Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

View Stats:
What starting Vocation works best becoming Mystic Knight?
So, I plan to do my first full playthrough of the entire game/story as a Mystic Knight. I had dabbled in all the other Vocations and found the concept of Mystic Knight as a supportive-defensive role to be interesting. While I know Augments can be unlocked via gaining experience and ranking up specific Vocations, I want to know which Basic Vocations are best to grind up to before becoming a Mystic Knight.

I know that Fighter Rank 7 allows you to gain Augments that increases healtrh and allows you to perform perfect blocks easier.

I also know that Mage at Rank 9 will allow you to gain Augments that increase Enchantments, increase your Magick, reduces Magick Damage

And Sorcerer Rank 9 will give spells that make spellcasting quicker, grants more resistance to Magick.

As a starting Vocation, should I go for Mage until I become Rank 9, then grind Sorcerer to Rank 1, then Fighter to rank 2, then become a Mystic Knight? I will be playing a very casual, very-easy mode of the entire game, do I have to worry about min-maxing as much? Or can I simply go and become a Mystic Knight from the get-go, and not have much to worry about in difficulty?

The idea for Fighter Rank 2/Sorcerer Rank 1 is for the basic Health/Damage mitigation bonuses, but do the further Augments on higher ranks add any huge part for a Mystic Knight?

EDIT: I also saw Warrior at Rank 1 has a damage mitigation Augment, but is it good?
Last edited by The Infinite Archiver; Jun 8, 2021 @ 5:36am
< >
Showing 1-12 of 12 comments
1-10 fighter or strider
11-200 MK.
ErinB Jun 8, 2021 @ 5:43am 
MK is very versatile vocation any build will work
Originally posted by ErinB:
MK is very versatile vocation any build will work

I want to specialise my Mystic Knight in being able to endure a lot of damage while also being able to support my team with enchantments and other abilities. I did see that MK later gets an augment or ability that can heal Pawns when you buff them. If I decide to become a MK with this sort of playstyle in mind, would I still need by, 'essential', means a Mage or Sorcerer for healing/damage, or can I alternatively put my team with two Fighters or two Warriors or a mix of the two, and one Strider/Archer?

or would having a Sorcerer at least still be beneficial/essential for my team setup?
Last edited by The Infinite Archiver; Jun 8, 2021 @ 5:49am
Don't over think this. Play whatever vocation you want and if you don't like it, you are on PC. There are ways to respec like with dinput8. Enjoy the game for what it is because no one cares if you "cheat" on a single player game.
Originally posted by Fredericks of Cursewood:
Don't over think this. Play whatever vocation you want and if you don't like it, you are on PC. There are ways to respec like with dinput8. Enjoy the game for what it is because no one cares if you "cheat" on a single player game.

That's not really an answer I was looking for..

Also, is there a way to respec Experience points? Or do you refer to as cheating via a cheat engine or something? Even still, that's not an answer to my question.
ErinB Jun 8, 2021 @ 9:56am 
Okay i were you
Strider 1-10
10-100
Strider 30 / Assassin 60
101-200
Sorcerer
Then
HP 3700 ST 4100
Atk around 550
Mgk around 600
Def 300/ Mdef 300

This build works very effective as MK
Originally posted by Knight-420:
Originally posted by ErinB:
MK is very versatile vocation any build will work

I want to specialise my Mystic Knight in being able to endure a lot of damage while also being able to support my team with enchantments and other abilities. I did see that MK later gets an augment or ability that can heal Pawns when you buff them. If I decide to become a MK with this sort of playstyle in mind, would I still need by, 'essential', means a Mage or Sorcerer for healing/damage, or can I alternatively put my team with two Fighters or two Warriors or a mix of the two, and one Strider/Archer?

or would having a Sorcerer at least still be beneficial/essential for my team setup?

Literally gave you the build you're going to need. The end. The team will be strider x 3 and anything else you're wasting your time and your vocation.

The entire point of the MK is to be able to face tank or shield spam while obliterating anything in the room at any range the cannon can hit at.
Last edited by Grr. [SG CMD] Majah Lazah; Jun 8, 2021 @ 12:05pm
Originally posted by Grr. SG CMD Majah Lazah:

Literally gave you the build you're going to need. The end. The team will be strider x 3 and anything else you're wasting your time and your vocation.

