD_ARROW_DOWN=208
PAD_ARROW_LEFT=203
PAD_ARROW_RIGHT=205
SLOT_ITEM_1=65
zadymek Jun 28, 2022 @ 7:52am 
Originally posted by GMT:
When I open the config, there is no key for "block" assigned.
That's cause there's no separate action for blocking. There's only Secondary Skills Set action (STG_SUB_WEP) which raises the shield if the shield is equipped.
GMT Jun 28, 2022 @ 8:00am 
Originally posted by zadymek:
Originally posted by GMT:
When I open the config, there is no key for "block" assigned.
That's cause there's no separate action for blocking. There's only Secondary Skills Set action (STG_SUB_WEP) which raises the shield if the shield is equipped.
Thank you
vykrom Jun 28, 2022 @ 8:29am 
This does not affect me, but you guys rock :)
zadymek Jun 28, 2022 @ 9:15am 
Originally posted by vykrom:
This does not affect me, but you guys rock :)
Ah, that's nice.

BTW Just in case someone would like to remap the "hidden" controls I mentioned above.

Hidden controls work and are even mentioned in the in-game manual, but they cannot be rebound via Options menu, for some reason.

These are:

STG_MGC_CH_MODE - Manual aiming mode for spells.
STG_SHOT - Fire for a Ballista.
STG_CAM_RESET - camera centering feature. I always bind it to the same key as
STG_LOCK_ON - a lock-on feature for spells.
STG_THROWING, STG_THROWING_AWAY two actions for throwing items. AFAIC they do the same. They are by default bound to mouse keys.
STG_JUMP - dead action. It does nothing. The real Jump is called STG_ATTACK_3.
STG_ORDER_CMC_LEFT - dead action.
PAD_ARROW type of actions move the mouse cursor around. And only on the map menu AFAIC.
STG_TOUCH - doubles as Enter in Menus. And Enter in menus opens stuff up and uses stuff up just like LeftMouseButton.

Actions like Main Menu or hotkeys for curatives are hardcoded and cannot be rebound.
Last edited by zadymek; Jun 28, 2022 @ 9:29am
GMT Jul 3, 2022 @ 6:54am 
It is such a shame that this was not properly fleshed out. I just cant play the game because of this fault.
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Date Posted: Jun 28, 2022 @ 5:11am
Posts: 9