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You're saying a anime VN with 1pp pictures of characters and the latest DooM are exactly identical because camera.
Nope.
The only thing somewhat similar is reticle behavior and being able to select differing weapons (but not when or how) and that's it.
Period.
I know it's a trick question since a lot of them don't.
I tried many "similar" games to DDDA and all of them have much worse combat, at least to me
Except for having played both a lot, IT DOES feel similar in core gameplay. Even if they're very different games. That's in fact how I realised DDA and MHW were from the same devs. The fact that you can't realise that doesn't mean that OP is wrong, it just means you're not paying attention at all.
Besides that, I don't see how you can think the combat is similar. I've only got 300 hours in MHW so not too many. MHW doesn't have magic. The only remotely similar thing is being able to fight big enemies that have weak spots that cause them to fall or stun. Other than that, you can actually do varied combos in MH. You also have weapon variety instead of skill variety. Monster Hunter requires a lot more skill than this game as well. You can just RPG your way to invincibility in this. That's a fundamental mechanic to this game. This game is infinitely easier than MH. The combat is very simple in this game frankly. It's fun. But simple. You can hold heavy attacks for 2 hits. You can swing your weapon with light attacks and you can use abilities. There's like 3 different combos you can do with basic attacks. Then you just use a couple abilities that do insane damage.
Monster Hunter has much more depth in how to handle monsters and using your weapons. Infinitely more.
The movement isn't even close. You can't hold onto a monster. You mount them in World or in the latest game, you get to ride them for a moment. There is no magic. The monsters AI isn't so dumb that it just runs in circles getting whacked. The combat isn't close. You have a variety of combos in MH. You don't in DDDA. Just being able to delay a swing to do a different combo isn't variety.
By the way, you can jump and do jump attacks in MHW. Too bad you never figured out how to jump I guess. Run up walls, slide then jump. run off small ledges. Use a weapon that jumps. Play Monster Hunter Rise. Pretty sure there's a lot of jumping in that.
But then again, I only have hundreds of hours in MH. I probably don't know what I'm talking about. Right?
In any case both games are phenomenally good but I'd prefer multiplayer DD game to MH game (if only there was a multiplayer DD) - exploring dungeons is more fun than killing the same stupid lizard for 100th time.
if you actually liked dark souls/demon souls for what really made it big not the youtube hyped lore like the reason you probably [definitly from your profile pic giga npc vibes] got into it but cause it was the only console rpg with so much variety and a combat system that youd never seen replicated the same to this day
I haven't found the MHW IB claw mechanic in this game. But pretty wild if it is. Considering that it worked differently depending on which weapon you used and that it was for wounding a monster. Both mechanics that this game doesn't have. You can break tusks and tails. But you can't wound a monster to make it take extra damage for a minute.
It's like cars vs watches...