Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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ikan Sep 24, 2022 @ 10:23am
The only thing that's bad about this game
In my opinion it's the outside world design. Especially the first few hours in the game, the outside world is just bland and depressing. But the dungeons are well made tho, ngl.
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Showing 1-12 of 12 comments
zadymek Sep 24, 2022 @ 10:51am 
It's Wales.
Old Goat Sep 24, 2022 @ 11:57am 
it's a result of the usual "size of the game" and the "rush to market" mentality of commercial enterprise. The Dev flipped a coin and combat won out over beautiful scenery.
Chrysalis Sep 27, 2022 @ 12:36pm 
I can't really say why I love the world so much, it has it's charm I guess, but I can see why someone would dislike it.

I hope the second game improves on this aspect.
K13Cove Sep 27, 2022 @ 6:47pm 
I think the outside world design is the best part of it, personally. The cliffs and beaches near the Verda Woodlands, Witchwood, Bluemoon Tower, The Abbey, Windworn Valley — all very interesting locations with unique traits and geometry.

I can't remember many of the dungeons, as most of them are much more homogenous in design, being mainly composed of dark and narrow corridors with the occasional open room for combat. Soulflayer Canyon was the most interesting dungeon in the game solely because it had elevations and altitudes which it actually used (beyond being nice to look at). The fact that the DLC in Bitterblack Isle was yet another dungeon actually disappointed me a bit. I wish they used those resources to add more locations to the sparse overworld instead.
The Commendatore Sep 28, 2022 @ 4:00am 
Whenever I have to traverse Gransys I tend to zone out after a while. Just boring.
jP Sep 28, 2022 @ 5:12am 
Originally posted by The Commendatore:
Whenever I have to traverse Gransys I tend to zone out after a while.

I’m usually brushing up on pawn bestiary and area knowledge, and unique loot, when traversing Gransys
Monkeypro Oct 12, 2022 @ 2:56am 
I liked the outside world, especially the sunny areas. That seemed to me where all the color is (and good visibility). Clifftop views were nice. I was kind of disappointed that the entire world of Gransys felt pretty much abandoned in the Bitterblack Isle expansion of Dark Arisen.
H-Foundry PIXIV Oct 12, 2022 @ 5:03am 
Originally posted by Monkeypro:
I liked the outside world, especially the sunny areas. That seemed to me where all the color is (and good visibility). Clifftop views were nice. I was kind of disappointed that the entire world of Gransys felt pretty much abandoned in the Bitterblack Isle expansion of Dark Arisen.
The enemy density/variety and general difficulty was a complaint from far back. They could have done so much more with the game. I think they will try and address that in part 2, but they did a good job with bitterblack.
Action Man Oct 12, 2022 @ 6:03am 
The outer world is great. There's just nothing to do in most of it. A victim of cut content and all.
Lunchables Oct 22, 2022 @ 7:33am 
im enjoying this game but i find it disingenuous of you to say the only bad thing about it is the "outside world design"... but yeah, hopefully the only thing the devs fix in the sequel is the outside world design /s
Last edited by Lunchables; Oct 22, 2022 @ 7:39am
livin' Oct 22, 2022 @ 7:35am 
Originally posted by Old Goat:
it's a result of the usual "size of the game" and the "rush to market" mentality of commercial enterprise. The Dev flipped a coin and combat won out over beautiful scenery.
honestly this is why DD2 might end up being high tier, if they keep the combat close enough and focus dev time on world/quests
Migromul Oct 23, 2022 @ 12:34am 
I solemly hope, that the pawn-design as it is, is kept. Nearly autonomous party-members, which learn completly by themselves. Only being able to make basic orders to them.

This is one of the most innovative things in DD, There is just no other RPG, where this is available in that way.
All other party-based RPG have much more interaction with the members, but they're also much less autonomous. And the fact, that the real fun is to rent player-created pawns, stands out on its own.

I also wouldn't have anything against a co-op-mode, where you can play the game with others. Best cross-platform. (My boss is a real DD-fan, but plays only on playstation...)

What's realy bad about this game, is the inventory-design. To seperate weapon-equipement and the rest of the inventory is one of the worst designs I've ever seen! And you even can't access the weapon equipment on its own, but must use the inventory or main menu for that...
What's also bad, is the safe-system. There is no Quick-safe (a REAL failure nowadays). But the safe you can do manually, functions just like that. And you don't know, when a hard-safe is done, if you didn't play the game, yet. The safe-system can be very unforgivable, if you don't know what you do.
AND: there is no auto-walk. This is also a real failure, in a game, where manual walking is so important.
(If you don't do this, you won't level your vocation-levels very fast. You will get the most xp for them, if you kill critters, And critters are easiest encountered, if you don't use the quick-travel-system.)

And then, there is the fact, that you only can use 4 quick-items. (I don't count the lantern!) I find the way, how you design them to a hotkey not so bad, though. (Other RPGs use a quickslot-system. DDDA just use the keys directly...
Throwing items is another topic: open inventory, pull only ONE throw-item to the weapon-slot.. rince and repeat if you want to use more...

But don't get me wrong! I LOVE the game! There is a reason, why I have way over 1000 hours in it!
But the inventory-system is just the worst I've ever seen!
Last edited by Migromul; Oct 23, 2022 @ 12:35am
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Date Posted: Sep 24, 2022 @ 10:23am
Posts: 12