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11-200 MK.
I want to specialise my Mystic Knight in being able to endure a lot of damage while also being able to support my team with enchantments and other abilities. I did see that MK later gets an augment or ability that can heal Pawns when you buff them. If I decide to become a MK with this sort of playstyle in mind, would I still need by, 'essential', means a Mage or Sorcerer for healing/damage, or can I alternatively put my team with two Fighters or two Warriors or a mix of the two, and one Strider/Archer?
or would having a Sorcerer at least still be beneficial/essential for my team setup?
That's not really an answer I was looking for..
Also, is there a way to respec Experience points? Or do you refer to as cheating via a cheat engine or something? Even still, that's not an answer to my question.
Strider 1-10
10-100
Strider 30 / Assassin 60
101-200
Sorcerer
Then
HP 3700 ST 4100
Atk around 550
Mgk around 600
Def 300/ Mdef 300
This build works very effective as MK
Literally gave you the build you're going to need. The end. The team will be strider x 3 and anything else you're wasting your time and your vocation.
The entire point of the MK is to be able to face tank or shield spam while obliterating anything in the room at any range the cannon can hit at.
I meant in regards to informative advice.. but I guess i'll just do it myself and use the game wiki, thanks anyway.
More than one tank in a party is inefficient, MK is a tank, so forget bringing fighters or warriors.
For your pawns, you never take a single sorcerer, they should at least be a pair because of spell synch. 3 start to be a little overkill but perfectly viable and extremely destructive... except when you encounter ennemies immune to magic.
One support mage might be a good pick. Spellscreen will remove the squishyness of your sorcerers and that mage will also be avaialbe to serve as a babysitter for them. If you give it grapnel it will increase the time-windows for you to use longer casts in the middle of fights.
But now you might want to add some physical dps and your best pick will be ranger or strider depending on if you want your dps to be ranged or melee.
I'd say ranger would be the best pick because climbing ennemies in BBi tend to glitch pawns pathfinding, but now a good strider pawn isnt a climber, it's a brain splitter/fracture dart spammer (when the ceiling height allow it).
What eat a lot of stamina is trying to hold your shield which is a bad habit because it doesnt trigger Mshield counters and make you lose stamina rapidly with every hits.
It's more efficient to spam the block button if you arent sure for the timing against an ennemy or need to face multiple attackers at once, one of your block will eventually end up triggering the counter that will affect them all.
A good way to test/exercize this is against Ur dragon's or dark bishop's holy furor, you can basically trigger one counter per hit of their spell, standing inside the area of effect while hardly taking any damages if at all.
You can also abuse full moonslash for his iframe property when you arent sure you'll be able to counter an attack, it will cost you less stamina than holding your shield under attacks.
I'm always playing on hard (double stamina consumption) and never had any stamina issues as a MK, even though I moslty play at close range using shield counters as my main mean of attack. The biggest threat against MK, or all tanks, are grabs, which require good HPs and defense. And that's exactly what MK stat growth gives.