Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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musou Sep 10, 2020 @ 7:07am
Any ideas to build a mystic knight build?
Is gonna be my first time with that class
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Showing 1-9 of 9 comments
Crusader Sep 10, 2020 @ 8:28am 
Just play 1-10 mage or 1-10 fighter (fighter for more physical attack if you want to use abyssal anguish more and mage for more magic attack for more cannon and ruinous sigil damage) and then play MK the whole time. It works perfectly fine.

for skills, abyssal anguish, great cannon, full moon slash (for i framing whenever you don’t want to block and for the cannons), ruinous sigil, thunder riposte and demonswrath is what I roll with. Keep thunder riposte on your shield most of the time, it has crazy stagger / kd potential, and perfect block often. MK is probably the strongest class with a shield.

Augments wise, clout, vehemence, acuity, attunement and then really the last two are optional. You can get 0.5 second faster cast times with articulacy and you can perfect block easier with presience. That’s what I normally use. If you’re not using pawns I highly suggest autonomy. You can also use egression to escape grabs easier but i find that to be kind of useless on MK due to the cannons. It’s mainly for warrior or fighter. And lastly there’s periphery for higher shield quality so you can perfect block heavier attacks.

You can also go for a pure physical build with MK and not bother with any shield skills besides thunder for high stagger and anguish for bonus damage with your sword / mace. And then you can also take stone forest and maybe vortex sigil to cc enemies close to you and then deal a crap ton of damage with stone forest. I personally never played this style before because it takes away from demonswrath, which is probably one of my favorite skills. Not to mention I really like the versatility with MK. Decking all out for physical damage on a hybrid is kind of a bad idea unless if you’re assassin because that’s all they can do anyway on ‘sin.
Last edited by Crusader; Sep 10, 2020 @ 8:31am
1-10 Strider
10-200 MK

Ruinous Sigil
Great Cannon
Hindsight Strike*

Blessed Trance*
Abyssal Anguish*
Blessed Riposte

pure physical build

Hell no. Wrong. The MK literally exists around split damage, is the entire point of the class just like MA.

Using a Blessed Riposte into mutiple great cannon orbs literally sprays DPS at a rate no other class including MA can meet. Period. While you're never going to match the MA's TTK, you're still going to squarely be in second place for burst damage and also second place for spike damage, and to do so you have to build accordingly. BB3 weapons for maximum stun and stagger, BB2 for enemies with split attributes like Cursed Armor.

Said build and weapons allow to either stun loop mounted enemies of any kind, including Condemned, or knock them on their ass and then bathe them in literal frame crushing barrage of cannon bolts.
Last edited by Grr. [SG CMD] Majah Lazah; Sep 10, 2020 @ 2:28pm
musou Sep 10, 2020 @ 2:32pm 
Alright, thanks for the replys!
Crusader Sep 10, 2020 @ 2:53pm 
Originally posted by Grr. SG CMD Majah Lazah:
1-10 Strider
10-200 MK

Ruinous Sigil
Great Cannon
Hindsight Strike*

Blessed Trance*
Abyssal Anguish*
Blessed Riposte

pure physical build

Hell no. Wrong. The MK literally exists around split damage, is the entire point of the class just like MA.

Using a Blessed Riposte into mutiple great cannon orbs literally sprays DPS at a rate no other class including MA can meet. Period. While you're never going to match the MA's TTK, you're still going to squarely be in second place for burst damage and also second place for spike damage, and to do so you have to build accordingly. BB3 weapons for maximum stun and stagger, BB2 for enemies with split attributes like Cursed Armor.

Said build and weapons allow to either stun loop mounted enemies of any kind, including Condemned, or knock them on their ass and then bathe them in literal frame crushing barrage of cannon bolts.

You didn’t read my post but ok man, whatever floats your bubble lol
Crusader Sep 10, 2020 @ 2:55pm 
also i don’t recommend trances on mk. Get a mage or sorc to do it for you instead. They take too long to cast and they last for less time then the affinity skills on mage and sorc

Carry a pure physical sword/mace (for abyssal anguish), and then a holy, a lightning and an ice sword/mace with you to take advantage of enemies weaknesses with the cannon and the sigil
Last edited by Crusader; Sep 10, 2020 @ 2:56pm
zadymek Sep 10, 2020 @ 3:03pm 
Let's see.
Definitely it's worth getting Acuity and Articulacy augments - apart from Periphery from MK naturally.
As for the rest: it's all up to your whim. You can play as Elemental Fighter, armored Sorcerer or combination of both. Just make sure your path of leveling aligns with your favorite play style.

