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I guess you'd swap Ranger 100-200 for Fighter for the Health growth instead, but again most hits become a mere tickle at that point in the game anyway right?
People would tell you that you don't need to min-max, and they'd be right - kinda - because of the sheer power of the Bitterblack weaponry, but my counter argument to that is typically pointing out that by the time you obtain Bitterblack stuff you've basically beaten the game anyway and that point, right?
5/6 augments, eh? I would probably drop Impact and use Sinew + Leg Strength or Arm Strength depending on how I was feeling, but that's just my opinion and not specifically "the best" or anything.
Careful you don't kill him during his big badass chase segment by mistake, lol.
Proficiency is also pretty usefull on strider because brain splitter spamming eats a lot of
stamina quickly while being one of the best tactic as strider (second one being fracture dart spamming).
I'd get ride of impact and opportunism; Opportunism is overkill when it is usefull (not all ennemies give the climbing bonus and climbing isnt always the best tactic).
Impact is better on vocations that already have very high KD skills (vocations with shield counters, ranger, warrior) and striders often kill ennemies before managing to knock them down.
Only take impact if you plan on using some specific shinanigans (mighty bend + blast arrows + 2 barbed nails + death or living armors + an abyssal pit to make them fall in)
Optimal build for strider is strider 1 -> 200 (perfectly balanced, same score in atk, mag, def, mag def), or eventually strider 1-10 then ranger till 200 (max stamina). Of course there's the max strength build with fighter 1-10 then assassin 200.... but, it's overkill dps wise while making you very sensitive to magic (very low magic defense and kinda low HPs too)
I didn't worry about perfect stat maximization and seem to be fine, strider is a very powerful class, and I think most of the stats come from gear. Plus then you've got a more balanced stat layout if you ever want to go to another class. The only thing I've struggled with at all on my first playthrough is breaking a piece off the online ur dragon's back claw, and I'm not even sure if that's possible with the online version (and sub level 100 without BBI gear). I'm going for the warrior augment to increase strength now which might help.
Those skills are skills specific to your vocation (aka skills that other vocations even of the same color/category cant use). Anyway skills that are common to all vocations of a category/color are usually either very weak beginner skills that you need to drop asap or utility skills not designed to deal a lot of damages or any damages at all.
Then you also need to learn what the hidden bonuses of your vocation are and take advantage of them.
On strider you got a hidden bonus to climbing damages (on ennemies that give that bonus), a very high bonus to movement speed when climbing and a reduced stamina consumption when climbing.
Then you also got access to special arrows, especially sleeping arrows. Once put asleep ennemies take multiplied damages and become extremely easy to climb... combine the 2 and you can wreck anything that isnt immune to sleep...
There's also synergy between certain skills that can lead to completely broken damage output.
Take the eminence augment on strider, combine it with brain splitter and stepping/soaring stone, or learn to manually detonate fracture dart (this double the hits/damage of that skill) and you can even forget about trying to climb ennemies (unless they're already knocked down, but that's true for most vocations).
Strider can also make a very good use of elemental weaknesses by carrying one pair of dagger per element (fire, ice, shock, holy and dark). Know what your ennemy is weak to and use it against him... Combine that to some specific debilitations (drenched, tarred) and you get a 200% damage bonus before even considering the elemental weakness of the target...
Other debilitations like oil, silence and torpor are really easy to apply thanks to brain splitter and give you a huge advantage by rendering the target either completely defenseless (a silenced wyrm is a sitting duck) or so slow that dpsing it become stupidly easy borderline cheese....
And all of this is considering a solo strider.... if there's some pawns around to "help" it can get even worse. Let's say you got a caster in your party that's gonna use a fire spell, just oil the target with your tarred daggers (and brain splitter) or oil arrows and that spell will deal 200% damages (more if the target was already weak to fire).
Strider doesnt have an impressive stat growth like assassin or sorcerer... his impressiveness comes from the damage output of his skills.