Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Andrey Ⅱ Jun 20, 2021 @ 4:16am
Mystic Knight leveling question
I'm on my first playthrough, my initial plan was Fighter > Assassin > MK > (maybe) Magic Archer.

Lvl 25 now and considering a switch right now; while I was reading wiki about MK, I noticed that past 100+ he gets low magic attack. Then I read that people recommend leveling sorcer 100-200 for MA/MK.

So the questions:
1. Do I need a detour for warriors Clout (Increases Strength by 20%.) for MK?
2. Should I play for a while as sorcer (mage) after level >100? Not only for stats but for their augments too. Or I shouldn't be bothering myself with all that in first playthrough?
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Showing 1-15 of 19 comments
yds Jun 20, 2021 @ 4:56am 
Here you go, this is Dragon's Dogma stat planner, check out the options yourself to see what stats your character is going to have if you level up a certain way:

https://stackoverflow.github.io/dragons-dogma-stat-planner/

As for augments like clout, you can always get them after you reach level 200, when your stats would be set
Andrey Ⅱ Jun 20, 2021 @ 5:22am 
Originally posted by yds:
As for augments like clout, you can always get them after you reach level 200, when your stats would be set

Thx, I didn't know that you still get DCP points after level cap (if I understood correctly).
zadymek Jun 20, 2021 @ 5:35am 
1. No, you don't. MK is a Magick vocation.
2. Playing other vocations to get their augments is defintely worth it. Not necessary but worth it. Especially Sorcerer, for Articulacy. But If I were you I wouldn't bother myself with builds and stats till I finished the game at least once.
Last edited by zadymek; Jun 20, 2021 @ 5:50am
ErinB Jun 20, 2021 @ 5:58am 
Yes you will acquire DCP points forever.
And you can enjoy any vocation if there is enough EXP mergin window before next level up.
As for augments i recommend Morbidity (Ranger rank 6) as you play Assassin for a while.
Thew Jun 20, 2021 @ 6:51am 
Don't worry about min-maxing for your first playthrough. It's okay to dip into other vocations for augments and stats, but make sure you you spend time as the vocation you want to play. You'll be finished all of the content well before you get to level 200.
Guh~hey~hey~♫ Jun 20, 2021 @ 9:30am 
Grind all the augments you deem interesting, it's a good opportunity to try other vocations.

As for the utility of clout on a MK... depends.... on your way of fighting things and your skill set-up. But to make it simple, MK is a caster vocation, better max out magic with augments first and focus on magical skills. Physical skills on MK are rather utlity skills (to spam great canon, to iframe, etc...), so you dont really bother with improving their damages rate with augments.

As for min-maxing, best stat build for a given vocation is to play that vocation for your entire leveling. Beside being a caster vocation, MK is also a tank vocation designed to stay close and personnal with dangerous ennemies that will eventually use guard breaks, unblockable attacks or grabs on you.... MK stats growth give you lot of HPs and defense.
Save min maxing for when you'll be very confident with the ins and outs of the game mechanics and of the vocation you want to min-max.
If you're in a hurry, yes going sorcerer from level 100 will improve your magic attack more than any other vocation..... but you'll have to play as a sorcerer for 100 levels while you seems like what you want to play is MK.... dont be in a hurry to make the game obnoxious to play for you....
Last edited by Guh~hey~hey~♫; Jun 20, 2021 @ 9:32am
McRomR Jun 20, 2021 @ 10:51am 
I did the same route, except I started with Strider. I did Assassin til 100, and then MK till about 170, and MK. Basically, magic and def would prbly at my weak spots due to the grind with Assasin, but really didn't miss anything on the ATK ans ST, which actually took me no issue to solo Daimon or anything, except the Death.

TBH, i myself didn't really see how all other vocation works until about 120 bc at this level, I could level up any vacation and my ST is high up there so not really anything can stop me.