Now, leveling as Mystic Knight will make your build suitable for Magick based damage even though it looks like it's, more or less, a split. Be aware of this.

So

leveling a bit as Sorcerer will actually improve your vocation performance. With this approach you can even use staff if you wish.

But

incorporate some Warrior levels and you've got yourself decent Strength - especially from Augments. It's an exotic way of playing MK as you will be using Fighter skills mostly, but you can be a Fighter 2.0 if you want. And, apart from various buffs, you can still use certain spells effectively (Demonswrath, Stone Forest), as they don't rely on character stats too much.

Just make sure to make up your mind early cause, as opposed to what certain ppl may say, equipment will not get you covered in this case due to how MK skills work.

Oh, and don't be a ♥♥♥♥♥♥ who constantly cheeses stuff with Great Cannon. MK is better than that ;)
musou Sep 10, 2020 @ 3:36pm 
I did 1-10 mage then im playing mk right now
Crusader Sep 11, 2020 @ 8:23am 
Oh yeah, if you want to be ultra cheesy against ogres or cyclopses, I recommend getting a rusted staff and getting it to level 3 as soon as you start the game and then getting high sopor on it. Sopor creates a bubble around that puts enemies to sleep and a rusted staff that’s level 3 stars or higher in level can torpor which slows enemies down. As long as an enemy is not in battle stance they’ll take bonus damage. It depends on the stance they’re in though. I think sleep is like x2 damage. This works better in solo than with pawns however.
Comfy run:

1-10 fighter, Sorc till fast cast aug and 20 percent mag aug
Warrior till 20 percent attack aug
Mage till enchantment duration aug
Fighter till block aug (very optional, I am not even running with it now but I like having the option)

If you do it in this order, you're naturally going to level faster as the stats you need for more growth for your base because you put those classes first and leveled more of them lower when you also needed their priority augs. This without doing a lot of tedious level checking and worrying about min maxing (which is viable, but it kills the fun for me of playing naturally). Then you put the luxury augs later when you're leveling slower and avoid levelling as bad stat classes like fighter (post 10) and mage.

Make sure to forge and keep the real wyrmking ring for faster casting (stacks with fast cast aug)

Then just play as MK the entire rest of your game (from 45-50 on for me)
I played mostly normally, only farming little critters a bit when i really wanted to get out of low total stat classes faster. (anything besides sorc or war post 10). MK itself has enough stamina to operate fine. It's balanced, leaning toward hp and has 2 str/3 mag but who cares because maces have a ton of str on them. You're there to be a hybrid with a 40/60 split anyway and clout and some bbi rings can make up any deficiency in str. The beefy hp and sta feeling is much nicer to me than assasin/sorc min/maxed things i have tried and the game gets easy fast anyways if you're one shotting most things.

I don't like playing glass cannons so I didn't bother with assassin at all and might even dip warrior some more for more robust hp and str.

After a lot of experimentation with play style, I am having a complete blast with abyssal, blessed trance, and the ice trance ring (probably will dump the ring) Blink strike w/ring, antler toss (!) and grand cannon on mace.

This is incredible because you combine the best parts of fighter (high stagger and knockup w/charges) and you aren't giving up anything on grand cannon as antler toss gives you a ton of shelling which is on demand unlike sigils. Antler toss is also cheaper stamina wise and less animation time for full blasts than full moon and it has tons of utility for stacking stagger and knockback hard targets. Also helps with reaching drake chest etc.

I believe this is the intended way to play MK as caster builds are just slow and inactive, I have all the versatility and power I could want. I have a dragonforged dragon faith now which has improved blocking on it so I might drop the ice ring and go with a perfect blocking move as well, but so far it hasn't been very useful.

I run with a ranger pawn uti/challenger and a utility mage rental. It's just so much fun running in and tanking for the pawns and also having a ridiculously powerful range option. If you see my goblin Thyme S'muni out there give her a rent and tell me what you think!
Last edited by Goblin King Jareth; Sep 12, 2020 @ 2:54pm
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Date Posted: Sep 10, 2020 @ 7:07am
Posts: 9