The entire point of the MK is to be able to face tank or shield spam while obliterating anything in the room at any range the cannon can hit at.

I meant in regards to informative advice.. but I guess i'll just do it myself and use the game wiki, thanks anyway.
Last edited by The Infinite Archiver; Jun 8, 2021 @ 12:13pm
The Commendatore Jun 8, 2021 @ 12:34pm 
Originally posted by Knight-420:
Originally posted by Grr. SG CMD Majah Lazah:

Literally gave you the build you're going to need. The end. The team will be strider x 3 and anything else you're wasting your time and your vocation.

The entire point of the MK is to be able to face tank or shield spam while obliterating anything in the room at any range the cannon can hit at.

I meant in regards to informative advice.. but I guess i'll just do it myself and use the game wiki, thanks anyway.
Good luck. It's been rewritten so many times, it reads like an Ikea manual.
Guh~hey~hey~♫ Jun 9, 2021 @ 4:17am 
level as a MK. It will give you high HPs and defense which is perfect for a newbie MK that wont always perfect block everything, will try to use long casts at the wrong moments, will sometimes get grabbed while trying to block/cast or will try to block unblockable attacks... Min-maxing isnt required, save that for a reroll once you'll have mastered the vocation.

More than one tank in a party is inefficient, MK is a tank, so forget bringing fighters or warriors.

For your pawns, you never take a single sorcerer, they should at least be a pair because of spell synch. 3 start to be a little overkill but perfectly viable and extremely destructive... except when you encounter ennemies immune to magic.

One support mage might be a good pick. Spellscreen will remove the squishyness of your sorcerers and that mage will also be avaialbe to serve as a babysitter for them. If you give it grapnel it will increase the time-windows for you to use longer casts in the middle of fights.

But now you might want to add some physical dps and your best pick will be ranger or strider depending on if you want your dps to be ranged or melee.
I'd say ranger would be the best pick because climbing ennemies in BBi tend to glitch pawns pathfinding, but now a good strider pawn isnt a climber, it's a brain splitter/fracture dart spammer (when the ceiling height allow it).
Last edited by Guh~hey~hey~♫; Jun 9, 2021 @ 4:19am
I don't play a lot of Mystic Knight, but just enough to be dangerous. Its pretty versatile in that you can go balanced, strength, or high magic builds. What they all have in common is that I MK can take an enormous amount of stamina unless you are just going to Perfect Block and do very little of the other skills. You can burn through 3000 stamina in hurry and may leave you gasping unless you are pounding down the stamina curratives. The closer that you can get to 4000, the better as it just leaves a bit more cushion and less times to chunk down a bunch of stamina pots.
Guh~hey~hey~♫ Jun 9, 2021 @ 2:57pm 
It's extremely easy to perfect block as MK, the Mshield counters increase the window for perfect blocks to a point where it becomes un-missable. The mistake is to use the fighter's augment that increase further the time window for perfect block, it's overkill with mshield counters, mess up the timing for perfect blocks and waste an augment slot.

What eat a lot of stamina is trying to hold your shield which is a bad habit because it doesnt trigger Mshield counters and make you lose stamina rapidly with every hits.
It's more efficient to spam the block button if you arent sure for the timing against an ennemy or need to face multiple attackers at once, one of your block will eventually end up triggering the counter that will affect them all.
A good way to test/exercize this is against Ur dragon's or dark bishop's holy furor, you can basically trigger one counter per hit of their spell, standing inside the area of effect while hardly taking any damages if at all.
You can also abuse full moonslash for his iframe property when you arent sure you'll be able to counter an attack, it will cost you less stamina than holding your shield under attacks.

I'm always playing on hard (double stamina consumption) and never had any stamina issues as a MK, even though I moslty play at close range using shield counters as my main mean of attack. The biggest threat against MK, or all tanks, are grabs, which require good HPs and defense. And that's exactly what MK stat growth gives.
Last edited by Guh~hey~hey~♫; Jun 9, 2021 @ 2:58pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jun 8, 2021 @ 5:29am
Posts: 12