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Take hailstorm volley, this skill not only deal a tremendous amount of hits (very good to apply debilitations quickly) and damage, but also hit the targets from above.... most humanoid's weak spot is the head and even some dragons have their heart on their back. With hailstorm volley, you just point your crosshair between the feet of your target and you got a guaranted hit on the weak spot....
Also about the trick with thunder/ice and drenched ennemies... you dont necessarily need to carry dozens of water bottle to try to drench your ennemies with, just scout the area and find a place with water, then bait your ennemies to fight you in that water to get it to drench himself... any thunder/ice attack will then deal 200% damages, and have a way higher chance to trigger their special effect (chain lightning, shock, freeze).
Another little trick when climbing, dont start spaming hundred kisses as soon as you are on the weak spot..... start with light attacks (to save stamina), once the ennemy starggers, switch to heavy attacks to trigger the KD, only then start using hundred kisses while the monster start falling on the ground and keep going untill it start to get back on his feet... if it's still alive.
Light attack and heavy attacks have a higher KD power than hundred kisses hits and cost zero stamina to spam. They also allow you to reposition yourself faster if you're not on the right spot, or to jump off quickly if the monster is about to try to shake you off or to grab you... bascially only use hundred kisses when you're sure you'll have enough time to complete one entire combo.
Then learn to switch between slash and blunt attacks. Most daggers attack are slash, the kick combo and the shortbow shots are blunt. Some ennemies have a high resistance to either slash or blunt and usually are weak to the opposite.
Also shortbow damages depend on the distance. It's designed to be used close to the target, the farther you are, the less damage you deal (the limit at which the damage start diminishing is 12m).
That's the real bread and butter of DDDA. HIgh damaging skills arent necessarily high KD skills. Knocking down an ennemy is about stacking that KD power on it untill it staggers, then landing another hit on his stagger animation. A KD ennemy give you a x2.5 damage multiplier (and also make the ennemy mostly defensless for the duration of the KD). So it's more beneficial to spare a slot or 2 for high KD but low dps skills and to prefer gear that grant KD power bonus rather than str or magic power, because no bonus to strength/magic will beat that x2.5 damage multiplier.
Taking full advandage of that mechanic require to hit at the right moment (during the stagger animation). picking the right skills (you need something with high KD power then something with high burst/dps to finish off knocked down ennemies), right augment (having impact, emphasis can help with KD), getting yourself a pair of barbed nails (madeleine sell them once you upgrade her shop with an idol, but you can also find them in chests). Also some specific monsters mechanics allow you to trigger knock downs.
That's what full/terrible bend are good for. (and I don tmention knocking down ennemies directly into a pit to kill them instantly). But usually on strider I prefer fivefold flurry (my 2 other shortbow skills are always hailstorm volley and fracture dart), because it allow for quick application of sleep trough sleep arrows in areas where the ceiling doesnt allow the use of hailstorm volley... unless I'm very low level and I'm set-up to farm death....
Now while it's a mandatory mechanic to improve your damage on most vocation, strider is broken enough to skip all that KD mechanic with shear power... unless it's a very easy to KD ennemy (like cursed dragons) or an ennemy non-immune to sleep (everything but dragons, daimon and cockatrice).
I still cant even get why "end of struggle/imminent victory" doesnt start playing the very second you switch to strider....