And my suggestions might be the same as the other. Get any augment that helps MK, especially magic and diminishing augment time, you can use Ring of Perseverance and Asura Armor in case of leveling too much on other vocation while you trying to get its augment for you MK.

You will be surprised how Ninefold Arrow works out when you get to 180+ MC lol
globo Jun 20, 2021 @ 12:10pm 
Gear and augments make a huge difference, stat growth is almost meaningless in comparison. Leveling other vocations in order to get different augments is useful but grinding levels just for stat gains is the best way to get bored.
Chronusaur Jun 20, 2021 @ 1:53pm 
HP and Stamina are the only really meaningful stats from leveling. Something like 70-90% of your other four stats is coming from gear once you start rarifying and getting BBI weapons. I recommend just playing as MK if you want to play MK. Only min-max for challenge runs unless you find min-maxing fun.

That being said, offense is the best defense, so if you are min-maxing MK (or MA) I like to go for starting as strider, 82 levels as assassin, then sorcerer until 200. this gives you 600/600 for your attacking stats and 4k stamina which makes it a viable build to play as any class, though it is optimized for the classes that deal both types of damage.
1-10 strider/fighter
11-200 MK.
OH! MY CAR Jun 21, 2021 @ 6:20pm 
I did 1-10 mage, 11-100 sorc, 101-200 mage

Damage is only 100 magic off of the max, but magic defense is stupid high.

That plus high % magic reduction gear and you can just stand in most spells and not really take damage.

Then with sanctuary plus the right gear and augments, you do not really take physical damage either.

Holy great cannon destroys Daimon without having to use consumables.
ErinB Jun 22, 2021 @ 7:29am 
Originally posted by OH! MY CAR:
I did 1-10 mage, 11-100 sorc, 101-200 mage
Damage is only 100 magic off of the max, but magic defense is stupid high.
Sounds nice i will start new game with this
OH! MY CAR Jun 22, 2021 @ 10:55am 
Originally posted by ErinB:
Originally posted by OH! MY CAR:
I did 1-10 mage, 11-100 sorc, 101-200 mage
Damage is only 100 magic off of the max, but magic defense is stupid high.
Sounds nice i will start new game with this

Yeah, I was originally going to go 11-200 sorc, but I saw that immortal video and how you could stop most damage, so I figured I could play around some with max magic defense.

I did my pawn the same way. I even played as a warrior for a while just spamming arc of obliteration for damage.

I made my pawn a warrior for a while as well, with Indomitable Lunge as there only skill and Iraklis as their weapon. He melted the bishop in one lunge while I was testing it and I was sold after that. It was kinda good.

Doing Mystic Knight atm with pawn as a sorc. Trying to get the enough gear to mess around with Magick Archer.
ErinB Jun 22, 2021 @ 10:26pm 
@OH MY CAR
Thank you for input
As i already started new Arisen and my pawn started as Fighter switch to strider lv10 now
But i think i will change her more M.Def oriented path
Guh~hey~hey~♫ Jun 23, 2021 @ 2:52am 
When playing MK, make your pawn a support mage with grapnel.... whenever he/she grapnel an ennemy, take that opportunity to use one of your long cast.... also since she/he will have holy affinity, you wont have to bother with holy pact and so save a Mshield skill slot for something more usefull while still having access to HFB. Then for your 2 hired side kicks, just bring physical DPS (ranger, strider).

Taking a trio of sorcerer is tempting (and extremely OP), but since MK already mostly deal magic damages, it will be redundant and every fights against ennemies immune to magic will become more obnoxious than they should....
I usually keep sorcerer trio for when I play MA.... because of magic rebalancer. Stack it 4 times and whatever your sorcerer pawns will cast will absolutely nuke the area even if they use the wrong elemental attack and even if the ennemies are immune to magic.... just for the lol, you need to see this at least once with 3 sorcerer pawns that synch cast bolide/seism.....
Last edited by Guh~hey~hey~♫; Jun 23, 2021 @ 2:53am
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Date Posted: Jun 20, 2021 @ 4:16am
Posts: 19