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Or you could do with a single Deathly Arrow what takes 8 Tenfolds. You are aware that Ranger has other skills, right? Tenfold is actually the weakest of them all.
Also curatives, blast arrows and the like have this property: weight. Unless you are rolling 24/7 you are gonna get tired pretty fast when loaded.
If you're using tenfold for anything else you're doing it wrong.
Best skills on ranger are reaper arrow, endecad shot and spiral arrow. And his best role is crowd control with special arrows.
Reaper arrow is to stack KD effect on giant ennemies. A KD ennemy take pre-emptive damages and cant retaliate.
Endecad shot.... next time you knockdown something giant, get at point blank on his weak point and use endecad shot, you'll understand.... can also be usefull to wipe swarm of small fry, since ranger lack AOE attacks, or hit a fast moving target.
Spiral arrow.... makes every special arrow worth the use.
By carrying just a dozen of each special arrow and knowing exactly what ennemy is weak to what debilitation, you can instantly turn any fight to your party advantage, a single shot will be able to neutralize several ennemies at a time. No spoiler but, some kinda dangerous ennemies have unexpected reactions to some underrated debilitations.....
The most devastating being of course sleep, petrifying and silence arrows, even more using a rusted longbow.
Honestly I thought ranger would be the most boring vocation but when I tried it, I sort of fell in love with it. All the skill shots with moving and distant targets, one shotting things with tenfold, double headshot damage!
To be honest I want to start as strider and go pure ranger and just be happy... but some people say ranger stats growth is bad... and that rangers should go pure str... I dont know what to do really.
Pawns dont use endecad shot at point blank to get the full damage potential, but it can still be usefull for AOE against small fry....
But pawns are perfect aimbot, so giving them very powerfull one hit skills like reaper or even great gamble can be very efficient (also give it party stamina recovery item so it will restore all the party stamina after each GG shot).
They do pretty good with spiral arrow too, though they never use special arrows with special skills, they use core skills, so they cant take the full advantage of that skill either.
Ranger losing a third to half DPS in BBI is also a thing because of range concerns except in Rotundas, if they've been set to range inclination prioritization.
Ranger best use is to apply debilitations, they also have an augment that boost debilitation stack effect and the best skill in the game to apply debilitations (spiral arrow)... you dont rely much on stats for those to work.
For example:
- once an ennemy start falling asleep, it takes 4.5 times more damages, and given how fast and easy it is to put an ennemy asleep as a ranger with spiral arrow + sleep arrows....
- a knocked down giant ennemy take 2 to 3 times the damages, that's the main purpose of reaper arrow. You can also improve his ability to KD by equipping barbed nails....
- Fighting caster can be problematic because of the deadly effect of huge AOE sorcery spells, not if you can silence it first.... it will still try to cast but to no avail giving you plenty of time to obliterate it
- petrifying arrows are self explanatory. If an ennemy isnt immune to petrification, no matter the damages you deal to him, spiral arrow + petrifying arrow = dead. You can also improve the effect by using a rusted longbow (torpor effect will make the ennemy way less of a threat while it slowly turn into stone).
- And then there's the maker's finger. This arrow cant be used with skills, the longbow is the most powerfull physical bow type.
A pre-emptive shot with it means death for most ennemies in the game (even Grigori), up to BBi's cursed dragons.
None of these rely much on your core strength, if anything, only having more stamina matters, so you can spam them....
Then they have great gamble which is a a skill purely based on your stamina, and it happen that ranger is the vocation that gives the highest stamina growth....
And now if you look at the attack power of a BBi weapon, you'll realize how trivial your core strength is to the total damage you'll be dealing. What matters is your augments and your weapons.
Another thing to say about ranger, it has the third highest strength growth after assassin and warrior (third on nine vocation, so it's litteraly high tier STR), so it's not completely a weakling either.....
That's why you need to pick a specific party of pawns: First magic users pawns, either support mages with the appropriate support inclinations and spell so they mind their own support business instead of waking up ennemies, and sorcerers (Utilitarian/challenger/mitigator) with long casts so their spell go off once the target is asleep.... with all the advantages involved....
You can eventually bring a tank pawn (fighter or warrior), but let it get downed by the target before trying the sleep tactics.....or take care of another ennemy than the one he's tanking.
Those to avoid are ranger and strider, there's only one reason to have another ranger in your party when playing ranger: training your pawn to play ranger properly by giving it the example...
Myself I often play without any pawns, but know that in that case the best tactics against BBi's ennemies immune to physical damages is to knock them down in a pit or to run past them.
If you need to kill them properly for specific loots, switch to a magic-rebalancer magic archer first.
My favorite party when going as a ranger is 2 sorcerers in synch (with the same nuke selection and with Uti/cha/Mit) and one support mage (my own pawn).
My favorite stat build is also ranger, for my arisen aswell as for my pawn (max stamina build). It's perfect for any vocation once max level, especially for pawns, since max stamina encourage them to spam special skills and spells.
I removed great gamble on my ranger pawns when I got tired of seeing them using it against goblins.
The damage output is ridiculous compared to the stamina spent.
The knockdown effect stacking of that skill is also terrible, and knocking down ennemies is one of the first and most important thing to do, even "blank" shots with the core skill are better.
Once a target is KD, tenfold only shots 10 arrows, endecad shots 11. Save your skill slot for endecad, it has more uses and deal more damages when used at point blank (so all the arrows hit, like a shotgun effect).
As a ranger you got spiral arrow which is a hundred times more efficient to apply debilitations. A couple use is a guaranted debilitation even with petrifying arrows.
The only purpose of tenfold is to cheese with blast arrows from a "safe" distance.
But now about "safe" distances, the further you are from an ennemy, the more dangerous (aka more damages and harder/impossible to dodge) the attack they use become.
Your best arsenal as a ranger is a sniper for long range (spiral arrow + reaper arrow or great gamble) and a shotgun for close combat (endecad shot).
While tenfold flurry is a small caliber smg, easy to use but very inefficient and suboptimal at all ranges, unless you use special ammos (blast arrows).